WIP: F-14 B/D
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…and on the day the Navy recommissions a single Turkey, Satan will be commuting to work on skates!
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Sadly, the only Pipe Dream for the F-14 we can realistically have, is to piece together one or two Turkeys to be Flyable for Airshows. Even then, I don’t think it’s possible with what’s left in the US.
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Well, who may know this… but IMHO that thought wouldn’t possible if there were no theoretically planes available. If they said that, they should had something concrete in their mind, I mean.
Just another thought as sudden: who may know if the same would happen about the Tornados retired also to make place for F-35 replacement in some case? If so, it would be more than funny.
With best regards,
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Thanks for the routine
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Any news about the project?
It’s the only bird still missing to have the “holy grail” of U.S. Fighter/Attack aircraft in BMS. F-16, F/A-18, F-15, AV-8, A-10 and F-14?
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+1
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I have to assume there’s some secret-squirreling for BMS 3.34 when it comes to the Turkey, here.
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Was thinking so, also with other mods like the Wasp Class
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Was thinking so, also with other mods like the Wasp Class
I wonder what Wasp class has to do in this topic !
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…see Jan 2nd post.
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…see Jan 2nd post.
Would you have a link to said post? I can’t find anything from January 2nd relating to this topic?
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You’re kidding, right? Look three posts above mine: timestamped January 2nd, 2019 at 15:54PM…
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You’re kidding, right? Look three posts above mine: timestamped January 2nd, 2019 at 15:54PM…
You may want to drop the attitude. 3 posts above yours, is the following post, dated January 3rd, 2019, 11:54 ……
I have to assume there’s some secret-squirreling for BMS 3.34 when it comes to the Turkey, here.
Also that post doesn’t tell me anything related to either the Wasp Class or F-14 Tomcat.
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BMS 3.34! Great to hear that! :woohoo:
I hope that not so much will change in terms of hardware and interfacing with a future release, cause I’m still working on my homepit. Most of it is running with the use of F4toPokeys and Pokeys cards. I’m really happy with the results now and hope it will still be running with a new release of BMS :pray2:.
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I wouldn’t get hopes up too high. Next BMS release could still be a long way away.
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I wouldn’t get hopes up too high. Next BMS release could still be a long way away.
Like what? 3-4 weeks more?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Just to be positive this is not the F-14B/D featured in the Somalia theatre is it? I don’t thinks so but just asking.
Also a general question about modding. How long does it normally take to make a full pit? Generally curious
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Anyone here flying the Tomcat with the electronic battlefield pit?
I’ve fixed the Phoenix to have a much more “realistic” loft and terminal profile, with net thrust based on the Heatblur’s computations (you might actually attain mach 4.5 at 80,000ft).
The missile is much deadlier at long range now, but still avoidable if you’re a decent pilot. PM me if you want it. Still trying to decide if I should make it an official thread…S!
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Small update of what’s to come:
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model has been submitted to Radium a while back and is in his dev cue, potential ETA H2 2019
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while I’m sorting out my artwork for the old model’s textures I’ve been converting them to 2048/4096
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panel lines, rivets and other texture details are done for the entire bird in 2048+ quality
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for the time being I’m working on the remaining hard surface modeling parts: finish gun/integration into front fuselage, refueling probe, engine nozzle geometry, nozzle and main landing gear geometry so they can rotate freely as intended
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anti collision lights all around were never really finished or modeled (on the wings)
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few details in the wings (some cleaning up, actuators, pivot point)
I’ll do all of this in Blender but have successfully imported the model into MAX and this can easily be done without losing any part of the model.
Since I started this I’ve learned a bit about 3D modeling and how to model with subdivision. Obviously this was not the case here and doing it all over is unfeasible. That said, the frantic need to save tris when modeling this without subdivision has actually lead to a fairly detailed model that is quite light on overall geometry.
Here are a few more renders so if anyone notices anything out of the norm or where things can be optimized please let me know as this thing is loaded in Blender on my WS at all times
And my object groups:
As for materials I assume that the model simply needs different materials assigned with correct names and have them defined in the editor, at least that’s how it is in the only other sim I’m working on (Assetto Corsa).
Share any feedback or suggestions here.
Anytime, Baby.
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