Stuttering, FPS stuck, suspect: save files…
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Greetings again, guys.
We thought it was fixed, but it’s not… I got more material to think with maybe.
Here’s a 3 minutes video, showing how it is with the stuttering, and how it is without it as it magically disappeared for a minute.
We are three people experiencing exactly the same problem in SP with the same file. And it happens to the host during MP sessions. Only the host…
As you guess, flying an hour in these conditions is a no-no. I did it because everybody was connected and ready, but I wouldn’t have otherwise.
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Watched it, but I can’t see or tell when the stuttering is happening. All I see is you moving your view around, there’s no way to tell when it’s stuttering??
Possibly record something while your taxing to see the ground movement which would surely show stuttering. Also, display your FPS.
C9
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Sorry Cloud9, it’s pretty clear to other people watching the video though. Maybe would you call it something else, but it’s very choppy in the beginning, very smooth at 25 seconds (I display my FPS at this point just to check) and comes back when I ask Gasman if he has connection issues as he rears his plane like a horse.
PS: you can try the files by the way, they’re to be uploaded in the original post. You’ll certainly experience the same thing as SP.
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Workaround? Fix? Another one here:
Kaos (luke777) frags packages in this campaign, and I host the sessions. I thought that maybe, the fact he saves after the mission and uses his save to prepare the next mission provokes and increases that problem.
As far as I could remember, it started to appear approximately when he started to frag all the missions, then save the campaign all by himself after the missions. I was still hosting, so he would send me the files and I would use them to start a campaign server.
We quickly tried to mock a mission with a training flight, and both of us saved after aborting it. He tried to frag a new package from his save and started to experiment troubles (the same kind we’ve been describing). He then tried my own save, fragged a new package, and all seemed to work fine.
Does it remind any of you of a known issue? Are there recommendations about the fact only the host should save? Or is it the symptom of something else going on, that we can workaround by having me (the host) saving after the mission and handing my save to Kaos (the next package fragger) in our case?
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No stuttering on the video spotted by me also. What exactly do u mean by stuttering?
Mav-jp the wow post was made by u. The confusion must be from me and it must not be from 4.32 but OF era?
I searched for the post but couldn’t find it.
It was a thread regarding the same issue and what I had found in my system was that if u max zoom in the lower left corner of the center panel in pit I got the lowest fps, always while on the ground.
There where many factors mentioned about why on the ground fps are like half when on the air.
I recall the wow , shaders and ATC code.
Loong time ago, and most probably my fubared memory.sent from my mi5 using Tapatalk
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No stuttering on the video spotted by me also. What exactly do u mean by stuttering?
Mav-jp the wow post was made by u. The confusion must be from me and it must not be from 4.32 but OF era?
I searched for the post but couldn’t find it.
It was a thread regarding the same issue and what I had found in my system was that if u max zoom in the lower left corner of the center panel in pit I got the lowest fps, always while on the ground.
There where many factors mentioned about why on the ground fps are like half when on the air.
I recall the wow , shaders and ATC code.
Loong time ago, and most probably my fubared memory.sent from my mi5 using Tapatalk
Please refer to my posts after the video one.
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Seeing it again well yes there is a micro stuttering…
There is a setting in nvidia control panel named max prerendered framesAlso:
https://linustechtips.com/main/topic/391091-how-to-fix-or-reduce-micro-stuttering-in-every-game/Also:
“Look in your Nvidia Control Panel under Manage 3d Settings. Select “Program Settings” and go to CS:GO. In here, look for a setting called Shader Cache. What this does is it saves textures and shaders to your Hard Drive. Turn Shader Cache Off, Hit Apply, and Start up your game.”From here:https://www.reddit.com/r/GlobalOffensive/comments/5l1qg9/possible_stutter_fix_for_some_nvidia_users/
Also for those with Laptops:
"This worked for me. To make things clearer, this is exactly what I changed:I went to control panel > power options > change advanced power settings > processor power management > maximum processor state > changed both “on battery” and “plugged in” from 100% to 99%.
