WIP: F-14 B/D
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Dude, whoa.
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Shape is really well rendered now. A must have beast !!!
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@SEG:
Shape is really well rendered now. A must have beast !!!
Thank you! It’s just a viewport shot though, will render once the irregularities in the front fuselage geometry and remaining details are taken care of.
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Looking great, man! Progressively cleaner, too.
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Thanks man, appreciate that! I’m doing the quad rebuilding on most parts. Fortunately the engine pods were the only part that I fiddled with so much that it was beyond repair :D.
The front fuselage and edges of the glovebox are the last remaining parts with messed up geometry.
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Nose, glove, front fuselage, waistline, gear doors and rear deck rebuilt and cleaned up. Added some Sparrows here and there. ToDos now rebuild the main landing gear compartment and clean up the upper front intake edges.
I removed the horizontal stabs so you can see the actual shape of the rear deck sidewalls, note the upper line from the inflatable bag merging with the waistline at the very end:
Smooth quads, Baby.
Edit: Accidentally ‘unhid’ some parts I had removed like the gun and lower front fuselage. Need to sort out my objects :).
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Out****ingstanding, dude…!
Continues to ROCK along like a vanilla enema.
(In this context, that is a good thing.)
The Gorn.
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Nice work!!! (understatement of the year)
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Absolutely awesome work.
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Out****ingstanding, dude…!
Continues to ROCK along like a vanilla enema.
(In this context, that is a good thing.)
Copy all. And your attention to any type of detail is amazing, stingray.
Bravo!With best regards,
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Slowly coming out of the rebuilding stage :). The mainbody is once again one piece. I rejoined all objects and then cut out the gear doors once again. Side effect: the tiny inside door up front is now a tad longer than the main door as in RL.
Sparrow recesses were cut out and removed, front fuselage corrected and straightened, then reconnected. I then welded the bottom side, front fuselage, glovebox and engine pods together and smoothed it out from each angle. I’d say it’s version 0.9 now.
MLG doors also rebuilt, extruded and some hinges and details added. Works pretty good with the landing gear even though I can’t edit that at the moment due to some confused aperture and rigging relations I yet have to remove.
Also rebuilt the MLG compartment, check out the previous version!! No idea whatever how that came about :). Some seriously messed up geometry there.
Results below:
Last remaining trouble areas highlighted on the main body part:
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I’d really love to print this beaty in 3d!
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I’d really love to print this beaty in 3d!
As far as I know the only issue that keeps 3D printers from completely obliterating the classic CNC turning machine industry is their inability to cut perfect circles. Since my model by defintion doesn’t have those as it’s a 3D model it should be no problem to print it :D.
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Guys I have an issue here, maybe someone has an idea. As you can see the windshield as well as the canopy glass is transparent. Thing is the objects behind the windshield (front and side glass) are not visible through the glass. The canopy glass doesn’t show anything at all until I click on it then it shows everything below it. This makes sense as it is a separate object.
I also get the issue with the seats and hud assembly as these are non mirrored separate objects but the upper part of the front cockpit is not visible through the windshield while the part upfront is and they’re all one object!? Anyone have an idea how I should proceed?
Thanks.
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Got some major work done, modeling in Blender 98% I’d say. Detailed update tonight. Will move to 3Ds once the modeling is finished, get the bird setup and in game before doing the tex mapping.
Sexy nose, Baby.
PS: Didn’t really resolve the transparency issue but I welded the front glass into the windshield frame, then made it a separate object and joined that with the canopy glass (also separate). That has the effect that everything is visible in material and render shots and geometry is perfectly aligned.
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Absolutely GORGEOUS Stingray! Keep up the great work!
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