Damaged runways
-
But what bout runway … it doesn’t change a bit on tgp …(at least haven’t noticed) … just craters ‘appear’ when in said range…and disappear when out … guess is that runway(s?) also use single lod. no? So what’s wrong with those pesky craters then…
Will dig bout said runway in lodedit features and/or craters some more … there must be some logic between. heh…This is what I meant when I said it is probably not the LOD causing the issue. I think it has to do with the values in the Feature list for the Objective. I can’t open up F4Editor at the moment to see if the values differ, but I would start there instead of LE. As Arty pointed out, Craters are Features attached to the Objective. So is the Runway. The TGP is a sensor object, from the game’s perspective it is similar to a RADAR, it just displays the information differently. So if the TGP can’t “detect” the object in question because it is too far away, it will get culled from the display. Hence why the bubble argument makes a difference if it is based on the SPI and not the actual TGP location. If the TGP “location” is updated during zoom operations to match the camera object in DX terms, then this wouldn’t make a difference. But I don’t think it is. That’s my present theory anyway, mostly because it explains the observed behavior.
-
Nope … runways , that one in test session has 4-5 lods… (CT1412) so , I reckon its not that.
… don’t know is it still in use but ‘deagg’ (not bubble) on runway is 20 (nm/km?) , but on crater CT1067 is ‘0’ , and can’t change it via lodedit… will see in db-editor.
p.s.
realized … looking wrong at stuff, runway is objective/feature , but crater is sfx , so different class… and also different behavior (pears and apples)so if deagg for runway is 20 units , for sfx it is probably hardcoded, don’t (KNOW?!) think we can do something about it
-
Sfx?
You mean particle system?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
Nope, class data of the ct record.
-
could it be made to where tower or awacs, depending on whats available at that moment, as a menu option to state condition or status of home plate? not sure of the details that would be involved but would it be possible…maybe future update. till then though i just do overhead to visually check runway for damage before landing.
-
Actually, something like that exists in Falcon , you should hear AWACS? radio call if your base is under attack and/or destroyed/unavailable, and the call says something ‘re-route to alternate field’.
And also I’m positive, just don’t quite remember which previous Falcon version that was, probably Allied Force (BUT! IMHO that should work in BMS too) , once I called in my primary airbase, returning from mission, and asked for landing, tower replied that base was damaged and to go for alternate.
So that whole complex! warning system exists, ingenious in what detail, just is not so common.Eg, as a member of opposing team, sometimes when on 2D map playing with ground war, and my base is often under attack by Nato , I get audio played for the air-raid with siren and explosions, then follows that audio - airbase under attack, reroute to alternate field.
-
never heard awacs give that call
-
No call. When you request a landing clearance, the tower just answers with your callsign. That’s a bad sign usually.
-
Another related problem, after i attacked an airbase (ITO Campaign) i looked at the satelite picture of the base in the UI and there is no visible damage to the runwayes (part of it destroyed according to the target’s list). The sattelite image do give the correct damage to hangar and other assets on the base that were also attacked.
-
Oh they are there , but as we concluded, something is messy with 'em., not quite right, they are invisible from longer distances, aggregated?, or even ‘under’ the runway. You can’t see them and sure you cant drive over them, will break your gear and destroy your plane. Sometimes you can sneak peek craters when rotating the view of runways , they don’t appear in all angles. Yep, messy. Well, it’ll be repaired sometime. Anyway.
-
I hope that on the next update the guys will be working on it, i think it is a big issue.
-
would be nice if it just damaged gear once in a while instead of BOOM WTF… LOL