VORPX latest verison hooks into Falcon BMS
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I tested the latest VORPX on falcon BMS U2 and it hooks in correctly. Still testing it out.
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Hi SpectrClaw. I am testing this myself and it works pretty well, unless that i CTD in Balkan mission. A few minutes aftervtakeoff, CTD every time. If i cirkle over the airfield its ok, but CTD when i starte otowards stearpoint two, a few miles away from airport. Maybe something with tiles on airport and away from airport… Will test it on screen tonight, without VORPX, to see if VORPX and tileset is the problem. I will also test with opentrack and virtual Desktop to rule out opentrack. The reason why i like opentrack/VORPX better than Opentrack/Virtual desktop, is less shivering/shaking in the image with Vorpx, and better 3D quality. For me Falcon BMS 4.35.2 works great with Korea and Nordic theatres, but not with Balkan 4.35.2, including update1.
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We’ve been discussing it in this thread some too, it seems either U2 or the latest Vorpx update is causing a lot more CTDs for is, even in the initial load into 3d: https://www.benchmarksims.org/forum/showthread.php?29402-BMS-in-VR
But definitely agree with Actionman, Vorpx is the better overall way to go when it works.
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I haven’t kept up with the main “BMS in VR” thread … but this crash log from ~month ago, seems to indicate Vorpx DLL-injection is responsible for some pretty crazy/scary heap corruption.
Unless there’s a newer version since then, I would avoid it.
Someone should probably champion this, and try to work with Vorpx on making it more reliable… ie. teach them the ways of AppVerifier and PageHeap.
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Tested further with good result: Run Vorpx as administrator, and disable 3D in Vorpx (Alt-X). Flew three missions in Balkan Theatre, no CTDs so far
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It is possible to have a tutorial for beginners?
Step by step?
I bought vorpx some years ago but I was never able to make it to work (not only with bms, but with every game I tried).
Thanks -
It is possible to have a tutorial for beginners?
Step by step?
I bought vorpx some years ago but I was never able to make it to work (not only with bms, but with every game I tried).
ThanksTry this, it works for me. Hopefully for you as well…
First, start SteamVR. start opentrack before vorpx, then Falcon BMS last. remember to run Vorpx as administrator, and disable 3D in Vorpx (Alt-X)(only once).
Good cockpit- and terrain-resolution using ingame screenres 7776:4860 (16:10) stretched, and 60 HZ. Steam VR res = 20% gives 2488:2476 pr eye (Using “Normal” FOV in PIMAX 8KX)
In falcon BMS.cfg I am using: set g_fDefaultFOV 140 , set g_fMaximumFOV 140 , set g_fViewlimitPitchDown 90.0
Good luck. -
Sorry for noob question but I am curious to understand how this works. How do you operate the MFDs with goggles on ?
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Sorry for noob question but I am curious to understand how this works. How do you operate the MFDs with goggles on ?
We talk about it more in the BMS in VR thread and would like to keep discussion like in that thread so it is more of a VR and BMS in general and this is Vorpx specific. I posted a reply there to your question. Thanks!
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Thanks Snake, I will make my way over there
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Cheers for the profile. Full VR works great in vorpx on quest 2 headset with Geometry 3D no more crashes. Turn on head tracking in menu to run opentrack inside vorpx.
edit: confirmed working BMS 435u3
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my current setup for VR in BMS with vorpx on Oculus Quest2 Link:
- in vorpx config, import Falcon BMS custom profile by spectrclaw and link to BMS exe
- in nvcp setup custom resolution 1832*1920@30hz
- in windows graphics turn on hardware-accelerated GPU scheduling
- in Oculus App set Quest2 @ 90hz with 1.5xRR
- in Oculus debug tool increase Oculus Link Encode Resolution 3664, copy-paste Encode Bitrate 950, disable Dynamic Bitrate, set Distortion Curvature Low, enable Link Sharpening, restart service
- in falcon settings pick 30hz custom resolution check vsync and triple buffering
- in vorpx menu select Full VR Geometry 3D, turn on head-tracking, half fluidsync, medium FidelityFX, ok&save
ready to roll:
- start Oculus Link from Quest2 then set aside for now
- start Oculus debug tool to Force 45hz, disable asynchronous spacewarp
- start vorpx then BMS then setup flight and launch
- insert hmd here
- tweak pixels per display in Oculus debug tool to maintain smooth 45 fps, 2.5 supersampling is a good start
playtime!
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Just to be clear, this method still can’t produce that holy grail of stereoscopic vision?
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@spotdott hard to tell, I see alot of in-your-face 2D goodness, increasing / decreasing 3D strength has no effect
I will investigate the shaders in authoring mode to learn what’s going on.
Forgot to mention also forcing 45hz (half framerate) when disabling ASW in Oculus debug tool or you will get some pretty bad double vision.
Vorpx crashes only if I switch from Geometry3D to Z-buffer or 3D off, same image in all modes.
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I updated the link about for the main VR thread for the new forums.
@spotdott said in VORPX latest verison hooks into Falcon BMS:
Just to be clear, this method still can’t produce that holy grail of stereoscopic vision?
No, but I would debate that’s the holy grail. 1:1 headtracking and the overall wraparound/high FOV is still plenty to make VR worth it IMO. Yes, stereoscopic and Falcon in general has always been a issue. But just saying, I would take a VR headset without 3d over back in the day eDimensional or other 3d glasses that worked properly in BMS
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made this profile for depth perception
edit: profile Falcon BMS 435 (G3D) in vorpx cloud
cant get rid of double mouse, click in between
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@razool Thanks for that! I won’t get a chance to try it out today though. How is the HUD then? Normally in the old days that split cursor meant your CCIP/gun funnel was going to be visually doubled when you looked at the target.
Are you running U3 and it’s being stable?
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@snake122 still on U2 but plenty stable
I meant two mousepointers, it’s part of the whole cockpit shader, if you strain hard you can see only one. Maybe eye dominance can help. All the cursors are fine. Only the HUD RWR MFDs stay 2D which is key. Settings are my own, need to test under more conditions to be sure all shaders are covered… Edit at will and let me know how good it looks on the pimax.
edit: screen is a few pixels smaller due to convergence, had to widen resolution to 4:3 = 2560x1920 to compensate for pink sidebars
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@razool by cursor, I meant mouse pointer. So HUD/HMCS doesn’t give you double vision trying to focus on a target through it?
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@snake122 All cockpits reflections look the same as 2D except for canopy. If I enable stereo on the HUD shader you get double vision. Check and report.
profile up on vorpx share away