AS34 Kormoran
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Hello,
here my attempt on as34 kormoran antiship missile @ 1024
Falcon BMS 2017-07-27 12-05-30-48 by Flight Fence In, su Flickr
Falcon BMS 2017-07-27 12-00-52-72 by Flight Fence In, su Flickr
Download >> https://drive.google.com/file/d/0B3ifr2E75pHFWFlhTVhBTmRXcVE/view?usp=sharing
Install : copy and paste in x:\Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObj or in any theaters you prefer in objects\KoreaObj folder
Regards
dema
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Hi Dema!
Thank you for this!
And while working a little but on Tacref updade and database, I wonder if you would be okay to offer your texture for stock install integration!? any upgrade if good to have and would allow to have a HiRes texture for those missiles.
But I would also need your permission to reduce the resolution to 512*512 in order to also have the same in the regular low res set of textures (so ppl can chose depending on their RAM issues) …I can’t tell you if credits will arrears in the changelog among so many changes (changlog is semi-automatically generated) but as long as I will set it as non “internal modification” (filter), I think it should appear in future 4.34 changelog.
Your decision Dema.
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Hi Dema!
Thank you for this!
And while working a little but on Tacref updade and database, I wonder if you would be okay to offer your texture for stock install integration!? any upgrade if good to have and would allow to have a HiRes texture for those missiles.
But I would also need your permission to reduce the resolution to 512*512 in order to also have the same in the regular low res set of textures (so ppl can chose depending on their RAM issues) …I can’t tell you if credits will arrears in the changelog among so many changes (changlog is semi-automatically generated) but as long as I will set it as non “internal modification” (filter), I think it should appear in future 4.34 changelog.
Your decision Dema.
Sounds good Dee-Jay for me, model doesn’t allow so many tricks for dirt and text layers but I did my best, do you need the psd for 512 res?
about credits:
1 people ask
2 modder allowsit’s already something
Regards
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Great!
So here we go … …
do you need the psd for 512 res?
I think I can deal it myself Dema … tell me if I am doing it correctly:
Under “Paint” … I’ve just resized it into 512*512 and save it under:
DX1 (Opaque/Aplpha 1bit)
HQ
MIP Map : BilinearDoes it sound good ?
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Great!
So here we go … …
I think I can deal it myself Dema … tell me if I am doing it correctly:
Under “Paint” … I’ve just resized it into 512*512 and save it under:
DX1 (Opaque/Aplpha 1bit)
HQ
MIP Map : BilinearDoes it sound good ?
That’s all (341kb) , if the result is not good I already uploaded the psd on drive, you can have some panels and rivets artifacts when you reduce or improve res. That’s why I was offering the psd. Try and let me know if you need it. Thank you for using this !
Cheers
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Thank you for using this !
NO!!! … thank YOU for providing it!
BTW … Dema … would you agree with the ALARM also? : https://www.benchmarksims.org/forum/showthread.php?31205-Alarm
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Great!
So here we go … …
I think I can deal it myself Dema … tell me if I am doing it correctly:
Under “Paint” … I’ve just resized it into 512*512 and save it under:
DX1 (Opaque/Aplpha 1bit)
HQ
MIP Map : BilinearDoes it sound good ?
If the model doesn’t use alpha layer you don’t need to save DXT1 (1 bit Alpha), just save as DXT1 (no Alpha).
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If the model doesn’t use alpha layer you don’t need to save DXT1 (1 bit Alpha), just save as DXT1 (no Alpha).
Thank you EGHI! But I do not have “no Alpha” under “Paint” (?).
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NO!!! … thank YOU for providing it!
BTW … Dema … would you agree with the ALARM also? : https://www.benchmarksims.org/forum/showthread.php?31205-Alarm
Ok… we can trade 2 missiles skins for a 104S asa model.
just kidding… free to use what you need
Why you don’t use paint.net? free and easy to convert in dxt1
Regards
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Why you don’t use paint.net? free and easy to convert in dxt1
This is what I am actually using.
Ok… we can trade 2 missiles skins for a 104S asa model
Let me check … F104S … ok for DJ … S to be seen (?) at least , after a big purge it s still in DB, so we can hope for it. … (but for ASA it will need more weeks.)
Thank you Dema. Check next version
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This is what I am actually using.
Let me check … F104S … ok for DJ … S to be seen (?) at least , after a big purge it s still in DB, so we can hope for it. … (but for ASA it will need more weeks.)
Thank you Dema. Check next version
can’t wait to see that official black smoke (//)
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Haven’t you seen it already ? : https://www.benchmarksims.org/forum/showthread.php?29240-F-104-series-(J-DJ-S-ASA-M-and-G)&p=434200&viewfull=1#post434200
Should be easy to create a new texture for the S variant (?)
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Haven’t you seen it already ? : https://www.benchmarksims.org/forum/showthread.php?29240-F-104-series-(J-DJ-S-ASA-M-and-G)&p=434200&viewfull=1#post434200
http://i.imgur.com/QMtHW7a.jpg
Should be easy to create a new texture for the S variant (?)
I know the thread, I tried to help Radium having a lot of material ready for 104. Should be easy create skins for photoshop users but I read somewhere he didn’t like ps. He had a temp ban?
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Not PS … Firework.
should not be difficult change colors and replace new scripts and decals, main work has been already done.
I hope to see Radium soon again on forum. -
Thanks dema for the missile, glad the F-104 is being worked on by Radium and other chaps.
Cheers
Tom
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Dear Dema and Dee-Jay,
on my little own, I’m only an ‘end user’, in short.
But the same, please let me tell you that I’m appreciating all what you are doing to make BMS more realistic in all ways and ‘better’, told in short, even if more than sometimes all the ‘sensitive’ data might not be available because they are still classified.
So, thank you both so much.With best regards,
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Dear Dema and Dee-Jay,
on my little own, I’m only an ‘end user’, in short.
But the same, please let me tell you that I’m appreciating all what you are doing to make BMS more realistic in all ways and ‘better’, told in short, even if more than sometimes all the ‘sensitive’ data might not be available because they are still classified.
So, thank you both so much.With best regards,
Thank you, but all credits goes to Dema here.