Guide For Aircraft Modelling
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Or use the unfold mapping which keeps the caps attached to the cylinder body, which means 1 drawcall vs 3.
Regards
Dave -
I or someone must start a hot list to gather the Wave’s in a pond.
sent from my Xperia Z3 compact via TapaTalk
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Usally you can’t look into a cylinder, if it has a cap on each side.
Anyway, first make sure you’ve “Backface Cull” enabled in 3dsmax.
Do that either by right clicking on your cylinder and then
“object Properties” -> “Backface Cull”or for Objects at creation by
“Customize” -> “Preferences” -> “Viewports” -> “Backface Cull on Objects Creation”
(recommend)For mapping, add a select poly modifier and select all polys, except the caps.
Then add an UVW Mapping modifier and choose cylindric mapping and hit the Fit button.
Next add an Unwrap UVW modifier and edit/move the UVW shape in position to fit your texture.Repeat the same for the caps, but use planar mapping.
I hope this helps.
Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSWow very detailed information thank you very much, I will try and see the results
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Or use the unfold mapping which keeps the caps attached to the cylinder body, which means 1 drawcall vs 3.
Regards
DaveNice, thank you for the information!!
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Hello,
Whilem man y request infos, I decided to take some time for you all.
……6/ Prepare license plates and alpha channels, I will explain you when you will be at this phase, that is easy.
…
could you shed some light on it please?
Also do you happen to know if this license plates works for other models than aircraft?
I was asking here: https://www.benchmarksims.org/forum/showthread.php?27684-License-Plates-on-other-vehicles
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Hello,
Whilem man y request infos, I decided to take some time for you all.
This is the checklist of the 3D modeler in BMS.
First, please select one of your model, the one you like the most.
1/ complete all the 3D modeling. Everything. 30,000 triangles max, affect your smoothing groups and Ptypes.
2/ Prepare moving parts on the closed or neutral position,
3/ Unwrap your model,
4/ Make your textures,
5/ Bake your textures, achieve the post processing stuff.
6/ Prepare license plates and alpha channels, I will explain you when you will be at this phase, that is easy.
7/ Open the Falcon exporter menu, this looks like this :
http://i.imgur.com/PSprPWP.jpg
8/ DOF and switch your model. This phase is really specific of BMS. In Falcon BMS exporters, there is helpers to create animations. Not so complex, but it needs a lot of trials before getting what you want. Sizes for slots, dofs and switches doesn’t matter, setting them is just for your own confort.
This looks like this :
http://i.imgur.com/32DakRU.jpg
This is DOF menu. This makes animations. You can scale, rotate, translate, by configuring factors, this is rather easy to understand by yourself how to use it.
You have to link them with :
http://i.imgur.com/ZZBUImy.jpg
Then, for some functions , like afterburner, or licenseplates you need to use switches. These are display/hide functions.
You will find them in this menu :
http://i.imgur.com/XQTTvtD.jpg.
Same than DOF to link them to the part.
9/ Place your Slots. This is aircrafts hardpoints. You can check any google reference to identify them.
menu looks like this :
http://i.imgur.com/P4c3EL2.jpg
Same than DOF to link them to the part.
Check your payload configuration. prepare a sheet with all your hardpoints, and, everything you need to be carried. AN excel sheet is advised, to make stuff clean. Identify your pylons.
9/ Make the 3D models for payload for what is not in the database, then, unwrap them.
10/ Some models use swtches like GBU. Please note that these weapon switches use aircraft definitions, but don’t have same role. This is the tricky part. To know which one to use, please ask on the thread, we will tell you.
11/ Read and re-read Waveydave manual, there is absolutely everything inside…
12/ Next phase is editing DB with Lodeditor, but this is another story, there is already near than 1 year of work there for the average modeler!
Regards,
Radium
P.S. Please ensure that your model doesn’t already exist in the DB…
Radium, this is great information, looks like mostly what I’m looking for, my question is a bit more specific though.
Is it possible to unpack an LOD and reverse one of the DOFs? I’m still learning how all this works, not even sure if I’m asking the right questions, but this looks like the right place.-Shadow
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Radium, this is great information, looks like mostly what I’m looking for, my question is a bit more specific though.
