GBU With TGP Delivery 4.34
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Thanks Guys This will give some thing to change
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If you lasing time is only 15 sec. and bomb fall is longer than 15 sec. you will either need to adjust your laser time (I set mine to 90 sec.) or fire the laser manually with the first trigger detent.
Not really. The last 15s are usually more than enough.
Our GBU-12 is not well modeled but IRL, if you lase too early a GBU-12, it will lose excess energy, especially in low-level bombing runs, and it will usually fall short.
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Our GBU-12 is not well modeled but IRL,
well at least it’s far better than in 4.33
BEHAVE !
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Are you sure the bomb’s laser code is 1688?
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Is the “L” symbol flashing?
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I got it to work i bombed a reactor at a nuke site ever thing work perfect But I only got one hit, but I think I know where I went wrong I think I had the spread on the bombs set to far apart
But it did workYou guys are “the Men”
Thank you
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Early lasing is only a problem in certain situations. You can continuous lase from high altitude against static target and should never have a problem. It’s “flat” trajectories like releasing at 1,000’ from 550 knots that can be a big problem. There is a reason that Paveway III was called the LLLGB, LL for low-level since that was the area that Paveway II had unsatisfactory performance. Most of the time the PII can’t even see the laser from high and level release until ~15s before impact anyway because the bomb starts horizontal and doesn’t rotate to have its FOV sufficiently aligned with the laser spot until the latter half of the trajectory.
You can continuous lase and review ACMI or just watch Shift-7 weapon view and you’ll see what PII does and when (or if) it begins to guide.
Multi-LGB can have problems. Pairs can actually hit each other. Serial can occlude each other by passing in front of the laser spot and PII will not reacquire. You should be able to have quite a large amount of spacing between bombs and still have both guide. The “basket” of how the bomb can steer is quite large. If you perform a slight 10-20 degree dive for delivery the weapon sees the laser much sooner and greatly increases its maneuvering time. Lofted deliveries should only be done with careful calculation of when the bomb will be pointed at the target and a sufficient speed before attempting lase.
Plus I think there is a bug with multi LGB release where second bomb doesn’t guide. It deserves confirmation and or testing.
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… I just wonder how many “I am missing something” if one day we decide to implement laser traps … (no it is not a future feature … at lease not yet).
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… I just wonder how many “I am missing something” if one day we decide to implement laser traps … (no it is not a future feature … at lease not yet).
That’s a vague statement due to my lack of knowledge. Do you mind if I ask you to explain?
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Are you sure the bomb’s laser code is 1688?
This was my issue with the LGB TE - laser code needed to be 1511, not the default 1688
I didn’t check the code for the LGB in the loadout page, and fellow forum members pointed this out to me
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mmmm…testing lgb in 4.34 and having an issue: Laser doesen’t fire, I mean no flashing L. Laser Arm on, Laser code matched and CombatLaser checked. Phisically, Cougar print the code ( Alt - in my case ) repetitively. Any Ideas?
Never had probs in 4.33.
ThanksFixed, I’m old fart…
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mmmm…testing lgb in 4.34 and having an issue: Laser doesen’t fire, I mean no flashing L. Laser Arm on, Laser code matched and CombatLaser checked. Phisically, Cougar print the code ( Alt - in my case ) repetitively. Any Ideas?
Cloud cover obscuring target? If you see a T instead of the L (lower left corner) when you’re firing the laser (and it’s all set up correctly) that’s the usual cause.
-34 p142 Laser Ranging.
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Thanks Darkman for Your answer. Fixed as I said above. I’m silly cow…
Thanks again