Theater conversion from 4.33 to 4.34
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I’m looking for file that links to txt, and file that shows “exhaust angle 0”
I have it showing on blk52 f16 for some reason. Any advise?I didn’t quite understand the question
What seems to be the issue or what are you trying to change ?
Cheers
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Guys,
Is it possible for someone to give a little introductory explanation concerning the new “ATC” folder that we have now in 4.34?
I’d like to implement it for POH theater, but I’m still very green on the subject and would appreciate some insight on its functionality.
Cheers, thx in advance
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The technical manual has a chapter there. Just read it
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Thx mate!
And thank you, Red Dog!! Should have read the manuals first, after all much of the info that we need is already well documented through your efforts…
Lesson learned, now I’ll reply to myself: :rtfm: before asking questions!
Cheers
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Hi everyone!
One more stone in the road towards conversion.
Seems that 128 seg. theaters have issues when saving either .cam or .tac files, that with the 73 file version were no issue but now with 100 are. It seems that when the code recreates the Occupation Map, the file that is saved has their squadrons “hidden”. Therefore you can not commit to the Campaign or Tac file.
There is a solution Mystic has found for the Tacs: using the “Nuke” button to destroy the occupation map.
But not easy solution for the users. We can always set the map size to 0 in MC’s Campaing>Occupation Map tag. But we at POH haven’t found a solution to this issue.
While researching, we have been adviced to look into the .thr file… beause it could have influence in how the occMap is done. (We have no clue, as you can tell). Anyway. We have seen this at KTOs .thr file at the lower left corner:
So questions are:
Any idea or hint how to look more into fixing this issue?
Does this .THR file configuration have any function? Is it related with occMap?
Thanks if anyone can help.
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That is what we mean with “hidden” squadrons… There is no way to commit to the campaign.
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The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
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Thanks, any help is deeply appreciated.
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@Cloud:
The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
The occupation map is saved in the mission files…
gr Falcas
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Thanks, any help is deeply appreciated.
Did you guys convert the campaign files with MC??
C9
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Yes.
cellphone
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Yes.
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
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@Cloud:
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
Now you see how complicated it is to convert Falcon missions and still make everything work
You need to select a replacement for the CVL61. Pick anything you like but always pick something.Gr Falcas
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Now you see how complicated it is to convert Falcon missions and still make everything work
You need to select a replacement for the CVL61. Pick anything you like but always pick something.So are you saying whatever I pick, even if its not correct, that it will still be correct in the end? That if I pick Burke CLS FIIA(which is the default choice) that in the end when it converts it, it will be CVL61 Juan Carl?
C9
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@Cloud:
So are you saying whatever I pick, even if its not correct, that it will still be correct in the end? That if I pick Burke CLS FIIA(which is the default choice) that in the end when it converts it, it will be CVL61 Juan Carl?
C9
Nope, As the CVL61 is not in the DB you won’t be able to have it.
By choosing a different Unit, let say the Burke, this is what you will get in the mission.
You have to replace it by something, so pick the best option.After the mission has been converted, you can now still change as you like.
Want to remove the Burke, just do so.
Want to change it to something else… yep you can.If the CVL61 will be added later, you can always change the Burke to the CVL61 again.
But the conversion is needed as it will add all the new features to the file and set the file version to 100.
Gr Falcas
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Nope
Was pretty sure of that, just double checking, at any rate, I’ve found the issue.
The CV L61 JuanCarl is now named the L61JuanCarlos? Looks as though they’ve changed other names.
Thanks,
C9
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@Cloud:
Was pretty sure of that, just double checking, at any rate, I’ve found the issue.
The CV L61 JuanCarl is now named the L61JuanCarlos? Looks as though they’ve changed other names.
Thanks,
C9
If its a name change like you say, than its pretty easy.
I think you know, but for the sake of others reading…
Select the L61 in this case, MC will also show you the difference between the 2 taskforces.
If you are happy with your choice and want the L61 always replace the CVL61 make sure to select the “Always replace” checkbox.
Next time you convert a mission from the same theater, this will be done in the background and you won’t get the same question anymore.Gr Falcas
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Select the L61 in this case, MC will also show you the difference between the 2 taskforces.
Next time you convert a mission from the same theater, this will be done in the background and you won’t get the same question anymore.
Gr Falcas
Yes I was aware it shows the comparison.
And the auto convert is a nice feature for additional changes withing the same theater!!
Cheers,
C9
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Hi everyone!
One more stone in the road towards conversion.
Seems that 128 seg. theaters have issues when saving either .cam or .tac files, that with the 73 file version were no issue but now with 100 are. It seems that when the code recreates the Occupation Map, the file that is saved has their squadrons “hidden”. Therefore you can not commit to the Campaign or Tac file.
Alright, I checked over this to try to figure out why the campaign save files end up scrooged. I tried doing the conversion of the campaign file Save0 but there are too many name changes and things of the like to even get through it without having insight of the original build.
This isn’t a 128 segment theater issue, as the EMF theaters campaign save files work fine, and it’s not an occupation map issue either!!
@Cloud:
Did you guys convert the campaign files with MC??
C9
Yes.
I’m betting the conversion of the file with MC wasn’t done correctly. That’s the only thing I can think of with something as extreme as no airbases showing up when you load the save campaign file.
Sorry I couldn’t help any further!
C9
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First of all, thanks for taking the time to look into it.
I will try a redo of the camp file. Emf latest release (1.0.3) has no campaign files. And they did commented on pm having the same issue.
Anyways, I will redo this file.
cellphone