Kuwait Theater tester version 1 now available
-
stunning works !
-
Very nicely coming along. Great work Spbgoro and team helpers…
-
- Added Kuwaiti FV-601 saladin to coalition battalions.
- Added HART battalion howitzer M-198.
- Enabled flags “airforce”, “marines”, “allweather” - to unit and squadron AV-8b (disabled by default).
Link to download: http://www.mediafire.com/file/r6yrq426r8f6mpw/Add-On_Kuwait434-5.zip/file
-
Love this theater. Only with latest version I got a CTD without crashlogs being created. It was after successful first sweep mission and returning to base. It happened after ESC from plane after parking on the airfield (closest F-16 base to the front, forgot the name).
Not sure if it could be airfield based problem. It was dark but I could swear the airbase had changed from the 4 version and even looked like taxiway was gone after landing.
Did 4 missions in the previous version (4) and did not encounter CTD’s
Not sure what has caused the CTD (BMS itself or the newer Kuwait 5 version or maybe just bad luck this time).
Somehow the latest BMS version gives problems when exiting after a mission, much more the the 4.33 version ever did. But maybe the U1 will correct this, hoping for it to come out soon.Cheers Obi1
-
A couple of times I saw this when leaving the mission on earth and in the air. When the screen fades away, the AI takes over the control of the aircraft, active radio talks begin. Once a successful log showed some error in the ATC.
This rarely happens, possibly on the condition of a larger number of other planes around.Now reached the 3rd day of the campaign. I observe in the 3rd “action camera” - active AI activity on the destruction of military equipment - both by airplanes and by helicopters while advancing to Kuwait, and so far not a single CTD. Maybe just lucky
-
Thanks a lot for this update, Goro.
I’m involved now to see what happens in campaign, in my first attempt I couldn’t go further than 1st day at 1300 almost… I will see what happens by reiterating the flights with the saves I made at precise hours.
I chose a AMI Tornado IDS squadron (of course).Update: I started again from that last save point I made, and all ran fine, until I decided to add a custom package flight, just for fun. When I exited from this mission after having accomplished it, bam! CTD. Let’s see if it still is that random 4.34 bug happening to campaigns, first of all.
With best compliments in any case.
-
If you start again from the autosave file, the progress and results of this mission are lost? Or the campaign has managed to continue, given the progress of this mission.
What error is indicated in the crashlog?
From myself I will add.
With intensive use of helicopters, rarely, but there may be an error associated with the AI helicopters. The error occurs in the 3D world.Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 00000000406CE16A Falcon BMS.exe, [b]HeliBrain[/b]::[b]GoToCurrentWaypoint[/b]()+58 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\hdigi\[b]h_waypoint.cpp[/b], line 49
-
Right, good questions these yours, Goro.
Here are my answers:
- about the first, no. All the results have been wiped, so the campaign started up from a dynamically generated new point;
- about the crashlog, here you go.
================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000400EF1C6 Falcon BMS.exe, ImageBuffer::Cleanup()+70 byte(s), e:\wip\bms\svn\source\rel-4.34\graphics\ddstuff\imagebuf.cpp, line 501+3 byte(s)
Exception handler called in UnhandledExceptionHandler.
Read from location 0000000080000010 caused an access violation.
Bytes at CS:RIP: FF 50 10 48 C7 43 10 00 00 00 00 48 83 C4 20 5BRegisters:
RAX=0x00007ff980000000 RBX=0x00000000efa5ba20 RCX=0x000000004b800978 RDX=0x00000000efa5ba20
RSI=0x0000000000000007 RDI=0x0000000000000188 RBP=0x0000000000000001 RSP=0x000000001cf8fb50
RIP=0x00000001400ef1c6 FLG=0x0a0d207300010206
R8=0x0000000000183840 R9=0x0000000000000001 R10=0x0000000000008000 R11=0x000000001cf8faa0
R12=0x0000000000000000 R13=0x00000001407f63a8 R14=0x0000000000000000 R15=0x00000001408e7900
CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B================================================================================
Object at RCX(000000004B80097
Data inaccessible================================================================================
Compiler Options:
_MSC_VER=1916 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601
NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 AMD64 _WIN64 Release*System Information:
‘C:\Falcon BMS 4.34\Bin\x64\Falcon BMS.exe’, run by Gianni.
