Ff you could have one thing in the next update it would be…
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ROKAF FA-50 for present war scenario.
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In first step day/night diff would be a huge step forward. The weather is a much harder modeling issue.
Reaction time of SAMs even currently can be modified at least for radar SAMs as I know. OR it could be in the older F4 versions.Reaction time, I tried, for IR SAM. I couldn’t, so I modified the missiles FM to reflect that the best I could in my Lorik’s theater.
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Reaction time, I tried, for IR SAM. I couldn’t, so I modified the missiles FM to reflect that the best I could in my Lorik’s theater.
The FM…? How…?
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It may be an abusive wording of what I did. I modified the .dat files to enable guiding later, amongst other things.
The result is abnormal behaviour in the sky. The counterpart is, while you anyway don’t see the weird part because no smoke, you still have better chances to fly low and fast without being hit
Oh also, I increased minimum altitude for launch.
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It may be an abusive wording of what I did. I modified the .dat files to enable guiding later, amongst other things.
The result is abnormal behaviour in the sky. The counterpart is, while you anyway don’t see the weird part because no smoke, you still have better chances to fly low and fast without being hit
Oh also, I increased minimum altitude for launch.
This is a very bad abstraction.
If you wish to model the aim time such way I recommend to give very small and long (~ 8 sec) initial thrust which makes very slow the missile maybe you can keep below 50-80 kts then after about 8 seconds give the thrust what it deserves. As long in not two 0 value next to each other in the array as thrust value you get missile flame and the smoke either.
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This is a very bad abstraction.
If you wish to model the aim time such way I recommend to give very small and long (~ 8 sec) initial thrust which makes very slow the missile maybe you can keep below 50-80 kts then after about 8 seconds give the thrust what it deserves. As long in not two 0 value next to each other in the array as thrust value you get missile flame and the smoke either.
Which is pretty much what I tried to achieve.
EDIT: mmh not sure. What I did is prevent the missile from guiding in the first seconds, so it can’t lock on a close, closing fast target. This is supposed to simulate lack of time to prepare the missile launcher and the operator not firing at all finally.
If you have a better way to simulate that, I’m a taker. I can provide my own files in private message if that helps. This may be a very bad abstraction, but it’s the best I found.
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Which is pretty much what I tried to achieve.
EDIT: mmh not sure. What I did is prevent the missile from guiding in the first seconds, so it can’t lock on a close, closing fast target. This is supposed to simulate lack of time to prepare the missile launcher and the operator not firing at all finally.
If you have a better way to simulate that, I’m a taker. I can provide my own files in private message if that helps. This may be a very bad abstraction, but it’s the best I found.
If you disable the guidance the missile flies off course from the intercept trajectory. This is very bad. If you wish delay, make a delay with thrust but do not force off course the missile.
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If you disable the guidance the missile flies off course from the intercept trajectory. This is very bad. If you wish delay, make a delay with thrust but do not force off course the missile.
I tried that, I invite you to try as well. Results are horrible.
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So I would like in the next update an actual in game kneeboard. I know there is the Kneeboard mod with the pilot legs but it is not simple to implement and if your new to BMS its even more difficult to understand what needs to be done.
So there it is…my request
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One thing i’d like in the next update….I’d like it to be released
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LoL keep on
Mission impossible
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Is the Heatblur effect the same as in BMS? or from BMS?
seems like it, though it has a gap bug…
wonder the reason of it…:lol:
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Skinner’s request :
More skins for most of the F-16 models so we could easily use the “Change Skin” function (already implemented) like in previous versions.please
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add ROCAF and PAF F-16 skin
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In first step day/night diff would be a huge step forward.
+1
This could enforce a new tactical element, making flying at night more meaningful.In the late nineties I had the opportunity to test the SNS (stinger night sight), basically a thermal vision equipped sight for the MANPAD stinger.
Maybe better than nothing, but I dont think the standard operation procedures could be applied to it and I am not even sure if it ever entered large-scale service.
Resolution was verly low and field of view was very narrow. Target acquisition very difficult.And of course it was not available to the north koreans of 80/90s.
Thus, MANPADs in general should have no night-fight abilities. They are not even on duty at night.
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One thing that I would like to see is a higher density of buildings and trees
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One thing that i would like to add is to generate silence sectors for SAM sites (depending of their location / environment).
IRL SAM Site radar does not emmit on 360 degres on all azimuths and elevations -
One thing that i would like to add is to generate silence sectors for SAM sites (depending of their location / environment).
IRL SAM Site radar does not emmit on 360 degres on all azimuths and elevationsThis is what I called lobe modelling.
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One thing i’d like in the next update….I’d like it to be released
I already did that joke … so go back and think of another more funny joke…