Ff you could have one thing in the next update it would be…
-
From real pilot when I asked him he said it’s really minor. Yeah takes an effort some times but they r used 2 it. It’s not like your neck will break or have issues for hours days weeks…
They know how to handle it.
Mostly he said when new it’s the tension on muscles in general and not the actual gs.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk -
If I could only have one thing in the next update it would be……
the next update!
-
If I could only have one thing in the next update it would be……
the next update!
Well then it doesn’t matter if it releases tomorrow, or in a thousand years, it’s impossible to fail so consider your wish granted.
-
Maybe it has been posted, but here is a simple suggestion that would go a long way IMO :
More randomness in names for flights.
A lot of people are over being Cowboy 1 or Viper 1Thanks
-
Mission commander for this one? Requires only several mins.
-
Default solution is always better
-
To be honest, I would like a Funktion that allows me at Rampstart to tell my Nr. 2, 3 or 4 not to ramp or come with me.
In MP session sometime you task a 4ship flight and somebody can´t join, you also have to take that AI plane with you, it cofuses on ground operations and so on. And after takeoff you have to send him back. Would be nice to tell him not to start after joining the mission… -
hmmm i might posted that earlier but i can’t remember… more states for License plate switch than four? please?
-
I believe the devs are aware of the system as described below, but haven’t really read this one here yet:
- Slightly more accurate AGR for the FCR (possibility to escape submode to e.g. GM in DTOS realistic?)
- AGR and TGP integration for ranging modes (CCIP/DTOS)
- DTOS integration into HMCD
Seems like a very powerful idea, to be able to slew the TGP to whatever you’re looking at with DTOS. I’d like to have that someday!
Ref thread (see post l3crusader) here
-
“Toggle” functions for Override modes. Unrealistic I know but not having to bind a “Cancel Override” means you save an extra button and can just have “Press once to enter Dogfight/Medium Range Missile (AMRAAM) Mode, click again to cancel”. Not to mention we have similar toggle functions for stuff like Master Arm, etc.
I think you can do it with TARGET but having it as stock functionality would be better. (TARGET is very user-unfriendly)
The throttle on the T16000m has a “Two Way” button that returns to center, and it’d be perfect for dogfight/mrm override, but since it returns to center the “automatic override cancel” thing won’t really work unless you hold the switch down the entire time, so that means I have to bind another button just for cancelling it. I’m a button-lover and the T16000 is a HOTAS where every single button counts.
-
Could dev fix IVC to display 2-byte words correctly?
When I fly with 4 to 6 friends online, not all guy can make IVC setup properly,
because it displays capture/playback device name collapsed and they can’t find out which ones are to select.
This spoils one of the realistic experiences of BMS. -
Could dev fix IVC to display 2-byte words correctly?
When I fly with 4 to 6 friends online, not all guy can make IVC setup properly,
because it displays capture/playback device name collapsed and they can’t find out which ones are to select.
This spoils one of the realistic experiences of BMS.???
Use game UI to connect then !!
-
???
Use game UI to connect then !!
We can connect to IVC, but we can’t select a capture/playback device via game UI.
The problem is IVC Client can’t display Japanese character. I guess it also collapses Chinese/Korean characters too.EDIT: or if capture/playback devicename listbox could be more wide it would help enough.
-
As an aside, you can influence the selection of capture and playback devices simply: IVC will use the device marked as ‘default’ by windows.
So, set the desired devices as the ‘default communications device’ and IVC will use those devices.
-
F-15E finished model (the current one has a hole through the back of the plane when in the cockpit)
Love to see the F-15E also get FLIR and a HUD that is spaced it fits the size of the physical HUD in the cockpit
-
F-15E finished model (the current one has a hole through the back of the plane when in the cockpit)
Love to see the F-15E also get FLIR and a HUD that is spaced it fits the size of the physical HUD in the cockpit
The F-15E 229 doesn’t have that hole you speak of if you know your way around the game folder you could fix it by changing the cockpit, the cockpit parent numbers for the f-15 found in Data/Art/ckptart, are
F-15A 1743 F15
F-15C 898 F15
F-15D 1744 F15
F-15DJ 1746 F15
F-15E-220 864 F15
F-15E-229 864 F15copy and paste.
-
So this would change the cockpit to the semi 2d cockpit of the F-15C? Or would you still keep the F-15E pit?
-
This already exists.
Look for
set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you
in your falcon bms.ini.“Toggle” functions for Override modes. Unrealistic I know but not having to bind a “Cancel Override” means you save an extra button and can just have “Press once to enter Dogfight/Medium Range Missile (AMRAAM) Mode, click again to cancel”. Not to mention we have similar toggle functions for stuff like Master Arm, etc.
I think you can do it with TARGET but having it as stock functionality would be better. (TARGET is very user-unfriendly)
The throttle on the T16000m has a “Two Way” button that returns to center, and it’d be perfect for dogfight/mrm override, but since it returns to center the “automatic override cancel” thing won’t really work unless you hold the switch down the entire time, so that means I have to bind another button just for cancelling it. I’m a button-lover and the T16000 is a HOTAS where every single button counts.
-
So this would change the cockpit to the semi 2d cockpit of the F-15C? Or would you still keep the F-15E pit?
The f-15E-229 is just something I jumped into too check for a hole, if I was to guess looking at the molding behind the seat I’d say it came from a C that being that, I’m also using that pit in the Hornet because I’m stuck in 4.32 with a weak computer and the Hornet pit sucks in 32, now it looks pretty good married to the Hornet fuselage every thing is were it suppose to be.
-
This already exists.
Look for
set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you
in your falcon bms.ini.Uh, not quite. With the self cancelling option you listed there, the override mode will be cancelled as soon as you release the button. As mentioned in the request by the poster, the switch is a momentary switch, so setting the self cancelling will just mean the override mode is entered, then immediately exited, as soon as the switch is released. The desired behavior is a toggle, instead. So that the override mode would be entered when you press the button once, and exited when you press the button again.
@Toybasher: I am fairly certain you can do it with TARGET, and I would recommend you do so there instead. One, you can have your desired behavior today, instead of maybe some years from now, and two, its probably not BMS’ job to replicate the programmability of the Cougar within their controller setup.