Error occurred at 12:18:26 on 2019-06-16.
Version: Falcon BMS 4.34.0 (x64) 19631
Game is Campaign type Local
Theater terrain path: ‘C:\Falcon BMS 4.34\Data\Add-on Kuwait\Terrdata’
Operating System: Windows 10 (10.0.18362) Platform 2 .
Computer Name: STRIX-Z390-F Domain: WORKGROUP.
16 logical processor(s), type 8664.
CPU: Intel Core i9-9900K CPU @ 3.60GHz. GenuineIntel. Stepping: C Model: E Family: 6.
GPU 0: NVIDIA GeForce RTX 2080 Ti. Vendor: 4318. Device: 7687. SubSys: 503779504. Revision: 161.
15% memory in use:
32687 MB physical memory
27474 MB physical memory free
33487 MB paging file
19662 MB paging file free
134217728 MB user address space
134204308 MB user address space free================================================================================ My apologies, maybe this post was long too much.
With best regards.
-
- about the first, no. All the results have been wiped, so the campaign started up from a dynamically generated new point;
It turns out that the result of the mission and the progress of the campaign was saved. Not lost
The game does autosave before entering the 3D world and then when leaving it.If campaign progress was lost, when starting from autosave after CTD, you would be at the point where you entered 3D world for the last time. And again, there would be an opportunity to repeat your mission.
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000400EF1C6 Falcon BMS.exe, ImageBuffer::Cleanup()+70 byte(s), e:\wip\bms\svn\source\rel-4.34\graphics\ddstuff\imagebuf.cpp, line 501+3 byte(s)Thanks.
I have not seen this before. This is not connected with the ATC, not with the AI.
Some kind of error related to the graphic part.Perhaps the problem occurs when moving from 3D to 2D. Maybe it somehow depends on the settings of vertical synchronization, smoothing or triple buffering. Unfortunately I can not say for sure.
-
Thanks for your attention, Goro.
Anything it was, it happened once only… and good hint that about the graphic settings.
I don’t use the triple buffering option, but it’s a starting point anyway. And my 2080Ti can be an exigent b…
more than sometimes, you know.With best regards.
-
I see some SLUF love, but as far as I can tell, the USAF left their birds at home with the Guard. Only the USN deployed the A-7E in theater.
-
fly A-10, about to use AGM65 to attack a red GU. then screen freeze and ctd.
================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 0000000040302190 Falcon BMS.exe, DrawableClass::IsSPI , e:\wip\bms\svn\source\rel-4.34\sim\include\drawable.h, line 37 Exception handler called in UnhandledExceptionHandler. Read from location 000000000000000c caused an access violation. Bytes at CS:RIP: 8B 41 0C D1 E8 83 E0 01 C3 CC CC CC CC CC CC CC Registers: RAX=0x0000000000000003 RBX=0x00000000489a2200 RCX=0x0000000000000000 RDX=0x000000001c41f1e8 RSI=0x0000000000000001 RDI=0x000000002b0b04d0 RBP=0x000000001c41f4e0 RSP=0x000000001c41f3d8 RIP=0x0000000140302190 FLG=0x0000000100010202 R8=0x000000001c41eeb0 R9=0x00000000082eb5c8 R10=0x00000000000003ff R11=0x000000001c41f2c0 R12=0x000000002b03b1b0 R13=0x000000002aeff320 R14=0x000000002b0afdc0 R15=0x000000002b03a610 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0033:0000000040302190 Falcon BMS.exe, DrawableClass::IsSPI , e:\wip\bms\svn\source\rel-4.34\sim\include\drawable.h, line 37, Parameters(0x000000002B0B04D4 0x0000000047ACE645 0x00000000BF847A6A 0x000000003F3A7ADE) 0033:0000000040305329 Falcon BMS.exe, FireControlComputer::MaverickMode()+4313 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\fcc\mavfcc.cpp, line 1042+17 byte(s), Parameters(0x0000000048C24CB0 