Ff you could have one thing in the next update it would be…
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None of the victory or intro movies play for me win 10 x64 current and I searched the threads and the forum and did the whole ffdshow thing, did not help.
anytime a video is cued to play, I see the border of the mpeg player for like .01 seconds and it closes, time stops in the camp, and you get the victory medal or the loss correctly. hope that helps.
You need to add the codec to both the F4 directory and system32 IIRC.
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You need to add the codec to both the F4 directory and system32 IIRC.
so shines a good deed in a weary world.
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Operational rooting for AI taxxing!
Normally it works for take off, except a flight after yours is taxxing before you, it would stand in front of you next to the rooting point, waiting that you have passed.
And a/c’s for 'Large parking point, are, under circumstances, travelling along all taxi points, even if their parking points are the first ones in the cue.Fully operational rooting for AI taxxing would, IMHO, improve the whole ramp start scenery, let you exploit the possibilities given of an air base.
Best regards
Earlybite -
Forgive me if these things have been mentioned, I only pop onto the forums a few times per year, but I would love to see:
-Different wind speeds at altitude. Wind should be stronger at angels 30 than on the deck. Give me a reason to use the drift function on the hud and take wind into consideration during BVR.
-Human controlled AG weapons affected by wind. Leave AI weapons alone so they hit their targets.
-Improved ship defenses that can shoot down in-bound anti-ship missiles.
Most of all I want improved performance. It’s very difficult to get a smooth 60 FPS on 4K even with graphics set to low in most categories. Flying over an urban area in Ostsee and I’m lucky to get 15 FPS.
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Flying over an urban area in Ostsee and I’m lucky to get 15 FPS.
It’s never gonna get any better in Ostsee/Baltic. There are over 17500 object(ives) in the te_new and campaign files.
As compared to stock Korea which has a mere 2693!!
C9
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@Cloud:
It’s never gonna get any better in Ostsee/Baltic. There are over 17500 object(ives) in the te_new and campaign files.
As compared to stock Korea which has a mere 2693!!
C9
True but even in Korea my FPS dips into the 50s if I’m near a naval group. Just a few low poly non textured boats cause frame drop when they’re moving around. FPS dips around Kunsan too if I’m carrying a mixed loadout. And it drops regardless of what’s around when TGP and/or 65s are uncaged, especially in combination with particle effect condensation and vortices in a turn. FPS in the 50s sounds OK, and it is not bad if you’re playing a game with a fixed view point, but it’s not so good when combined with track IR where stutter and hitching become so noticeable just from panning the view around.
There has to be a way to better optimize the performance. I don’t think BMS can stay relevant if something isn’t improved in this regard. The competition can fully model Dubai while we struggle with boats and square buildings.
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I don’t think BMS can stay relevant if something isn’t improved in this regard.
Well, Falcon has survived the test of time now for 20 years.
Not to mention it has more users than any game in the genre!! Well, really there is nothing else that compares to Falcon, with a dynamic campaign, so it’s basically in a category all by itself!!
C9
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@Cloud:
Well, Falcon has survived the test of time now for 20 years.
Not to mention it has more users than any game in the genre!! Well, really there is nothing else that compares to Falcon, with a dynamic campaign, so it’s basically in a category all by itself!!
C9
So because Falcon has a dynamic campaign you don’t think it needs to improve optimization? Interesting.
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So because Falcon has a dynamic campaign you don’t think it needs to improve optimization? Interesting.
That’s not what I said. I brought up the dynamic campaign to distinguish it from the rest, which don’t have one.
Anything coded will always have room for improvement/optimization. I stated although it’s not optimal it has stood the test of time!!
How could you misinterpret what I said?? It’s quite clear!
C9
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@Cloud:
Anything coded will always have room for improvement/optimization.
C9
To express it in this way is to downplay the degree of necessity for an optimization improvement. While your statement is technically true, would you not agree that BMS has a particularily strong need for improvement in this area relative to other software? Seems to me it would be easier to agree with me instead of saying, “it’s just Ostsee” or “BMS is fine because the dynamic campaign will keep it in a category of its own forever.” Replies like these come across as dismissive. I’m not misinterpreting you, I’m trying to make a point about your replies.
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TFPS in the 50s sounds OK, and it is not bad if you’re playing a game with a fixed view point, but it’s not so good when combined with track IR where stutter and hitching become so noticeable just from panning the view around.
Vsync ON or OFF ? … in game or in nVidia control panel? …
I suggest you to play and dig around your nVidia (or whatever) settings because even with my old E8600 dual core , around 20 - 40FPS, I never had stutters. And now, with wy new rig, I think I have to force the Vsync “On” or “Adaptive” or “Fast” to avoid that kind of stutters which seem to me unrelated with FPS by themselves.
Flying over an urban area in Ostsee and I’m lucky to get 15 FPS.
Not surprising. (unless (?) all the bug and insane amount of objectives has bee fixed / reduced, LODs properly implemented and poly-count for some objects back to a “normal” level… and not too much textures)
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Vsync ON or OFF ? … in game or in nVidia control panel? …
Every combination I could think of. Some people are more sensitive to stutter, tearing, and hitching than others. I fly with some friends who stream their flights and their videos look butter-smooth to their eyes, but not to mine. I’m willing to disable almost all eye candy if it helps keep the FPS at the refresh rate of my monitor (60hz), and most of the time I’m successful, but there are still many situations in BMS where the FPS drops no matter what I try.
I’m running an i7, 32 gigs ram, and gtx 1080. Not sure what’s left to upgrade at this point.
