Mission Commander beta release
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No worries
But to give a more complete answer.
Objectives are fixed for a mission and canāt be changed.
The only way to change a Objective is to change the Database with the BMS editor. As you wrote, increasing the Value for a Feature will make it show up in the target list.Objectives are also in the te_new.tac and saveX.cam files. This is actually placing them on the map and setting the owner.
The Objective Delta is for changes when a campaign is running. For example an objective gets taken over by the enemy or the objective gets damage.
In this case a Delta is being created whichs hold the āchangeā information.Gr Falcas
:lol: I actually asked that?
OMG never mind guysā¦ I forgot I have to set a value in value field in objective in feature edit In Falcon Editorā¦
Oh dearā¦ Face palmā¦
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Hi Falcas, amazing work your tool, very useful.
Maybe you already take the following proposal into account:
the possibility to set to 0 the fatigue and to the maximum value morale and supply (I know there is a button to increase by 20%), but to have the possibility with āone buttonā (and sorry for the simple impression I know there is much more behind), and all the ground units (the one that still alive without complete fix batallion roster) can have fresh energy in all their fields.This possibility is highly appreciated in campaign.
do you know what I mean?
by the way today your tools are very impresive!!, keep pushing EscuadĆ³n111 is with you!!!
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Good Day, All,
Has anyone experimented with MC and WDP in BfB? I tend to use bith a lot, and WDP doesnāt work very well in BfB.
MC is working well. -
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Iām running into an error with viewing skins in the squadron window. This all started after I changed the camo.cfg file to change squadron skins. However I didnāt realize I could edit it in the app and directly edited the .cfg file with notepad. When I click the View Skin button I get an error saying āAn error occurred while loading the modelā and no skins show up. Iām able to load the 3D model fine with that button and it has the proper skin. This happens for all aircraft and squadrons, not just ones affected by camo.cfg. In game everything loads fine with the proper skins.
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Iām running into an error with viewing skins in the squadron window. This all started after I changed the camo.cfg file to change squadron skins. However I didnāt realize I could edit it in the app and directly edited the .cfg file with notepad. When I click the View Skin button I get an error saying āAn error occurred while loading the modelā and no skins show up. Iām able to load the 3D model fine with that button and it has the proper skin. This happens for all aircraft and squadrons, not just ones affected by camo.cfg. In game everything loads fine with the proper skins.
The screen where you see the model (OGLLOD) has nothing to do with the CAMO.cfg and the skin. This because there is no option to show a specific skin with OGLLOD. You will always see the first skin looking at the 3D model.
The reason why you get this message (and no skins) can be because of many things.
What version of MC are you using?Gr Falcas
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The screen where you see the model (OGLLOD) has nothing to do with the CAMO.cfg and the skin. This because there is no option to show a specific skin with OGLLOD. You will always see the first skin looking at the 3D model.
The reason why you get this message (and no skins) can be because of many things.
What version of MC are you using?Gr Falcas
:oops: I was using 0.4.9.189ā¦ after seeing this post I checked the website and saw I was a bit behind on version updates. Got the newest 0.5.2ā¦ and it works perfectly, can view skins with no more error message. Sorry for the premature report, thanks for reminding me to look at the version. All is working now.
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Hi Falcas,
is it possible to use MC to edit the individual positions of vehicles within a unit? Iāve searched and searched for this information, I assumed it was a db edit but canāt find it anywhere.
The reason is, for an AAA battalion stuck on a thin peninsular piece of terrain, some of the AAA guns are out on the water and I just wanted to squeeze them together a bit.
If not, does anyone know how it can be edited?
cheers in advance
Skip
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Hi Falcas,
is it possible to use MC to edit the individual positions of vehicles within a unit? Iāve searched and searched for this information, I assumed it was a db edit but canāt find it anywhere.
The reason is, for an AAA battalion stuck on a thin peninsular piece of terrain, some of the AAA guns are out on the water and I just wanted to squeeze them together a bit.
If not, does anyone know how it can be edited?
cheers in advance
Skip
You are correct about being a database thing. And its pretty easy to do.
However, no guarentee with MP if you change the db.
Start up BMS Editor and go to the Units tab -> Battalions.
Find and open the battallion you like to edit. The lower part of the Unit screen is the list of vehicles which are in the battalion.
You have a maximum of 16 positions and each position can hold 0, 1, 2 or 3 vehicle. This is why you see groups of 3 vehicles together.
Position 0 is one side of the battalion (in column formation) and 15 the other side. So you can move these vehicles around as you like.
There are 2 major things you need to be careful of. The first vehicle is responsible for the name/type of the battalion.
