Theater conversion from 4.33 to 4.34
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The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
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Thanks, any help is deeply appreciated.
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@Cloud:
The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
The occupation map is saved in the mission files…
gr Falcas
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Thanks, any help is deeply appreciated.
Did you guys convert the campaign files with MC??
C9
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Yes.
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Yes.
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
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@Cloud:
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
Now you see how complicated it is to convert Falcon missions and still make everything work
You need to select a replacement for the CVL61. Pick anything you like but always pick something.Gr Falcas
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Now you see how complicated it is to convert Falcon missions and still make everything work
You need to select a replacement for the CVL61. Pick anything you like but always pick something.So are you saying whatever I pick, even if its not correct, that it will still be correct in the end? That if I pick Burke CLS FIIA(which is the default choice) that in the end when it converts it, it will be CVL61 Juan Carl?
C9
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@Cloud:
So are you saying whatever I pick, even if its not correct, that it will still be correct in the end? That if I pick Burke CLS FIIA(which is the default choice) that in the end when it converts it, it will be CVL61 Juan Carl?
C9
Nope, As the CVL61 is not in the DB you won’t be able to have it.
By choosing a different Unit, let say the Burke, this is what you will get in the mission.
You have to replace it by something, so pick the best option.After the mission has been converted, you can now still change as you like.
Want to remove the Burke, just do so.
Want to change it to something else… yep you can.If the CVL61 will be added later, you can always change the Burke to the CVL61 again.
But the conversion is needed as it will add all the new features to the file and set the file version to 100.
Gr Falcas
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Nope
Was pretty sure of that, just double checking, at any rate, I’ve found the issue.
The CV L61 JuanCarl is now named the L61JuanCarlos? Looks as though they’ve changed other names.
Thanks,
C9
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@Cloud:
Was pretty sure of that, just double checking, at any rate, I’ve found the issue.
The CV L61 JuanCarl is now named the L61JuanCarlos? Looks as though they’ve changed other names.
Thanks,
C9
If its a name change like you say, than its pretty easy.
I think you know, but for the sake of others reading…
Select the L61 in this case, MC will also show you the difference between the 2 taskforces.
If you are happy with your choice and want the L61 always replace the CVL61 make sure to select the “Always replace” checkbox.
Next time you convert a mission from the same theater, this will be done in the background and you won’t get the same question anymore.Gr Falcas
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Select the L61 in this case, MC will also show you the difference between the 2 taskforces.
Next time you convert a mission from the same theater, this will be done in the background and you won’t get the same question anymore.
Gr Falcas
Yes I was aware it shows the comparison.
And the auto convert is a nice feature for additional changes withing the same theater!!
Cheers,
C9
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Hi everyone!
One more stone in the road towards conversion.
Seems that 128 seg. theaters have issues when saving either .cam or .tac files, that with the 73 file version were no issue but now with 100 are. It seems that when the code recreates the Occupation Map, the file that is saved has their squadrons “hidden”. Therefore you can not commit to the Campaign or Tac file.
Alright, I checked over this to try to figure out why the campaign save files end up scrooged. I tried doing the conversion of the campaign file Save0 but there are too many name changes and things of the like to even get through it without having insight of the original build.
This isn’t a 128 segment theater issue, as the EMF theaters campaign save files work fine, and it’s not an occupation map issue either!!
@Cloud:
Did you guys convert the campaign files with MC??
C9
Yes.
I’m betting the conversion of the file with MC wasn’t done correctly. That’s the only thing I can think of with something as extreme as no airbases showing up when you load the save campaign file.
Sorry I couldn’t help any further!
C9
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First of all, thanks for taking the time to look into it.
I will try a redo of the camp file. Emf latest release (1.0.3) has no campaign files. And they did commented on pm having the same issue.
Anyways, I will redo this file.
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Falcas, Cloud9, thanks alot for your support and insight on this!
@Cloud9: I came up late, but already saw you’ve discovered de L61 in the DB
I’ve also tried many times doing the reconversion of the save0.cam, but the result is always the same so far, when it comes to load a saved file.
One thought occurred to my mind: some months ago, I’ve made modifications on the PAK areas, therefore the Iberia.pak in my 4.33 installation isn’t the original one.
Could this be a reason?
EDIT: there is no issue whatsoever with the saved .tac files, only with the .cam ones.
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Emf latest release (1.0.3) has no campaign files. And they did commented on pm having the same issue.
Yes I know they removed them. But I tested it this morning, I ran EMF, did a campaign save and it loaded fine and I was able to get back into the game!!
@Nuno:
One thought occurred to my mind: some months ago, I’ve made modifications on the PAK areas, therefore the Iberia.pak in my 4.33 installation isn’t the original one.
Could this be a reason?
EDIT: there is no issue whatsoever with the saved .tac files, only with the .cam ones.
Not sure about the Pakmap but in the old version, there are 28 Pak areas and in this new version there are 49 areas, in game??
I’m looking at it now.
C9
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Yes, because I was working on campaigns by the time 4.34 came out, and that was one of the changes I did for the campaigns.
Thx for looking into it, C9
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Also, you mentioned the .tac files are fine, were you just correcting Blackwolf as he said they didn’t load either?
C9
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@Cloud:
Also, you mentioned the .tac files are fine, were you just correcting Blackwolf as he said they didn’t load either?
C9
Yes, at least on my side they’re working fine, I’m perfectly able to create a TE, load it, enter 3D, exit 3D, save it, and then reenter and pick it up where I left off.
So I’m guessing there must be something directly related to the save0.cam file, occupation map…
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Yes, our tacs work fine. It was EMFs tacs that did had issues (prior to their update). That is why I mentioned tacs.
I had a pm exchange with Mystic talking about this. He told me he had found the issue, (he mention to have had problems both with tacs and cams) and that It had to do with the .thr file.
This, and my post was before the release last night of emf 1.0.3.
So I was talking about this issues on both tacs and cams for both theaters, considering the conversation i had with Mystic.
Once emf has been released, they dont have tac issues.
I have also looked into the kto.thr and emf.thr from all angles possible I could come up to since our .cams work fine once you set the size of the occupation map to 0 bits. And all I could find was this strange corner in kto.
Hope this clears the issue
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