IKAROS Theater v4.1.0
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Yes we can add this option through F4Patch, it would be a quick fix.
We’ve discovered some minor issues that can be easily fixed, when we’ve gather some more feedback from users flying the theater that might spot another ones we could publish a small update.
I might be able (time-wise) to enable back the training DB version too, no promises.
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Could we have an option to install the “legs-only” pilot model to the F-16 variants? Right now one can only select between “no body” and “full body”, but sadly the “full body” model blocks many side panel elements that need to be operated using the mouse (at least in my case).
All the best & thanks for your consideration,
Uwe
Hoover do you mean there is some where a patch for pilot model? I know the add on but only install by hand …
Could you give me some link please ? It appears I missed this information -
guys thanks a lot but where is turkish airbase in campaign ? how about do you say this topic? can’t we choose turkish airbase in starting campaign?
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I’ve tested both my TEs (“Operation Colossus” a.k.a “AAR practise” and “Battle for Karpathos”), with the new version, and after loading them in Mission Commander and saving them in 4.1.0, everything appears to work fine. I’ve only tested “Battle for Karpathos” in 2d for now at 64x acceleration, but it looks like the units on both sides behave like they’re expected to and LGKP is captured around 13:30 if no human flights intervene.
I’ll go over the “AAR practice” TE over the next couple of weeks adding some of those juicy civilian planes that have been added with 4.1.0, but for now feel free to convert those TEs to 4.1.0 format using Falcas’ “Mission Commander” if you want to fly them in the updated theater.
Thanks again to the BMS & IKAROS devs for their wonderful creations.
All the best,
Uwe
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Yavuz in IKAROS folder there is a doc folder. There you will find the campaign documentation that explains the campaign scenario.
Take care.sent from my mi5 using Tapatalk
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Ok Arty thanks for useful data and ı will be waiting for a new and more comprehensive campaign another update.Best regards.
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I think a campaign with real world order of battle between Greece and Turkey is a much needed follow on addition, for the excellent new version o Ikaros Theater.
Actual location of HAF and TUAF airbases with the proper fighter - transport - AWACS and tanker squadrons is hopefully considered as near future single .cam file release. Thank you for your dedication and hard work to make this happen!!
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Any future campaign will utilize only new airbases. In v4.1.0 there isn’t any new turkish airbase (in fact all of them are from old Ikaros versions), hence no campaign for the turkish side. Currently, we have a number of new turkish bases in hand and additional ones will be ready in the near future.
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UI menu bug
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Well we all would want something like that.
BUT it will need extra fine tune and a killer machine to run it.If u use the borders as they are u will end up with a FLOT of 100Km were now in Korea is about double that. The ground units will be crowded so much that FPS over the FLOT will suffer. At least that was the case in the past. Maybe now it will be better but still if the whole Army from both sides gets close to the border it will be CPU HELL.
I don’t know how the Airwar will act on the islands… Air lift will be ok but is it auto working in an SP Campaign.
So the best part would be if Turkey had captured northern Greece and have a 215Km Area for ground forces to play or vice versa…
Also nice scenario would be Bulgaria team up with Greece or Generally divide the upper Balkans Area and have the Play - FLOT there to give space to ground Units.
It would be a HUGE BLAST a PvP campaign though… The Airwar will be Fantastic.
Falcon Online will flame up with something like that…Having to use extensively the Airlifts to capture Islands and stay there…
Let’s see and hope what the future will bring.
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is there any ILS charts for Greece or Turkish airbase in Docs file? I didn’t see and we need ILS charts.Do you know where we find it?
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Love the training weapons! How can I port them over to other theaters, or is that not possible?
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Fantastic news congratulation on the release, I’m downloading it and go to have some fun!!
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Very minor point: Leave_16x9.jpg in the \Data\Add-On Ikaros\Art\splash folder is missing a ‘D’ in STANDBY. The others are all fine.
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Could someone post some screenshots, either here or in the Screenshot section? I’d be very interested to see what the theater looks like, it seems very interesting!
(due to technical limitations, I cannot run 4.33.U3 at the moment so I can’t have a peek myself) -
is there any ILS charts for Greece or Turkish airbase in Docs file? I didn’t see and we need ILS charts.Do you know where we find it?
Red Dog has an Interactive Map available for IKAROS too: IKAROS - Interactive Map
His other interactive maps can be found here: Combat Sim Checklists - Interactive Maps
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@usafpga:
Love the training weapons! How can I port them over to other theaters, or is that not possible?
You cannot simply “port them”, there are many steps one should follow to achieve this functionality.
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Very minor point: Leave_16x9.jpg in the \Data\Add-On Ikaros\Art\splash folder is missing a ‘D’ in STANDBY. The others are all fine.
Thanks m8, its already been reported and fixed for a future update.
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Could someone post some screenshots, either here or in the Screenshot section? I’d be very interested to see what the theater looks like, it seems very interesting!
(due to technical limitations, I cannot run 4.33.U3 at the moment so I can’t have a peek myself)Will do Sir!