Aegean theater v2.x issues - Report here
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Well as “roccio” said, it may be a program issue.
If he inform us with which data/file the program “read” the specific F-16 block, then maybe I can help providing infos for proper functionality/settings for Aegean theater ;).
Nikos.Depends on what configuration he is using. If standalone client only or networked. Things change if using hook textures or default extraction.
I need some more info, but to know if the problem is yame just try to launch falcon wihtout yame (just for one session) and report if it still crashes. -
Hi folks,
2 small issues, one of them probably not related to the theater itself:
o KDC-10 tanker acting up: I managed to top up fine (F-16C 52), once my AI wingie connected and hung on the hose for a minute the tanker suddenly decides to change altitude / speed from 240 / 300 to 210 / 250 in mid-air out of the blue. It happened again on another flight today but this time with me being connected at the time, so it’s probably not an AI / AAR issue. KDC-10 bugged maybe?
o vehicles moving over / through water on the north coast of Crete near Rethymnon (see attached TGP in-pit screenshot for the exact coordinates).
All the best,
Uwe
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Hi folks,
2 small issues, one of them probably not related to the theater itself:
o KDC-10 tanker acting up: I managed to top up fine (F-16C 52), once my AI wingie connected and hung on the hose for a minute the tanker suddenly decides to change altitude / speed from 240 / 300 to 210 / 250 in mid-air out of the blue. It happened again on another flight today but this time with me being connected at the time, so it’s probably not an AI / AAR issue. KDC-10 bugged maybe?
o vehicles moving over / through water on the north coast of Crete near Rethymnon (see attached TGP in-pit screenshot for the exact coordinates).
All the best,
Uwe
O.k. Uwe,
I just checked all the data into DB for the KDC-10 tanker, as also its FM dat file. They are the same as in the default Korea theater.
That means that should be issue with the model itself or something at the AAR procedure code.
If you make some tests into Korea theater with the same jet for you (F-16C b52) I think that you will verify the same behavior. Let me know about it…
Nikos. -
Uwe, I’ve seen that , the thing with tanker in Balkans too, so yes there is possibility that it is not theater related … but just rare occurrence in BMS, … now that I recall , I don’t do AR too much there , no need…
Cheers
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Aristarchos, landing runway 08. My wingman he decided to get runway on the ground.
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Aristarchos, landing runway 08. My wingman he decided to get runway on the ground.
Hello my friend.
Well this is a known Falcon issue. AI jets some times try and land on airports even with a non proper slope!
This counts at Aristarchos of Samos airport.
Normally they would land on RWY 26, as we the humans.
Nikos. -
well I don’t think AI land or take off on slops.
If the thing ain’t declared then they don’t know about it.
as the pics show most probably he was on final but the altitude was funky and he touched down without exploding?
maybe an altitudes issue? -
Hello!
I’m having a wee problem during Match Play / Dogfights. For some reason my opponents - even on separate teams - act like friendlies, therefore not engaging me and calling Buddy Spike when I lock them up.
It seems to happen with any aircraft (I tested HAF x TuAF and non-HAF F-16s x Sukhois and MiGs).For reference, I’m running the v2.3 and have not tested Match Play before on v2.0.
Would be interesting if someone else could also test it out, because it might as well be a local problem here.
Thanks!
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If you replace this file in your aegean,campaign folder you should get shot at now
https://www.mediafire.com/file/pd3qs03va287n88/Instant.camThis update is one of many that is being done for 2.4
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Taking off from Santorini my AI wingman had a few problems… he went in circles entering the runway (I was stationary in left lane on brakes), then going back onto the grass, back to the EOR and back onto the runway again until I finally took off, then he proceeded to take off normally. Might be a general BMS AI problem though and completely unrelated to the theater.
All the best,
Uwe
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Uwe my friend, I just checked Santorini airport with the same F-16C block 52 and 2ship formation, like you.
At RWY 16 with DCA role, and at RWY 34 with SEAD Strike role.
