Vietnam theater v1.0 - BMS
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And thanks for the BMS forums dev’s for giving us our own thread here. Thanks!
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Have fun attacking or getting attacked by Nove’s SAM sites!
Thanks Nove!
https://www.benchmarksims.org/forum/attachment.php?attachmentid=36983&d=1553451089This SAM site is awesome! A cluster will only take out part of it, because of the sand dunes and embankments. You have to be precise or carpet bomb it to destroy it. Great work Nove (and Ned) thanks a million
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Hi all,
I got a bug reported and rightly so (thanks!). On day two in Rolling Thunder the news updates start to loop. It is referring to a video we removed from the final version (movie 112). We use movie 113. So there’s that. I guess we’re still human and we mess up sometimes.
Turns out there is a typo in the TRI file. Oh dear.
We will fix it permanently in an update, but for now you can easily do this yourself.
1. Go to your folder: “\Falcon BMS 4.33 U1\Data\Add-On Vietnam\Campaign”
2. open the ‘save02.tri’ file.
With a text editor like Notepad or Notepad ++ (default installed on your OS)3. Go to line 17 which says: “#PLAY_MOVIE 112”
Then;
4a. change it to #PLAY_MOVIE 113
or
4b. delete the line
or
4c. put two forward slashes in front of it.
Example: //5. Save and exit.
Many happy flights!
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@Nuno:
Check the trigger file.
Most probably you have a trigger making a loop and executing #PLAY_MOVIE XXX.Just a thought, since I’m messing with campaigns in POH Theater and I’ve experienced something similar.
There you have it!
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Suggestion box - some of these things are probably more BMS than your campaign, but I thought I’d throw them out there.
First of all, the F105 is an iconic piece of Vietnam hardware and dropped more bombs for the USAF than any other plane in inventory through the war. It really needs a better external model - the gear doesn’t extend right and it looks pretty simple.
Cockpits for the A-1 and F105 would be cool too (actually for any of them tbh) but I know that’s a big ask, so no rush there.One thing that would be nifty is rocket pods that fire singly - using an entire pod of rockets is cool but how about having two sets of pods in inventory - one for single fire and one for the entire pod. This would be realistic as once it was set at ground it couldn’t be changed mid-air. It would greatly increase TOS for A-1s doing CAS, FAC for the fast air etc.
I love the SAM sites - they revetments etc provide a great challenge and a fantastic look for SA-2’s. Is it possible to have something similar for any AAA nests that would be set (say the ones that would have guarded bridges or other static sites?
Secondly, my contribution:
This weekend, if my own motivation allows, I’ll be organising a bombing table for those that want to use the static sight and mil tables.Because an A-1 with CCIP isn’t that realistic really
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Thanks for suggestions ghostdog!
f105 is fixed. same old model though.
rocket pods! can do. setting it like this, and watching AI use them in AG runs is awesome. AI makes mincemeat out of GU when they fire single rockets salvo 20 times or so.
UB-8 pod is only one currently set like this in VNam db . it can fire 1,4,or full
we could slightly adjust noves’ sam sites and put them around bridges and objectives too. AAA works good from these as well -
AAA site/objective is great - just use them in limited number.
the 128 vnam already has numerous obj. -
Thanks for suggestions ghostdog!
f105 is fixed. same old model though.
rocket pods! can do. setting it like this, and watching AI use them in AG runs is awesome. AI makes mincemeat out of GU when they fire single rockets salvo 20 times or so.
UB-8 pod is only one currently set like this in VNam db . it can fire 1,4,or full
we could slightly adjust noves’ sam sites and put them around bridges and objectives too. AAA works good from these as wellGreat news! How soon can we get the rocket pods and this model fixed?
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Is the number of parts a game breaking problem or more an issue for older PCs? Just asking as I am unfamiliar with campaign development.
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Hi Ghostdog,
basically if you put 2k+ objectives in there (greatly exaggerating here) things might be a bit tough for the sim. Especially in a large theater and MP environment. Keeping track of the number of objectives keeps it nice and lean. Having 200 moving battalions if going to take it’s toll on the sim. So it’s a basic question of server load and load balancing which is going to be a problem when putting in large numbers of units, objectives and so on. -
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nice vids.
it will take quite a while to convert Vnam mod for 4.34…scary workload.
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great vids,
As 4.34 has come out now, im holding off on my range table in case we end up with other changes over the course of updates to weapons physics. (i do not think there will be any, but better safe than sorry).
As soon as 4.34 vietnam comes out, ill resume my work. -
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Any news about 4.34 release???
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i’ve tried to convert it with KTO DB, no go.
since it’s a 128 theater, many files need upgrade to go with 4.34. -
Any new3d A-7E corsair II included in Vietnam Theater?
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If anybody was wondering if Vietnam and its attrition campaign is still alive. Pictures from 4.35 are worth a thousand words…