This solved my problem. Running windows 7 64-bit on a lenovo Y580 with a 660M nvidia and an intel HD 4000"
strangely they say that with 100% has some issue while with 99% goes better.
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Seeing it again well yes there is a micro stuttering…
There is a setting in nvidia control panel named max prerendered framesAlso:
https://linustechtips.com/main/topic/391091-how-to-fix-or-reduce-micro-stuttering-in-every-game/Also:
“Look in your Nvidia Control Panel under Manage 3d Settings. Select “Program Settings” and go to CS:GO. In here, look for a setting called Shader Cache. What this does is it saves textures and shaders to your Hard Drive. Turn Shader Cache Off, Hit Apply, and Start up your game.”From here:https://www.reddit.com/r/GlobalOffensive/comments/5l1qg9/possible_stutter_fix_for_some_nvidia_users/
Also for those with Laptops:
"This worked for me. To make things clearer, this is exactly what I changed:I went to control panel > power options > change advanced power settings > processor power management > maximum processor state > changed both “on battery” and “plugged in” from 100% to 99%.
This solved my problem. Running windows 7 64-bit on a lenovo Y580 with a 660M nvidia and an intel HD 4000"
strangely they say that with 100% has some issue while with 99% goes better.
Interesting, I’ll see it. I don’t see the relation with the fix I’ve described, if it works.
Did you try the files by yourselves? It’s easier to feel than see or describe.
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Thanks a lot for this too, Arty!
Good to know in advance, useful to get in any case IMHO.
With best regards,
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I don’t have any stuttering. My system is in perfect balance. [emoji38]
sent from my mi5 using Tapatalk
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Neither I, since I applied those two tips above
Again, thanks a lot, Arty.
With best regards,
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Welcome to tranquility!
sent from my mi5 using Tapatalk
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Update: tough luck, I tried the first solution (again), not the second one as I’m on a desktop, the result is exactly the same from the “corrupt” saves. It’s certainly a very good thing to do, not for that issue though.
For the reminder, I have posted a fix that tends to incriminate, more than ever, the save files - even though I won’t risk to sum it up to them without a more specific explanation. In other words, it works fine with Shader Cache on all the time, except there.
Only time and repeated results will comfort me in our hypothesis, but we already managed to check once that it was valid. I will give news later when some more time has passed in this campaign with or without problems.
My main point here is becoming to share the experience rather than finding another fix - since this one is really easy to achieve.
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Sorry for necroing this thread but i had the same problem but worse.
solid 60 fps @4k and a 12 screens extracted for the pit.
…but…stuttering as hell.
The “g_bExportRTTTextures” set to 0 didnn’t do the trick.So I tried disabling anisotopic filtering in BMS and forced my GPU to do the job.
The result was a stutterfree image!BTW using an AMD card (my last one).
Hope this helps some ppl.
p.s really like your vids Lorik…keep on the good work!
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…
Does it remind any of you of a known issue? Are there recommendations about the fact only the host should save? Or is it the symptom of something else going on, that we can workaround by having me (the host) saving after the mission and handing my save to Kaos (the next package fragger) in our case?
For POH Theatre I had to play with the TRI file a lot… and one thing I discovered during our Beta-Testing in the Escuadron 111, was that, for integrity of the campaign saved file, ONLY the HOST should save.
In other words, we fly in a Server… but some of the clients saved the Campaign status to continue another day… The saved file from the Clients didn´t “record” the changes that the TRI file made during the event… so when you continue the next day with a Client-Saved file, the Events status were fubared, and the TRI files messed them even more.
Only the SERVER (based on those tests) kept track of all the EVENTs changes performed by the TRI file.
Normally this is not critical (for most of the camps)… but it is an issue for Campaigns with Heavy TRI activity.Keep it up
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edit: wrote something wrong.
but I 've found out another thing.
when using exported mfds or gauges on my mainscreen everything is fluid while it is stuttering when using them on one of my external screens in my pit.
every screen works with 60hz.Second edit:
Using the exported mfds and gauges in network mode now , the stuttering is gone.