Bugs and issues Nordic 1.0
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any other thoughts on this carrier? v2 is closing in.
Yes, master.
Just one: please consider introducing some aggressive Russkij HAVCAP packages covering their fleet, and letās see how it will end for the Blues. :rofl:
With best regards,
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Another thought is to consider developing very detailed TEās. In this way, one might be able to script engagements in a way that would create more desired scenario for given engagement. TE can be a pretty neat set of missions or vignettes to showcase aircraft, ships, time of day, weather, etc.
Right, Iām going to at least leave in Gianniās carriers from f4 test so people will have an easier start point to build carrier ops te. Still need some complex TEs built for feature examples and new weapons and plane testing. I will get some for v2
Guess what, dearest friendsā¦
how interesting these yours. Just thinking the same about, and almost to do that consequently.
āFunnyā, isnāt it?With best regards, bellezze
Gianni. -
DB is up to date for all fixable bugs . . . back into waiting mode for next items . . .
ccc task list has been cleared: F-4 bugs with gear door dof numbers are fixed now. IL-28 has been upgraded and a 3dpit added too. SK-37E has also been reworked a little got rid of intake pylons and chaff/ecm pylons behind gear. Remove radar and corrected internal fuel capacity and removed wps as wel and updated for the correct ECM only role. PAK-FA has been renamed to official Su57. Added 2 more skin sets to the Germany EF2000. Will wait for a few more items if they present - else I am back to skinning the RF-4C.
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F 35c is not getting tasked flights no matter how I set the role numbers. I thought adjusting this to same numbers as a working model (such as f18e or f35b) would help but no joy so far.
The buglist I can fix is caught up as well. Besides f35c tasking. Campaigns have more realistic units and placement, but weapons will be in a future update, along with other wip for Nordic.
Roads are being made now as priority to be finished for v2.
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So for all of these fixes what do we do to incorporate them re download the theater or what
Just wondering
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the public and beta testers wait for Starrats to build another installer - for beta testers, Starrats will contact you with links. For the public - be patient - Nordic is only going to improve over time.
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F-35A will not settle on the runway when landing until it almost stopsā¦brakes work although the plane is elevated above the runway several feetā¦Is there something I can tweak in the AC.dat ? Iām enjoying this theater,good job ā¦
dfang
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which airbase? When I tested this I was pretty sure I had the tire elevation correct. It might be that particular airbase. I suggest trying several to isoloate if the aircraft acdata is the problem or the airbase isnāt level. In the base of the airbases, that is also something we were pretty sure we had nailed down but there might a stray one that isnāt quite right yet. If it isnāt one of those items I will need to look more closely at it.
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which airbase? When I tested this I was pretty sure I had the tire elevation correct. It might be that particular airbase. I suggest trying several to isoloate if the aircraft acdata is the problem or the airbase isnāt level. In the base of the airbases, that is also something we were pretty sure we had nailed down but there might a stray one that isnāt quite right yet. If it isnāt one of those items I will need to look more closely at it.
Just got around to testing,tried Velhelmina,Tromso Lengnes,Gallivare, & Kiruna,all had same resultsā¦
The F-35A sets nice on taxi and runway,takes off normal,but landing is a problem at least on my endā¦
Thanks,
dfang -
thanks for testing it on all those bases im gonna try to duplicate issue tonight.
Edit; yes I see the air gap at beginning of landing. When I test it. It only happens at very beginning but I test v2 rc. Will look at v1
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Iām trying to get a campaign rolling based on Sky Fox, but Iāve hit a CTD about 3x now in roughly the same spot. Hereās what Iāve done so far:
- Started āSky Foxā, made a save, opened it in MC and:
- Swapped the F-18F for a F-18C squadron on the enterprise.
- Swapped a Mig-29A squadron for a Mig-29S squadron.
- Loaded custom weather via F4Wx.
- Fragged some flights to go sink the vinson (the russians captured it! better sink it!)
