IKAROS Theater v4.1.0
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Thank you Ripper! 9587 (as opposed to 4) did the trick in the CFT.
All the best,
Uwe
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How to add Carrier Task Force in the Campaign? I found out the Carrier was not in the objectives list.
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I know this has been asked and answered, but I can’t seem to get anything to work for me. To remove pilot model, I have checked my 3dckpit.dat and it is set as per on page 6 of this topic, with cockpit models 1, 2, 3, and cockpit hud model 4. I still have the full pilot model in all aircraft it seems. Putting in 9587 doesn’t appear to work either for me, as it did for hoover. Any ideas?
Thanks!
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I know this has been asked and answered, but I can’t seem to get anything to work for me. To remove pilot model, I have checked my 3dckpit.dat and it is set as per on page 6 of this topic, with cockpit models 1, 2, 3, and cockpit hud model 4. I still have the full pilot model in all aircraft it seems. Putting in 9587 doesn’t appear to work either for me, as it did for hoover. Any ideas?
Thanks!
Hi
Try this:
Here are the instructions I’ve used: By default the pilot’s body & legs are depicted within cockpit. If you want to remove them, go to C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Art\ckptart, select the F-16 folder for your F-16 variant, open 3dckpit.dat and select cockpithudmodel 4; For more details, read Ikaros Models (Raptor).xlsx (C:\Falcon BMS 4.33 U1\Data\Add-On Ikaros\Docs\Notes).
Don’t use any third party software (like LODedit) and just do exactly what it says above. If you still want the pilots legs to display without the body then 3546 rather than 4 should do the trick.
Cheers
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I fell into the same trap… used LODedit “out of habit” which didn’t work anymore, then followed Duke’s instructions to edit the ckpitart file as outlined above (it’s much easier than messing with LODedit, too :D) and it worked like a charm.
All the best, Uwe
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Guyz, anything you need is already there prepared for you, exactly for such cases. You only have to check documentation for the numbers and know where to change them.
In future will be more easier through F4Patch selections.
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Hi folks,
I’ve tried changing the cockpit hud model to “legs only” in the F-16CM-50 by changing this file:
G:\bms\bms433u1\Data\Add-On Ikaros\Art\ckptart\F-16CM-50\3dckpit.dat
and editing the appropriate line like so:
cockpithudmodel 3546;
Still I’m seeing only an empty pit (no legs, no boots, no kneeboards) when entering 3d. I’d be most grateful for any ideas what I’m doing wrong here.
According to both WDP and MC the f-16 model used is the correct one.
Thanks & all the best,
Uwe
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Hi folks,
I’ve tried changing the cockpit hud model to “legs only” in the F-16CM-50 by changing this file:
G:\bms\bms433u1\Data\Add-On Ikaros\Art\ckptart\F-16CM-50\3dckpit.dat
and editing the appropriate line like so:
cockpithudmodel 3546;
Still I’m seeing only an empty pit (no legs, no boots, no kneeboards) when entering 3d. I’d be most grateful for any ideas what I’m doing wrong here.
According to both WDP and MC the f-16 model used is the correct one.
Thanks & all the best,
Uwe
Hello m8… Things in Ikaros r different than stock DB.
In Ikaros folder there is a doc folder.
in there go to Notes folder and open Ikaros Models (@Raptor).xlsx
Once opened go to worksheet F-16 ckpart 3dckpit
There is what u r looking for.
As I see it F-16C-50-341 must be 3546. I checked the 3d model and has only legs and hud.
So when in falcon do you select the 341sqdrn or 347sqdrn F-16 for your flight or something else?
Last the folder should be
G:\bms\bms433u1\Data\Add-On Ikaros\Art\ckptart\F-16C-50-347\3dckpit.dat -
Hello Arty, thanks for your comment.
1 must be 3546. I checked the 3d model and has only legs and hud.
So when in falcon do you select the 341sqdrn or 347sqdrn F-16 for your flight or something else?
Last the folder should be
G:\bms\bms433u1\Data\Add-On Ikaros\Art\ckptart\F-16C-50-347\3dckpit.datI select neither: We’re using Duke748’s mini campaign based on and around Crete (or rather my older TE “kritiki elpida”), and the aircraft type listed is simply
F-16CM-50
no “sqdrnXXXX” attached to the a/c type whatsoever. That’s why I’m so confused that editing the dat file mentioned above doesn’t change anything apparently…
All the best,
Uwe
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well the F-16CM-50
might be looking at the F-16C-50-347 Folder?So if u change the CM-50 nothing happens.
Have u tried changing the folder I mention and what happens? -
Will try that Arty & report back. Thanks!
Uwe
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Θα με βοηθησεις να ξενικησω ξανα κ εγω τις πτησεις για ακομα μια φορα στο bms 4.33 μολις το κατεβασα κ εγκατεστησα το balkans theater
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Thank you
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Will try that Arty & report back. Thanks!
Uwe
I built a templated TE for Ikaros, which placed HAF and Turkish squadrons and SAM Battalions at their real world locations (as best I could find anyway. Turkey is tough as most of the airbases aren’t in the Ikaros theatre). IIRC 347 squadron wasn’t listed like the others, and you had to use the standard CM50 of the Ikaros DB. I might have that mixed up, but IIRC it was done due to the model DB limit.
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341/347 sq’s (PXII) are already in, using JanHas latest LV3 models (not individually published at the moment). Naming formats in current Ikaros theater have been altered so to properly select the new model and through MC and sq number declare the appropriate sq & aft skins.
I too have produced a complete area layout template with sq’s, ground & naval assets, huge civil traffic etc for testing purposes, 16th internally also uses another similar template for our flights training. Both working fine up to now but not releasable in this version. Apollo has also produced a similar template and IIRC has also adjusted it to a custom Campaign, you might ask him to come forward and release this for public testing until an official template will be included in a future released version.
Just to come forward and let you know, work is in progress in the background to prepare the next release version of the theater, including some dozen completely new airbases, new models, GSE’s, static objects, and fixes. No ETA, we do care about rl life too along with developing stuff and flying around.
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Will Greek air force’s A-7 be included in the next release version?
:eek:
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Yes.
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Thanks for the this pretty theater. Will CCIP Cockpit included in the next version? (HAF and TURAF)
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Not sure atm because 1. the db will be close to current limits (again) and 2. the THK models are not ready yet from JanHas. The sure thing is that in future all the necessary models will be available and we will rebuild the theater to a much better platform eliminating some current issues.