Israel 1980s - UOAF edition
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No worry.
I mean using a10 interior main cockpit.
We’ve dedicated cockpit-wing model for kfir. -
Ah, bummer about the campaign limitation……
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I like the idea of throwing Iran into the mix. Just a whole coalition of Muslim countries trying to swallow Israel and you’ve got to fend them all off.
Iran could be like a Day 2 or Day 3 conditional add-on, deploying forces to Syria as Syria is their known ally. (In fact, Iranian forces deployed to Iraq and Syria to conduct combat operations against ISIS). It would be awesome to go toe-to-toe with Tomcats, F-5s, Phantoms…. (Mirage F1s didn’t appear of course until 1991 as they are all former Iraqi Air Force planes, the same goes for the Soviet equipment such as MiG-29s, SU-25s, Su-24s, etc.)
I’ll report on FPS later as I’ve just purchased an i7 3770 combo as upgrade for my old Q9550.
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So I downloaded the latest version and the 88 campaign no longer uses flyable F-16Cs? Only F-16D? Seems like AI can still use the C. Can you add another squadron that uses the C?
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I’m not sure about that problem, but in the current gitlab build 9a59e91b there are two F-16C squadrons in 88, the 110th and 117th, so it will be fixed soon. If you’d like it to be fixed immediately, use gitlab.
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I am using the version from gitlab downloaded the entire full thing last night.
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Could it be a bug? I upgraded to U4 last night as well. I am 100% running 9a59e91b (just double checked)
Here’s a screenshot.
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Nevermind! I didn’t actually realize you could select other airfields! lol!
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No problem. Great to hear people are using gitlab as well, cool
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In the 1988 campaign description, wouldn’t “supplied” be better than “supplemented”?
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Not really? Its not exclusively western equipment
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An Iranian F14 joining the war in Syria on day 2 or 3 would be a whole other level in coolness.
I have flown probably 15 missions in each of the First 2 campaigns and it is awesome fun. So much better than I thought it was going to be.
SAM placement in Syria is excellent and SAMS in general feel good.
One thing I have noticed. F4 phantoms will frequently maneuver kill themselves when trying to evade missiles on Ace.
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If two front campaigns don’t work, (damn it) the third campaign isn’t going to be another Syria. It will have the FLOT at the Suez canal so that some October War style battles can play out. There is a whole western portion of Egypt that doesn’t see much action in ITO, that I’d like to utilize.
I do love the idea of Iranian F-14’s but will that mess with the “authenticity” of Peace for Galilee? Then again, as I’ve mentioned, it’s not authentic for Israel to start pummeling military and industrial infrastructure in Syria, so maybe that could trigger Iranian response….? Idk I’ll do some research on Iranian military and stuff, just spitballing
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One thing I have noticed. F4 phantoms will frequently maneuver kill themselves when trying to evade missiles on Ace.
I’ve had IDF F-4s killing themselves on take-off. So they take off in a northerly direction, trying to turn south immediately after take-off and they just stall and lawn dart. I’ve seen it a few times now. I’ve never seen Korean F-4s do that in the KTO campaigns though?!
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Oh jeez… I’ll put F4 behavior on the list. Should compare their flight model files to see what is different. We haven’t edited them.
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I’ve had IDF F-4s killing themselves on take-off. So they take off in a northerly direction, trying to turn south immediately after take-off and they just stall and lawn dart. I’ve seen it a few times now. I’ve never seen Korean F-4s do that in the KTO campaigns though?!
Oh jeez… I’ll put F4 behavior on the list. Should compare their flight model files to see what is different. We haven’t edited them.
IDF F-4 it sure needs editing. It surely is for slatted f-4, and its sure that the slatted f-4’s have a speed bleed-off in high AOA but this is too much i noticed that also when i was making my tests with my phantom models, ok i didnt kill my self on take off but mostly the wingman alway stall and eventually crash. On the other hand US f-4 has the unslatted characteristics. Sure isnt that much agile as the slatted one (a litlle longer time to turn but it doesnt bleed that much of energy and speed i found it out completely by luck when i did the first test on EJ witch the characteristics is the same (Unslatted) and comparing the 2 files revealed to little of a difference. My 2 cents untill someone edit the dat files will be to simply use the usaf f-4 dat. ( it think is f-4e.dat and ROKAF f-4 uses this as well) I will speak with a friend of mine that had this problem also here in Greece and he told me he wanted to edit some things. and let u know as soon as possible. If you dont want to do the above change there is another recommendation is as soon you hear “2 Airborne” change formation or tell him to switch sides 98 out of 100 times for me it worked.
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Agreed, we should just use the USAF f-4 flight model. Will test it out when I get time.
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Agreed, we should just use the USAF f-4 flight model. Will test it out when I get time.
For the records only im stating below parts of the 2 dat files.
F4EIAF.dat :#MODIF TOPOLO, Based of Slated F-4E Blk50 with J79-GE-17
#Flat limitor fix 2014-09-03F4E.dat :
#MODIF TOPOLO as F-4E Blk41 (without leading edge slats) with J-79-GE-17
#Flat limitor fix 2014-09-03 -
Just made also a quick research to both files. Major differences are to be found in lift coeficient,drag coeficient and similar tables but the difference is for example in EIAF.dat writes : 0.013xxx and in E.dat writes : 0.012xxx. I dont know of that things so i cant tell if its really a big difference there. What draws my attention though is that in # AIbehaviour it reads in EIAF this : optTakeoffPitch 13.0 but in E is optTakeoffPitch 12.0 maybe this line plays a role? Im not too much into the dat files to tell you the truth the only thing i can edit is the distances for the wheels and maybe edit the fuel and stuff closer to reality, i dont touch those i wrote over cause i dont even know the meaning. but a whole unit (from 12 to 13) might make a difference (thinking with my poor brain) if supposed to talk about degrees at least cause if (lets say IF) in the current state of the dat file you taking an aircraft in high AOA when u know that it bleeds speed and energy in a phase as the takeoff isnt that a bit odd? I will commerce my tests on that in today and i will report back!
EDIT:
Reporting: I didnt saw any real difference using 13 or 12 BUT, i saw difference in the side where wingman is taking off. If he’s taking off from your right side then he pulls too many G’s when airborne to come to the left so he bleeds rapidly Airspeed from aprox. 320+ knots to 80 and he stalls (hence the switch side command works) When on your Left everything goes normal. The test was made in 2 missions the one had after takeoff a almost 180 degree right turn to WP2 but the wingman was on my left during take off. On the second one was a slight maybe 60-70 degree left turn after take off and he stalled in 3 times i had the mission the 4th time i commanded him to switch side as soon i heard “airborne” and everything went ok… Same thing happend to the next flight after me. So i dont really know where to look and what to edit… Maybe some of the coders here can help? -
Thanks for the feedback and research everyone, i’ve made sure everything reported here is on our work board.