Modding Particle Sys.
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Thanks, I am completely understanding now!
sometimes it takes a few explanations before it sinks in for me. I looks like common sense now that I understand it.
Here is the vid of it working (as is ) any way sometimes the secondary explosions happen right away. this is changed in my new modded explosions.
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Nice! … but what about your computer specs? (I mean FPS costs (?) , would it be compatible with lower end configurations?)
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Hey Starrats, can you send me a copy of your PS?..I love the phosphorus in the explosions!!!
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@Dee-Jay made this on my old computer and it seems fine unless you are very close to several explosions at once, like complete rocket salvo.
I don’t even remember what nvidia card I used to have, but all original parts where from 2004 or 5 Medium quality (price) package from Ibuypower.@Tass yes you could check it out if you want , but the ini code isn’t labeled where i modded and it is for 4.32. It is really no finished mod by any means. you can look at it in 4.33 , but the effects are different.
I really don’t want to post it as a public mod because it is really scrambled eggs compared to what I should have done. but the next time I do it , it will look more like my new one in Nordic, separated and labeled on each modded line. but I guess I can post ini file as just example how not to mod existing lines. It may be Saturday.
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This video is for koaro, but I post it here because my speculations on properties in PS ini file may be completely wrong, and may be corrected here.
my process was too just adjust numbers and see what happens. usually it did what I thought -
Hey Starrats, can you send me a copy of your PS?..I love the phosphorus in the explosions!!!
+1
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Good emitter.id=fireburning.
It can be applied to various effects. Such as $AIRCRAFT_EARLY_BURN, or fireworks from damaged/hit tanks turrets. -
hey that’s pretty neat!
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Tried it out about an hour ago Starrats, its working fine so far….It even has the phosphorous explosion!!!1 :bowd::bdance:
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According to a couple of Mp-tests; Falcon could really benifit from a flare-mod that ease the trffic demands. Thx!
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What would be IMO a nice addition also, would be to have a “persistent” (about 30s to 1min or so) black smoke after an a/c crashed.
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What would be IMO a nice addition also, would be to have a “persistent” (about 30s to 1min or so) black smoke after an a/c crashed.
Must be added by code only… I added it to RV back in the days. Shouldn’t be too hard to do.
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Even if a bit late, Happy New Year! Can be a year full of surprises and good things for everyone! Thanks starrats for the new video, I downloaded and start studying it. The effects I see on the posted videos are beautiful ☆ _ ☆ !! Thanks for the encouragement about good ideas! If in the future I will have something else interesting and inherent I will post it! And continuing to study maybe I will be able to do some simple thing! These discussions are very useful.
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Shouldn’t be too hard to do.
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Be distracted !
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Can please someone test this:
http://www.mediafire.com/file/y616l5vi5f4qg6h/main_group.7z
???PLEASE BACKUP THE FILE FIRST PLEASE
it goes to C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex
just replace the file.Or if you don’t want to replace it put it in:
C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex_HiResI’m not 100% sure that Falcon Particle system uses this folder.
Just pumped up the resolution and changed the fireballs and two smoke elements which are bellow the fireballs.
They need some Alpha tuning to “maybe?” look even better… as I left the original alpha as it was.
will do and the smoke stacks.
The resolution of the fireballs can go higher (around 1000^2) but that would mean new files and areas declared in the ps ini file and unfortunately I don’t have the time and means for it.
Just a wild blind test here… if u guys would want it and see fit I can do it better.Edit: and if u could share some screenshots or vid I would appreciate it…
Edit2: I just updated the file with the smoke stacks… Curious for the results…
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I’ll give it a shot Arty…get back to you in a bit
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This post is deleted! -
Ok Arty, here it is….blast has a square look when up close…from a distance looks nice, & its also messing with flares as you can see.