Eurofighter Typhoon
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regards to the licence thingy
Tail numbers. I think we can do it with 4 same skins except change tail numbers on each (well they are by the pit in ef2000)
Need to figure out the switches in lodeditor first… -
Hey!
Awesome work for the typhoon sire, but can you explain about the IRST? How does it work? I thought IRST isn’t modeled in bms? -
Hi Yuri,
the IRST is currently a sensor only used by AI controlled aircraft. So it’s not available to the players aircraft. While I considered to add an onboard TGP to mimic the IRST slaved acquisition and STTI modes I decided to not activate this function as it would be a little bit exaggerated.
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Ok tempted enough…. if you want it i will continue if not ill stop it Not that the model used in the theater is bad therefore has some dof errors as switches as well so i said why not? And kinda like the plane it self my aim is at least the same tricount with the current as said if you want it i continue making it (or BMS want it) if not ill stop as i allready having too much projects open
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Ok tempted enough…. if you want it i will continue if not ill stop it Not that the model used in the theater is bad therefore has some dof errors as switches as well so i said why not? And kinda like the plane it self my aim is at least the same tricount with the current as said if you want it i continue making it (or BMS want it) if not ill stop as i allready having too much projects open
https://i.ibb.co/R4RFJD6/EF2000.jpglove this bird, please go on…
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Yes please Manos, If it won’t break your back .
NTO Polar Vortex wants one. -
Haha dear Mano,
Let them coming…
And Thank you of course!
Nikos. -
Slowly getting there i think
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Update: Had some time today to work a bit on the model… RL job taking too much of me… but ok
Remember the picture below is a 3ds render and with symmetry on still a lot of work to do
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Added some more external stuff this one s again 3ds render but this time the symmetrical halves are merged to one for testing purposes (in general this is saved #2) and below is a test export in lod to see how it looks in Lodeditor
Quick question to the Scorpion82 author of the thread : If you dont want me to post images here of the progress i can make a new thread
Cheers
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Hello Manos,
no problem you can post here. Looks good the what you are doing, though I would prefer to see a pit.:-o Do you plan to create some additional features line arrestor hook and most importantly all external position lights?
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Hello Manos,
no problem you can post here. Looks good the what you are doing, though I would prefer to see a pit.:-o Do you plan to create some additional features line arrestor hook and most importantly all external position lights?
Of course i do… its all in plan!Full position lights/and landing lights as well slime lights and the arrestor hook of course,also full working afterburner, but for cockpit that i cannot help unfortunately i never made one and i dont think im able too, I mean i can model it probably but making it working i dont know anything about that!
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I want to model the Pirate pod as well is it enabled in afm/dat file?
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It’s activated in the ef2000.dat file, there is no afm right now. It’s actually the TGP, you can edit the HAS TGP entry and enter “3” which activates the internal TGP.
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It’s activated in the ef2000.dat file, there is no afm right now. It’s actually the TGP, you can edit the HAS TGP entry and enter “3” which activates the internal TGP.
Ok thanks!
Some progress… I hope i didnt over do it save #3
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Hi guys . I re-made the feathers of the afterburner better also added the first tub for the cockpit. Slowly making som progress. I cut also the wheel wells need to make the internals now. Im making slowly some details here and there… enjoy
And a quick question. Does the colors you use in the material make it in Lod model? I think they do but not really sure
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Yes, they do. Great work there
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@Nuno:
Yes, they do. Great work there
Thanks a lot for your kind words… trying my best! I wish RL could let me with more free time to work as i want to all the models i currently making or started so i could finish them up more quickly
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its great in the pit but to be honest external view looks like two giant burning orange crayons when in afterburner. still amazing.