Ff you could have one thing in the next update it would be…
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well I goofed with the extractors and all that, suffice it to say, this is not anywhere close to what it would need to be to be usable for my wants. The resolution of many of the displays is very low, and I think for it to be useful, they would have to be transparent.
I’m not trying to be all “gimme gimme” this is a wants thread. I think for it to be useful, the steerpoints from the HSD and the FCR would need to be a transparency against the sky and they would need to be the same color as the hud text. borderless was a bit better but I didn’t think about losing parts of the sky because of the black background. I still think it would be a cool feature in a future update.
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I still think it would be a cool feature in a future update.
For what purpose exactly? … I mean, what can’t you do with current implementation?
… etc …
I personally think there are MUCH more valuable to do with the limited amount of resources.
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I think if the virtual cockpit view had a RWR in the top right corner, the LMFD in the bottom left and the RMFD in the in the bottom right. I just really enjoy this view, there is no plane or cockpit in the way and you have six degrees of freedom to look around and enjoy flying, plus all your sensor information is there. The purpose being, it is incredibly immersive in my opinion and it could even be a bootleg version of the HMSS extended FOV of the JSF and some of the advanced 5th generation stuff.
I just think it’s a cool view, even if simply the trackIR would leave the hud centered and track around in the air, that would be cool too. empty shell has the cockpit still, i’m talking about floating in space, invisible jet style.
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well I goofed with the extractors and all that, suffice it to say, this is not anywhere close to what it would need to be to be usable for my wants. The resolution of many of the displays is very low, and I think for it to be useful, they would have to be transparent.
Well I cant help you with transparency, but you can up the resolution as you like…
I think if the virtual cockpit view had a RWR in the top right corner, the LMFD in the bottom left and the RMFD in the in the bottom right.
You can do that, too.
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i know you’re trying to teach me how to fish, which I really respect.
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I should imagine this has been asked for before,
is there anyway for the next version to include making the campaign ending clearer with perhaps a short video or message similar to the promotions tab that pops up of bunting & celebrations for a win & maybe something for the stalemate or loss?
in the log book which side is the campaign win, left or right?
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I should imagine this has been asked for before,
is there anyway for the next version to include making the campaign ending clearer with perhaps a short video or message similar to the promotions tab that pops up of bunting & celebrations for a win & maybe something for the stalemate or loss?
in the log book which side is the campaign win, left or right?
+1
Many threads in this forum resulting that the campaign was finished but the user was left waiting.
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None of the victory or intro movies play for me win 10 x64 current and I searched the threads and the forum and did the whole ffdshow thing, did not help.
anytime a video is cued to play, I see the border of the mpeg player for like .01 seconds and it closes, time stops in the camp, and you get the victory medal or the loss correctly. hope that helps.
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A BLK 70 lol
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A BLK 70 lol
Here’s two for you:
https://www.propertyguru.com.sg/singapore-property-listing/hdb/bedok/bedok-south-road_102831/70
Enjoy :nosep: :dance:
C9
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that one has a 99 year lease LOL
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A few posts back (#2091) I suggested a good update would include HUD Only display with TrackIR and/or other head tracking devices. You guys pointed me to the empty cockpit shell and I’ve been using it ever since. Thanks again. It gives that extra sense of immersion with my modest pit. However, if the HUD frame and the AOA and NWS Indexers could be statically fixed to the front of the empty shell (replacing those four fins) - of course keeping the HUD projection centered as it is now - that would be cool. Just a follow-on thought.
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The 99 year lease reminds me of GTMO and the Panama Canal Zone.
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The 99 year lease reminds me of GTMO and the Panama Canal Zone.
BRAND NEW SMITH AND WESSON< NEVER FIRED
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None of the victory or intro movies play for me win 10 x64 current and I searched the threads and the forum and did the whole ffdshow thing, did not help.
anytime a video is cued to play, I see the border of the mpeg player for like .01 seconds and it closes, time stops in the camp, and you get the victory medal or the loss correctly. hope that helps.
You need to add the codec to both the F4 directory and system32 IIRC.
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You need to add the codec to both the F4 directory and system32 IIRC.
so shines a good deed in a weary world.
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Operational rooting for AI taxxing!
Normally it works for take off, except a flight after yours is taxxing before you, it would stand in front of you next to the rooting point, waiting that you have passed.
And a/c’s for 'Large parking point, are, under circumstances, travelling along all taxi points, even if their parking points are the first ones in the cue.Fully operational rooting for AI taxxing would, IMHO, improve the whole ramp start scenery, let you exploit the possibilities given of an air base.
Best regards
Earlybite -
Forgive me if these things have been mentioned, I only pop onto the forums a few times per year, but I would love to see:
-Different wind speeds at altitude. Wind should be stronger at angels 30 than on the deck. Give me a reason to use the drift function on the hud and take wind into consideration during BVR.
-Human controlled AG weapons affected by wind. Leave AI weapons alone so they hit their targets.
-Improved ship defenses that can shoot down in-bound anti-ship missiles.
Most of all I want improved performance. It’s very difficult to get a smooth 60 FPS on 4K even with graphics set to low in most categories. Flying over an urban area in Ostsee and I’m lucky to get 15 FPS.
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Flying over an urban area in Ostsee and I’m lucky to get 15 FPS.
It’s never gonna get any better in Ostsee/Baltic. There are over 17500 object(ives) in the te_new and campaign files.
As compared to stock Korea which has a mere 2693!!
C9