Osan for vanilla
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Aw yiss ! OSAN FTW !
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:bdance:
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FYI:
It will look something like that…
Comments are welcome.
Best regards
Earlybite -
If I’m not wrong, Osan AB has 2 parallel runways since a couple of years ago… maybe you can add the second runway in a future version…
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Yes, I know, and it’s no problem. But first the first…
But I do not know, if we can use it too. Maybe at that time, there is someone who can explain it how to get it work.Just drawing all the lines. And that are many lines there!
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Since it’s a WIP still (but in advanced state too, as seems), it’s nice.
Keep on this way, Earlybite, all seem interesting indeed. Good luck!
With best regards,
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FYI:
It will look something like that…
Comments are welcome.
Best regards
EarlybiteLooks like an interesting and welcome project. Just to satisfy my curiosity, how do you do it? I guess the process starts by tracing the edges of the runways, taxiways, ramps, etc. from the terrain tiles to create the initial outline for the 3D model?
Keep at it please!
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Looks like an interesting and welcome project. Just to satisfy my curiosity, how do you do it? I guess the process starts by tracing the edges of the runways, taxiways, ramps, etc. from the terrain tiles to create the initial outline for the 3D model?
Keep at it please!
I take/took the (in that case vanilla) tiles, turn then, that the runway(s) is/are absolut vertical 180° with a graphics program (in my case Paint.Net). That is the most important, IMO.
Then, in Sketchup, you import that absolutly vertical picture. Then you size it, that the dimensions fit to the tiles in the sim.
That is “all”…(BTW: The reason why my model does not fit 100% to the vanilla tiles is, that the vanilla tiles are not full degree aligned. They are 85,25°, and that isn’t possible in the BMS Editor.)
Reverse, so you will, you export that into Sketchup imported background, as big as you can and absoltly vertical, into your graphics program.
In my case I exported both, the background and the model, but the model only as grid lines, to know which part of the model lies where on the background, as layers.
Then you can cut the parts which shall overlay as texture, but cut a little bigger to avoid visible borders.BTW: I have three layers now to create the textures. Layer 1 for the lines, Layer 2 for the model and Layer 3 for the background.
Then, again reverse, into Sketchup as texture.
Aspect ratio inside Sketchup is another thing. I do need to resize the textures, because of finding the aspect ratio that matches to fit. You only have to watch that borders match by aligning.Then from Sketchup into LOD Editor…
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Taxiway:
Just modelling the (first) runway…
Stay tune!
Best regards
Earlybite -
Maybe create a new, slightly rotated airbase tile to fit runway lod?
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Maybe create a new, slightly rotated airbase tile to fit runway lod?
It’s not done only with the runway…
All the vanilla Osan-tiles have to be replaced, if you wanted to have it perfect.
You can see it in the pic from my previous post. What fits at the top, does not at the bottomBut that is, IMO, not really an issue. If the airbase is finished (it never will be), you will not notice tiles.
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FYI
First testings:
I made a small ram start, all fine.
You can take off and land.
Now finishing the runway…Best regards
Earlybite -
And “ready”!
And, yes, there is still much to do. But so far it is usable.
E.g. the lines are not that pretty I would prefer. I have to redraw thousands of lines for that in a better resolution.Taxiway needs borders, currently is only a middle line…, the grphics quality of the textures are not so good, because taken from the vanilla tiles, which have a low resolution, a.s.o.
But all connections fit, no breaking line<finger crossing=“” <g=“”>>.
Tomorrow I will upload the LOD’s, the objective (very pure), and some intstructions, e.g. it needs two new features, the runway now has four parts.
I hope it is worth it.
Best regards
EarlybitePS.: Currently I’m working with a thirty days full version of Sketchup, nineteen days left. Maybe I have thirty days more, and maybe I get a student version… So finger crossing.</finger>
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For early access download:
http://www.individcore.de/Earlybite/BMS/Osan%20Airbase.html
Best regards
Earlybite -
Hi,
now I have two choices:
A) I take what I currently have and repaint e.g. the taxi lines in higher resolution e.g. with borders
or
B) I make new tiles from Google Maps and rebuild all
Teaser:
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Well,
YouTube could create some overlays with some markings and Alpha Layers overhead the ground plates. So you could create small textures while having sharp markings
Cheers
Tom -
@Tom:
Well,
YouTube could create some overlays with some markings and Alpha Layers overhead the ground plates. So you could create small textures while having sharp markings
Cheers
TomYoutube? How shall this work?
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Iam not AT home for some weeks. But IT works just like markings an tailnumbers on aicrafts.
In this way you could create sharp ground textures while saving Performance. Just take a Look about ostsee Theater.
Cheers
Tom -
@Tom:
Iam not AT home for some weeks. But IT works just like markings an tailnumbers on aicrafts.
In this way you could create sharp ground textures while saving Performance. Just take aus Look about ostsee Theater.
Cheers
TomSorry for asking again: Youtube? How can you do something with Youtube?
Is there somewhere something to find in the internet about it? -
Sorry for asking again: Youtube? How can you do something with Youtube?
Is there somewhere something to find in the internet about it?
this is for FSX but that’s what Tom says about.