Post your BMS 4.33 Screenshots here!
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This skin by “dema” rules… :drink:
Nikos.cough … all skins by dema rules … cough
Cheers, :yo:
LS -
Wait, am I missing something? Do we not like 1C?
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cough … all skins by dema rules … cough
Cheers, :yo:
LSAffirmative on this.
It was just an expresion for the specific one, that I hell like it. :mrgreen:
Nikos. -
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Awesome screens!
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Kasteli airbase early in the morning - Aegean theater v2.0
Nikos.
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Some high poly goodies Added some details to the highpoly phantom… had to cut some triangles for the game to "read the model afterward but im happy with the outcome
Yes im talking about those intakes or exhausts in the edge of the main engine intakes and next to the front wheel door witch wasnt there before (the main intake thing was in the texture and not good)
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Added the wingtip slime lights as well that was missing
You might ask why im doing this? Well i have to update the HP models and also some of those features (unfortunately not the intakes/exhausts cause they cost a lot of tris) will be probably added to the lowpoly as well
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Added the wingtip slime lights as well that was missing
Don’t forget that you can have up to 5 different intensity settings.
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Don’t forget that you can have up to 5 different intensity settings.
That means more tris and im on the limit on the highpoly and also i think Phantom only had 2 settings anyway
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Don’t forget that you can have up to 5 different intensity settings.
I would say 10 different intensity settings.
That means more tris and im on the limit on the highpoly and also i think Phantom only had 2 settings anyway
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
Switchstates tris shouldn’t count together as they aren’t all shown at the same time.