0x0000000049B66077 0x00000000C66A6000 0x00000000489A22D8) 0033:00000000402FB3B4 Falcon BMS.exe, FireControlComputer::Exec()+820 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\fcc\fccmain.cpp, line 548+82 byte(s), Parameters(0x000000001C41F6A0 0x000000002AF21670 0x00000000489A2200 0x0000000000000002) 0033:00000000401A9DAB Falcon BMS.exe, AircraftClass::DoLogic()+13851 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\aircraft\aircraft.cpp, line 3445+26 byte(s), Parameters(0x0000000090211A60 0x000000002B346270 0x000000001C41FD40 0x0000000000000000) 0033:000000004042024B Falcon BMS.exe, SimulationDriver::Cycle()+2891 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\simdrive\simdrive.cpp, line 765, Parameters(0x0000000000000000 0x0000000000000000 0x0000000009DE39E0 0x0000000000000004) 0033:00000000404637C2 Falcon BMS.exe, SimulationLoopControl::Loop()+2034 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\simloop\simloop.cpp, line 518, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000040462FD0) 0033:00000000400787CD Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), e:\wip\bms\svn\source\rel-4.34\falclib\ehandler.cpp, line 1583+5 byte(s), Parameters(0x0000000000000000 0x000000000FCF3770 0x0000000000000000 0x0000000000000000) 0033:000000004070305D Falcon BMS.exe, thread_start<unsigned int="" (__cdecl*)(void="" *="" __ptr64)="">()+93 byte(s), d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp, line 115+5 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000EF2A4034 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000F14D3691 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) Top of Stack: 0x000000001C41F3D8: 0000000140305329 000000002B0B04D4 0000000047ACE645 3FE3F371BF847A6A )S0@.......+....E..G....jz..q..? 0x000000001C41F3F8: 000000003F3A7ADE 000000002B0B04C4 000000002B0B04C8 0000000002FEDDF6 .z:?.......+.......+............ 0x000000001C41F418: 000000014030BB3A 0000000000000000 3F931885C141999A 3FA97B7440DE14AB :[email protected]....?...@t{.? 0x000000001C41F438: 0000000000000000 0000000043160001 0000000000000000 00000000103EC490 ...........C..............>..... 0x000000001C41F458: 000000002AF02110 49E594434985D1A0 00000000C4D7DB35 000000002B03B1B0 .!.*.......IC..I5..........+.... 0x000000001C41F478: 0000000000000000 00000000BF800000 0000000000000000 0000000000000000 ................................ 0x000000001C41F498: 0000000000000000 0000000080000000 0000000000000000 000000003A83126F ........................o..:.... 0x000000001C41F4B8: 0000000000000000 000000003B11A2B4 0000000000000000 000000003F000000 ...........;...............?.... 0x000000001C41F4D8: 0000000000000000 000000003DCCCCCD 0000000000000000 0000000043160000 ...........=...............C.... 0x000000001C41F4F8: 0000000000000000 0000000042332DDA 0000000000000000 000000003B11A2B4 .........-3B...............;.... 0x000000001C41F518: 00000000FFFFFFFF 00000000489A23E8 0000000000000000 0000000140000000 .........#.H...............@.... 0x000000001C41F538: 000000002B0AFDC0 0000000000000001 0000000000000000 000000007C7723D0 ...+.....................#w|.... 0x000000001C41F558: 00000001402FB3B4 0000000048C24CB0 0000000049B66077 00000000C66A6000 ../@.....L.H....w`.I.....`j..... 0x000000001C41F578: 00000000489A22D8 00000000FFFFFFFF 0000000000000001 0000000000000001 .".H............................ 0x000000001C41F598: 00000001401A9DAB 000000001C41F6A0 000000002AF21670 00000000489A2200 [email protected]..*.....".H.... 0x000000001C41F5B8: 0000000000000002 404CA5DC00000000 0000000000000000 0000000000000628 ..............L@........(....... 