It’s a shame we have guys like Tomcatz in the community who are willing to take the time to accurately model the placement of every building, bridge, and windmill in Germany but the software isn’t optimized well enough to run it.
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Every combination I could think of. Some people are more sensitive to stutter, tearing, and hitching than others. I fly with some friends who stream their flights and their videos look butter-smooth to their eyes, but not to mine. I’m willing to disable almost all eye candy if it helps keep the FPS at the refresh rate of my monitor (60hz), and most of the time I’m successful, but there are still many situations in BMS where the FPS drops no matter what I try.
Your eyes and brain are running faster than min. Sorry for you, I am VERY happy with my 60FPS minimum anytime now with my new computer.
software isn’t optimized well enough to run it.
It is not that much the software than the building process. Whatever your software optimization, you can optimize the software and much as you can … If we have a waste of resources, whatever you do, there will always be a waste of resources. One can have a lot of buildings, bridges, and windmills if they are properly managed taking in account the limitation. If don’t keep it that mind … you can put the best computer on the knees with a single 3D models.
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Dee-Jay I checked out your YouTube channel but I don’t see any BMS videos more recent than the 480p 30fps one from 2 years ago demonstrating the AFM. Do you have any 60fps vids from your new rig? Feel free to PM me if you don’t want to derail the topic.
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Stil being installing and setting my new rig … I do not have any Capture software installed yet, but will think about it.
This afternoon, I have had a quick test in my native resolution 1920*1080 at 100FPS+ in cockpit, buy with Vsync OFF (I had tearing when turning my head with the track IR :() … need to fine tune the settings.
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Stil being installing and setting my new rig … I do not have any Capture software installed yet, but will think about it.
This afternoon, I have had a quick test in my native resolution 1920*1080 at 100FPS+ in cockpit, buy with Vsync OFF (I had tearing when turning my head with the track IR :() … need to fine tune the settings.
What’s the refresh rate of your monitor? If you’re pumping out more frames per second than the refresh rate you’ll get tearing. Vsync or Gsync is needed to prevent it. BMS runs best in regular vsync in my experience. Gsync has been broken for me and many others ever since the win 10 fall creators update. Fast and adaptive vsync are just variations of regular vsync that allow tearing either above or below the refresh rate. I don’t like tearing so I’m not a fan of either.
I get 100+ frames in some cases as well if I disable vsync and unleash my system. It doesn’t really prove much if you’re just doing a 1v1 dogfight or instant action. Try ramp start in a 4-ship flight at Kunsan with a mixed AG loadout, or ramp starting a loaded F18 on the deck of the Vinson or Enterprise in SP. (MP is fine). Or try doing the bad weather AGM65 TE with your MFDs displaying video feeds while you’re creating vortices in a turn. I get frame drop into the 50s and sometimes 40s in those situations and they look extra terrible in Track IR when panning the view around. Granted I’m on a 4K monitor which is 4x as many pixels as a 1080p, but my graphics are pretty low. Other than high object detail, focus shadows, and the most basic water shader I’m running all eye candy on low or disabled. I also tested a 2k recently and it didn’t perform any better. I’m not asking to be able to fly over a fully modeled Las Vegas or Dubai, but damn It would be nice if BMS was optimized to give us a little more freedom to experience detail without sacrificing so much performance. The sun in my sky is a flat white circle for Pete’s sake and I still can’t maintain 60fps in all situations.
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What’s the refresh rate of your monitor?
Samsung C27F396 : https://displaysolutions.samsung.com/business-monitor/detail/1037/C27F390
Native resolution is 1920*1080 (1080P)
Refresh 50, 59 & 60Hz. It is currently set @ 60Hz.If you’re pumping out more frames per second than the refresh rate you’ll get tearing. Vsync or Gsync is needed to prevent it.
Monitor is FreeSync capable, but I have a GTX970 nVidia card.
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Samsung C27F396 : https://displaysolutions.samsung.com/business-monitor/detail/1037/C27F390
Native resolution is 1920*1080 (1080P)
Refresh 50, 59 & 60Hz. It is currently set @ 60Hz.Monitor is FreeSync capable, but I have a GTX970 nVidia card.
That’s why you’re getting tearing then. Just because your rig can push out more than 60 FPS doesn’t mean your 60 hz monitor is going to like it. Cap it to 60 FPS by using vsync and the tearing will go away. The question is can you maintain 60 FPS under stress like the situations I mentioned above.
I don’t think freesync is compatible if you’re using an Nvidia card, but don’t quote me on that.
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I don’t think freesync is compatible if you’re using an Nvidia card, but don’t quote me on that.
It is not. freeSync is for AMD Radeon card.
That’s why you’re getting tearing then. Just because your rig can push out more than 60 FPS doesn’t mean your 60 hz monitor is going to like it. Cap it to 60 FPS by using vsync and the tearing will go away.
Running everything at maximum.
In BMS, 1920*1080:
- Vsync forced to “On” on nVidia control panel => steady 60FPS as you said.
- Vsync forced to “Off” on nVidia control panel => 80-95FPS again but with tearing in game.
- Vsync forced to “Fast” on nVidia control panel => 80-95FPS ; no tearing in game. :dance: :rockon:
The question is can you maintain 60 FPS under stress like the situations I mentioned above.
Will see what it gives with TGP, FLIR, and Inclement weather in Campaign … but tomorrow.
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- Vsync forced to “Fast” on nVidia control panel => 80-95FPS ; no tearing in game. :dance: :rockon:
Lol, nice. But you know you’re not actually getting those frames, right? Sorry to be a killjoy but you can’t make a 60hz monitor display 95 FPS.