If I fly the first TASMO flight, sting3, I get a CTD around 12:00:00 (weather map update is not til 12:05:00, so its not that!). However thereās no crash log, all I have written today are the following files:
ErrorsInClassTable.txt:
This file is restarted each session
PtHeaderDataTable[0].features[0]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[1]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[2]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[3]=0 >= Objective[0]'s Features 0
PtHeaderDataTable[0].features[4]=0 >= Objective[0]'s Features 0ErrorsInSFX.txt:
LoadSFX() didnāt load 264:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\engines/fighter/a-10/Ext.ogg
LoadSFX() didnāt load 277:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\sndAero1.ogg
LoadSFX() didnāt load 330:C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\engines\fighter\SndAbInt2.ogg
LoadSFX() didnāt load C:\Program Files\Falcon BMS 4.33 U1\Data\Add-on Nordic\sounds\F-18\flare.oggIām using YAME, but I also saw this happen earlier in the week while running Lightning MFDE.
Campaign files can be grabbed at: http://s3.redterror.net/20th-sky-fox-1.zip
I noticed that if I run the flight in 2D it gets past it just fine. Are there any things I might try or ways to get additional debug info?
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Took it for a test run as Sting CTD right around steer point 3
crash text attached
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The remnants of your crash log are the standard items and print out always on the PT header . . . what is needed is something more solid to work on - the sounds stuff might be buggered ā I am curious if you get thru without swapping stuffā¦ The F-18C Finland had the skin changed out and that was it, the F was never touched and neither was the MiG-29S. So, there isnāt anything inherently in Nordic that isnāt in Korea as far as I know.
The LoadSFX errors - - none of those end files (*.ogg) exist in either Korea or Nordic, so, I wonder if the things are not properly linked up on sounds or we are not seeing what default/hardcoded sounds are in and perhaps not switching. With enough reports like this we can start establishing a trend to better track down things.
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I deleted the F18C squadron that I had mucked with and added a new one to the carrier via MC. I vaguely attempted to recreate my original flights. This time no CTD. I had a theory it was related to airbase relocation vis a vie the destroyed Vinson, and I had airbase relocation disabled this time.
Iāll test again later with airbase relocation enabled and see if I can rule that out as a contributor. Either way I think Iām past the issue.
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Okay - sounds good. Please keep us posted. We definitely have trouble if you have CTD and no really crash log. . . typically when you run Falcon Korea you get a minimal crash of events but as far as I know none of that stuff has heretofore seriously affected game play per se.
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Okay - sounds good. Please keep us posted. We definitely have trouble if you have CTD and no really crash log. . . typically when you run Falcon Korea you get a minimal crash of events but as far as I know none of that stuff has heretofore seriously affected game play per se.
Ranger822,
Donāt know if you noticed but, I ran that mission and did get a crash.txt a couple of posts up.Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
000000000471B222 Falcon BMS.exe, GunClass::UpdateShell()+466 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\guns\shells.cpp, line 261
Exception handler called in UnhandledExceptionHandler. -
Yes, I saw and looked at it. At first glance it looks like a ground unit/entity. I am not very adept at figuring out ground stuff at the moment. A wild guess is some kind of ground vehicle with a gun - but that is pretty wide open until we can isolate the exact entity and what wpn might be causing the issue.
bTW, the Nordic DB was almost exclusively a/c DB add-on, edits, cockpits, skins, etc. There were a few wpns we made some fixes too - but they were rockets not guns . . . I will have to check with guys smarter than me how to extract more out of your crash log.
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Hello anyone
Does anyone know how to get pilot legs in the cockpit in the NORDIC theatre? I tried to exchange !cockpilmodel2! for the different versions in the cockpit.dat files, as described in āBalkan 4.33 readmeā, but it didnt work out well in the Nordic cockpit.dat filesā¦ WDP 3.7.5.92.7 is working great, but i miss to have the kneemap displayed on the legs in the cockpit.
Regards Actionman -
Russian Bear, Enontekio, 56th SQ, Greek F-16-52+CFT. There is a graphical gap between the CFTās and the main A/C body as seen in pics.
Have a nice weekend, -
Hello anyone
Does anyone know how to get pilot legs in the cockpit in the NORDIC theatre? I tried to exchange !cockpilmodel2! for the different versions in the cockpit.dat files, as described in āBalkan 4.33 readmeā, but it didnt work out well in the Nordic cockpit.dat filesā¦ WDP 3.7.5.92.7 is working great, but i miss to have the kneemap displayed on the legs in the cockpit.
Regards Actionmani dont know about editing the pit files, but Nikos made a Nordic theater kneemap that will be in next release v2.i havent checked all pits but i only see it in j39c, that shows legs, so far. so no answer from me, just reviving kneemap question. will see if anyone else has an answer on how to add Nikosā pilot kneemap in Nordic.