If a battalion has a radar which is used as a fire control radar, you have to make sure that the value āRadar Vehicleā (upper right) is pointing to the correct vehicle.For CET I have changed a lot of AAA and SAM battalions. Adding MANPAD and moving vehicles around. Or the makeup of a tank battalion with AAA. Normally you will see ZSU-23-4 as a group of 3. Which means they are in the same position with a value of 3.
Change the value to 1 and add 2 more positions so you have one at the beginning (2nd pos) somewhere in the middle and one at the end.
All with the value 1.
You now have a battalion which still has 3x ZSU-23-4, but spread around in the battalion.I hope this makes it clear how it works.
Gr Falcas
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New version released, see first post for the complete update list.
Beside many little changes and fixes, here is one of the new features.
If the terrain files have been loaded, MC will be able to show the terrain tiles.
This is used to view the location where to place a objective.
Select the āView Tilesā function (button middle left)Here you can see Teuge Armybase (which is actually a small airport)
If you move the objective, the tiles screen will be updated.The Feature screen has gotten the same update. Showing the tiles and features drawn ontop.
Twenthe airbase
Enjoy,
Falcas
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One more time, hats off Sir!!!
Big time thanks and Keep it up!!!
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Thanks for the update, Falcas, works like a charm!
Uwe
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In a Mission Commander Iām trying to take control over a few battalions in a KTO that I otherwise canāt and in MC they have a āLockedā flag in āadvanced optionsā.
Now thing is - I remove said ālockedā flag and click apply but it doesnāt work - the unit is still not controllable in the game and when I go back to āadvanced optionsā the ālockedā flag returns every time. What am I missing? -
You can do this directly in BMS itself. For each battalion you can find a box āSet by HQā. Disable that and the battalion is not planned anymore.
The same flag can be found in MC āSet by HQā.Gr Falcas
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New version released, latest version is now 0.5.4
Lots of little changes, addition and fixes.
Enjoy,
Falcas
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Thanks you very much!
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When adding/editing squadrons in MC, is it possible to change the amount of aircraft a squadron has? Iām trying to build a blank TE where each base has realistic squadrons and I know that the 340th at Souda, for example, has a mix of C52 and C52wCFT. So what Iāve done, is add a squadron of each type to Souda. This means Souda will have 2x 340 (4x 340 if I wish to include D52) but this means there are more aircraft available than realistic. Not exactly a big deal, but can it be done?
Thanks!
EDIT: Ignore me, I spotted the 1s can be switched to 0s under the aircraft section of the squadron
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When adding/editing squadrons in MC, is it possible to change the amount of aircraft a squadron has? Iām trying to build a blank TE where each base has realistic squadrons and I know that the 340th at Souda, for example, has a mix of C52 and C52wCFT. So what Iāve done, is add a squadron of each type to Souda. This means Souda will have 2x 340 (4x 340 if I wish to include D52) but this means there are more aircraft available than realistic. Not exactly a big deal, but can it be done?
Thanks!
Hey,
For a TE this is possible, but it wouldnĀ“t matter much.
As the human is creating the mission, so you make the choice how many AC are flying. Even if the Squadron has more.
Anyway to do this open the squadron page an you will find the āRosterā. This is the list of aircraft in the middle (lower) part of the screen.
You can see the āAC Nameā, āACTā and āMaxā. Max is the maximum allowed, this comes from the database.
The ACT, actual is what you want to change. Just click on itHowever for campaign, this will not help you. As soon as you get a resupply for this squadron, the amount will be raised to the maximum again.
What you want to do is adjusting the Database, use the BMS Editor for this.And while you are going for thisā¦ you can mix different types of aircraft in one squadron.
I did a little try once and this is working, although the code will not handle all the different options for loadout and fuel.Gr Falcas
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Hey,
For a TE this is possible, but it wouldnĀ“t matter much.
As the human is creating the mission, so you make the choice how many AC are flying. Even if the Squadron has more.
Anyway to do this open the squadron page an you will find the āRosterā. This is the list of aircraft in the middle (lower) part of the screen.
You can see the āAC Nameā, āACTā and āMaxā. Max is the maximum allowed, this comes from the database.
The ACT, actual is what you want to change. Just click on itHowever for campaign, this will not help you. As soon as you get a resupply for this squadron, the amount will be raised to the maximum again.
What you want to do is adjusting the Database, use the BMS Editor for this.And while you are going for thisā¦ you can mix different types of aircraft in one squadron.
I did a little try once and this is working, although the code will not handle all the different options for loadout and fuel.Gr Falcas
Thanks Falcas. Itās just for TEs. Iām just assigning real squadrons to their respective Airbases based off the Ikaros DB and F-16.net Just means when I create new TEs, I can start from this ātemplateā and have all the right squads, patches, models, and tails
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Enjoy,
Gr Falcas