Pilot model fo F-16
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Well I thought I could fix it with the alpha channel, but it didn’t work:(
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The question is, how does the BMS handles specular. Does it have one fixed value for everything or is there a way to change it for certain nodes.
I don’t suppose it supports specular maps… -
@RAM22:
SERIOUSLY, ARE you SERIOUS??? You have porked more installs than the entire Flight Sim community put together.:twisted:
Don’t lie, It’s the truth.;)
RAM22
Lol…yep, somehow;)…that mod was not exactly difficult to install…
I like the looks, but honestly don’t really loved how my side panels are partially obstructed now. Sort of prefer Buzzz’ elegant small legs.
So I just kept the entire object folder as backup to switch back and forth according to taste.:D
Thanks PL_Harpoon!Cheers
T
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Thanks Harpoon good job! knee pads are very usefull
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i think this is brilliant but this should be done in close coordination with BMS team
because IMHO, this should be an aditionnal layer in the cockpit that could be switched on.off with proper Callback.
It also need collaboration for the kneepad
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Ab Is on the case https://www.benchmarksims.org/forum/entry.php?83-Pilot-model-for-F-16
for me with TIR it works well i can see the problems that might occur with peeps that dont have one though and a switch to turn it off/ on would be invaluble for that purpose
no real FPS hit for me with low/middle range specs see sig -
Well, I’m also thinking of one more way.
A 3 choices in config:
- clean pit
- just legs
- body with legs
That would be helpful for those who don’t want to lean to see all switches.
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I agree.
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One comment to “just legs”: Harpoon, those also obstruct the left RWR panel IIRC. Otherwise cool idea.
Carry on…
Tom
Edit: I mean the the programming panel, not the RWR of course.
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Looks great and is no problem with TIR. Thanks Harpoon!
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Time for a track…thanks.
Tom
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Hum sorry if the answer was already posted but I’m in my “lazy time” lol
How to remove it ? It’s great but I prefer to use it when I’ll have a real TrackIr. -
How can be installed?
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to cool should add a lot of realism to the cockpit !!
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Hum sorry if the answer was already posted but I’m in my “lazy time” lol
How to remove it ? It’s great but I prefer to use it when I’ll have a real TrackIr.Hi, you’d better have backuped your objects folder…AFAIK the relevant files are the model files, not the dds files, these are just added. But hey, no specialist. Only know I backuped the entire KoreaOBJ folder and now I can switch.
Cheers
Tom -
Hello guys! Is there a install guide for a stupid man like me? I have no fucking idea what´s that all about!
1. I download the files, and make a backup of the
<dir>\Falcon BMS\Data\Terrdata\objects\ !
2. i try to get in the LOD editor
3. Open LOD Editor (I meant i did !)
4. Click on ‘normal’, then ‘1’ under “Edit” (What? Where? I would do if i could find the right buttons!)
5: I guess that i´am made a big mistake and send this message!</dir> -
1. ‘Normal’
2. ‘1’Cheers!
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thx for you job!
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Seem not to work in my case! Only effect was that a few instrument´s disappear! But that is not your fault. I did something wrong! Thank you for your help!
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Well, I’m also thinking of one more way.
A 3 choices in config:
- clean pit
- just legs
- body with legs
That would be helpful for those who don’t want to lean to see all switches.
My preferred solution would be a key to move the knees a bit left or right respectively
Thanks anyway, great effort