Both times the AI wingman taken proper position for take off, and did a smooth one after myself.
Do you use any 3d party add-ons, even any that you may think it is innocent/irrelative?
What role you have used at the 2 F-16C block 52, as also any specific weather load?
Nikos. -
Hello Nikos,
the package is a Sweep mission, no add-ons used (except for the legs-only pilot model). I didn’t use any special weather settings.
All the best, Uwe
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Haha, then seemed that you are a little unlucky. Some things happened to you, but not to me. Theater seemed to respect/fear its developer :rofl:
Just joking of course, no meaning of teasing/offending here.If any other friend want, just create a T.E. mission with 2 F-16C block 52 from Santorini airport and note if AI wingman will take normal position for take off without circling around.
Thank you.
Nikos. -
I tried, just for fun
F-16C, block 52, two ship Sweep package, in single player mode: my AI wingman aligned properly on the runway and took off perfectly from the RWY 16 with a 5 second delay, just as standard procedure required by. No mods et al. installed.
(Hey, nice chance to test my new system’s hardware performance once again, BTW: CPU Intel [email protected], 32GB RAM@4000MHz)Hope this helps someone. With best regards to all and Nikos and Uwe, in particular.
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Thanks for report dear Gianni ;).
Nikos. -
Campaign Anatolian Hammer. No taxi/landing light (nose wheel lights)on the area in front of the f16 albeit switch is on and they seem to work, no matter the f16 type.
I thing that in daytime same thing happen…;) -
Problem resolved. Per vertex lighting was the cause. When per pixel lighting is enabled everything works fine and i can see the taxiway without night googles
It’s not theater specific. I tried it with all available theaters and same thing happens when per vertex lighting is enabled.
I think it’s all about nvidia settings…
…no it’s an old issue…it’s discussed elsewhere in this forum…and bms manual…I’ve never had such an issue because I 've never used per vertex lighting before… -
Very good theater a few minor issues. V2.3 no mods. Some of the Greek F-16s don’t show the TPG or HTS pods on the plane when it is loaded in arming. Some Turkish F-16s don’t show HTS pod.
There shouldn’t be Iowa class battleships in the first campaign as the last was retired in 1992.
Why have the US F-16C b50 and US F/A-18C been removed?
The mission planner clear target buttons are missing in recon.
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Very good theater a few minor issues. V2.3 no mods. Some of the Greek F-16s don’t show the TPG or HTS pods on the plane when it is loaded in arming. Some Turkish F-16s don’t show HTS pod.
There shouldn’t be Iowa class battleships in the first campaign as the last was retired in 1992.
Why have the US F-16C b50 and US F/A-18C been removed?
The mission planner clear target buttons are missing in recon.
Hello there and Thank you for your reports.
Now, we will take a look for TPG and HTS pods at HAF and TuAF F-16’s.
We can see about Iowa class battleships what we can do…
U.S. F-16C block 50 have removed as skins, the jet is still there with HAF and TuAF skins. You can simply replace them if you want with the U.S. ones from the default Korea theater over the HAF ones. TuAF ones needs JanHas LVN2 block 50 skins for replacement.
U.S. F/A-18C skin missing by mistake. It will be active again.
We will take a look at the mission planner clear target button at recon.
Nikos. -
Hello there and Thank you for your reports.
Now, we will take a look for TPG and HTS pods at HAF and TuAF F-16’s.
We can see about Iowa class battleships what we can do…
U.S. F-16C block 50 have removed as skins, the jet is still there with HAF and TuAF skins. You can simply replace them if you want with the U.S. ones from the default Korea theater over the HAF ones. TuAF ones needs JanHas LVN2 block 50 skins for replacement.
U.S. F/A-18C skin missing by mistake. It will be active again.
We will take a look at the mission planner clear target button at recon.
Nikos.The weapon loadouts are also different for the US F-16C b50 and US F/A-18C so it is not just the skins.
I can make a list of the missing TGP and HTS pods if that will help, it’s only a few would take 5 mins.