Is it possible to unpack an LOD and reverse one of the DOFs? I’m still learning how all this works, not even sure if I’m asking the right questions, but this looks like the right place.-Shadow
Hello,
Could you be more specific?
Exporting a LOD from made database is possible by export mode of Lodeditor.
Rversing one DOF is also possible, by edit mode of Lodeditor.
However, this last one is really complex and not so user-friendly!
Here is how does it looks like.
As a precision, you don’t need to export a LOD out of Falcon DB to work on it.
Regards,
Radium
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Hello,
Could you be more specific?
Exporting a LOD from made database is possible by export mode of Lodeditor.
Rversing one DOF is also possible, by edit mode of Lodeditor.
However, this last one is really complex and not so user-friendly!
https://i.imgur.com/O567GqR.png
Here is how does it looks like.
As a precision, you don’t need to export a LOD out of Falcon DB to work on it.
Regards,
Radium
Ok, I’ll take a look when I get on the computer later, I think that may be the trick.
But to be more specific, the refueling probe on the AV8B (from inside the cockpit) deploys the wrong way. It instead of the flipping the switch and it moving counter clockwise away from the aircraft, it moves clockwise, through the aircraft all the way around into position.
I would like to reverse that movement so it is correct. I was assuming you do that by reversing the DOF. Later on I’ll give that a try.
-Shadow
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I would like to reverse that movement so it is correct. I was assuming you do that by reversing the DOF. Later on I’ll give that a try.
-Shadow
You may be able to achieve what you wish by just ticking the “Reverse DOF direction”. You may also have to change the “Max DOF Angle” or go into the aircraft .dat file and change the “animRefuelAngle.”
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You may be able to achieve what you wish by just ticking the “Reverse DOF direction”. You may also have to change the “Max DOF Angle” or go into the aircraft .dat file and change the “animRefuelAngle.”
I will try later and report back, thank you
-Shadow
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You may be able to achieve what you wish by just ticking the “Reverse DOF direction”. You may also have to change the “Max DOF Angle” or go into the aircraft .dat file and change the “animRefuelAngle.”
Thanks for the help, I did try the “animRefuelAngle” I was able to affect where the probe finished its motion (from in the pit) but it also affected the external probe as well. (Example, changed from it value of 20.0 to 2.0 made the internal probe more or less correct, but the external probe reduced it’s travel by 10x as well). I do believe I need to do some work in LODEditor
Hello,
Could you be more specific?
Exporting a LOD from made database is possible by export mode of Lodeditor.
Rversing one DOF is also possible, by edit mode of Lodeditor.
However, this last one is really complex and not so user-friendly!
https://i.imgur.com/O567GqR.png
Here is how does it looks like.
As a precision, you don’t need to export a LOD out of Falcon DB to work on it.
Regards,
Radium
Raduim, I was able to get to the screen in your post there, but I don’t know how to load the correct LOD to be viewed in that window. I think I could fumble around and find the correct settings, could you please explain how to open the LOD in that window? Thanks.
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Hello everyone,
I did not manage to work the log to 3ds converter. When I type lod3dsconv.exe name.lod name.3ds in cmd command it says “system cannot find the file”. What should I do? I need to convert some lod files to 3ds. I know it is a silly question but I am recently started to modeling and other stuff.
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First export the model you want to nameitasyouwant.lod then do the convention.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I export the file first. But i still get “log3dsconv is not recognized as an internal or external command, operable program or batch file”. I did have a look at the internet about it. But I did not find any working solution. Is there any other way to convert lod files?
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You should have the lod3dsconv.exe and the .LOD in the same folder.
You open the CMD and navigate to that folder.
Then type your syntax and press enter.Cheers,
LS -
Place the conversion exe in the same folder where your lod file is or vice versa.
Open a DOS window go to that folder, run the exe to convert from lod to 3ds.I believe I have a link in my hotlist about it.
The link to my hotlist is in my signature.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I did it guys. Thanks for the help. For others like me: There is a link in Arty’s hotlist to related with converting files.