JanHas Models & Skin Thread -Compatible with 4.36
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Would anyone be able to PM me a link so I can try them out? I didn’t get a chance to download them before they were taken down for an update.
Thanks
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Do you guys have issues with AI Looking like flying buidings?
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Found it, I am missing lods from ALQ-184 so when I zoom out buildings appear. Janhas is your weapons link is still active on your web page?
Thanks
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Do you guys have issues with AI Looking like flying buidings?
Wow nice one for christmas tree.
Sent from my SAMSUNG-SM-T818A using Tapatalk
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The F-16CM-52 model is online!
The ALW models still need to be checked…
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Only one thing the AN/ALE-50 looks too big
I can’t see the attachment. My guess is you are using the stock LAU-129 ALE-50 model. Install the model from the Pylons and fuel tanks package.
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The F-16CM-52 model is online!
The ALW models still need to be checked…
Sweet Jan….which one is next?
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Good morning JanHas, Thank you again^^
I have a problem with Block 40. I can’t move in Taxiway until RPM 100 with Blocck 40. No wheel brakes and no parking brakes.
Block 50 and 52 are fine, It just has happened that in block 40. -
Hi Janhas… Blk-40 & 52 look amazing, but im having a bit of an issue with the blk-40, after start up i release the parking brake, but she doesn’t want to roll after requesting to taxi….i literally have to go to after burner to get her to move even a little bit. blk-52 works just fine.
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JanHas, these models and textures are incredible, but I think in some cases, I did something wrong.
What would cause the following?
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Janhas’s Blk-40 Quick Fix…Use the f16bk50 & the f16bk50.afm From Janhas’s Blk-50 model,And rename them to f16bk40. She will now roll out!!!
Like i said…just a quick fix.
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But with wrong performance data
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Here you guys go….I used the stock FM for the Block 40 and made Jan Has model work with it by tweaking some digits. This one has Block 40 performance data.
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Like i said Razor, just a quick fix for anyone who wanted to fly it
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Are there more who have this issue? I don’t have this problem… I’ll need to look into this.
Update: I have tweaked the files from Cougar. I hope this will solve the problem.
https://www.janhas.net/Files/CM-40_FM-AFM_fix.zip -
I think I got it figured out with some help from Rybo….ensured all textures were in the default folder, and not the hi-res. I moved all my hi-res to the normal folder.
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Thank you Wangler!!! Finaly! I was putting skins to high res folder, but all the dds files go to koreaobj folder.
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Thank you Rybo!!!
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Thank you Janhas…Those files worked :bowd:
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I’m glad I could help. Jan described the process in his instructions, but let me expand on it for anyone that doesn’t quite understand how those files work.
The folder called “KoreaObj_HighRes” contains some texture files that are only loaded if you have “High Resolution Textures” enabled in the config. If you don’t have that option checked, then the textures from KoreaObj are used instead. If you have High Resolution Textures enabled but the sim doesn’t find that particular texture in KoreaObj_HighRes, it falls back to looking in KoreaObj.
So how is that relevant to the JanHas models? Say you pasted the JanHas textures files to KoreaObj but you have High Resolution Textures enabled…this will result in the texture files from KoreaObj_HighRes loading instead of the ones you pasted in KoreaObj, resulting in very strange, ugly results as many of you may have already seen. On the other side of that same coin, say you pasted the textures in KoreaObj_HighRes but then you don’t have High Resolution Textures enabled…you’ll get the same ugly result.
That’s why you always need to ensure you put textures in their correct location according to your settings. Unless you’re running on absolutely ancient hardware, the high resolution textures will have a negligible effect on performance. This is why Jan recommends in his document that you simply cut the contents from KoreaObj_HighRes and paste them in KoreaObj as it will drastically simplify the model installation process by only having to deal with files in a single folder.