0x000000001C41F5D8: 00000001401E614A 00000000000002A0 0000000048418C50 0000000000000005 [email protected]............ 0x000000001C41F5F8: 0000000000000000 0000000000000007 00000000099A4954 403C92490000000B ................TI..........I.<@ 0x000000001C41F618: 0000000000000007 00000000099A494C 00000000099A4950 3F0861C13F58A5AC ........LI......PI........X?.a.? 0x000000001C41F638: 3F0861C13F0861C1 3F58A5AC3F0861C1 0000000000000000 0000000000000200 .a.?.a.?.a.?..X?................ 0x000000001C41F658: 418F87A543A1C79D 0000000042B51B56 000000000E4B72B0 0000000000000000 ...C...AV..B.....rK............. 0x000000001C41F678: 0000000100000000 00000000000002A0 FFFFFFFFFFFFFFFE BD89F61C40438072 ........................r.C@.... 0x000000001C41F698: 0000000000000000 3FC98B1A3907A100 0000000000000000 3D09EF6F00000000 ...........9...?............o..= 0x000000001C41F6B8: 00000001401F1240 3F76775800000000 3E8723373D6FEF67 3F7F8F77BD6765A0 @[email protected]?g.o=7#.>.eg.w..? 0x000000001C41F6D8: BE875EB9BC7DC00D 3F76E3E000000000 3D7DCE1DBF8FD48A 3F2156DD80000000 ..}..^........v?......}=.....V!? 0x000000001C41F6F8: 0000000000000000 3FE4FECFC0000000 0000000000000000 3FEFF7415D400000 ...............?..........@]A..? 0x000000001C41F718: 0000000000000000 3F878437A0000000 0000000000000000 3FB8F294E0000000 ............7..?...............? 0x000000001C41F738: 0000000000000000 3FEE97BBE7000000 0000000000000000 3E8960244021153A ...............?........:.!@<unsigned int="" (__cdecl*)(void="" *="" __ptr64)="".> 0x000000001C41F758: 0000000000000000 000000003DDB7534 0000000000000000 00000001408E7900 ........4u.=.............y.@.... 0x000000001C41F778: 00000001401F1240 000000001C41F820 0000000140576D30 000000001C41F820 @..@.... .A.....0mW@.... .A..... 0x000000001C41F798: 0000000140576974 0000000009DE3520 000000013E059F70 000000001C41F820 tiW@.... 5......p..>.... .A..... 0x000000001C41F7B8: 0000000140576A70 0000000009DE3520 0000000000000000 0000000000000000 pjW@.... 5...................... 0x000000001C41F7D8: 0000000000000000 000000000000270F 00000001405FEA25 0000000000000000 .........'......%._@............ 0x000000001C41F7F8: 000000000000015D 000000003F7039C3 0000000140124C9E 0000000000000000 ]........9p?.....L.@............ 0x000000001C41F818: 0000000140124C9E 0000000000000000 000000002B3764B0 0000000000000000 [email protected]+............ 0x000000001C41F838: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000001C41F858: 000000014045AF24 4140A5DB4C6DEB68 0000000000000000 000000000E4C70A8 [email protected][email protected]..... 0x000000001C41F878: 00000000489AD45C 0000000000000002 00000001483E8FD0 00000000489AD45C \..H..............>H....\..H.... 0x000000001C41F898: 0000000140146AD7 0000000048338780 000000000236B320 0000000048338780 [email protected].... .6.......3H.... 0x000000001C41F8B8: 0000000140146185 FFFFFFFFFFFFFFFE 0000000140124C9E 000000000000007C [email protected].@....|....... 0x000000001C41F8D8: 0000000000000000 0000000039B702D4 0000000000000000 0000000000000000 ...........9.................... 0x000000001C41F8F8: 0000000000000000 0000000000000000 0000000000000000 0000000049E4E4E9 ...........................I.... 0x000000001C41F918: 0000000000000000 0000000041200000 0000000000000000 3E10000000000000 .......... A...................> 0x000000001C41F938: 0000000000000000 00000000C2F170A2 0000000000000000 3FF0000000000000 .........p.....................? 0x000000001C41F958: 0000000140197F69 0000000000000000 0000000000000000 0000000000000000 i..@............................ 0x000000001C41F978: 0000000000000000 0000000000000000 0000000000000000 0000000009DE3520 ........................ 5...... 0x000000001C41F998: 00000001405762DA 0000000000000000 0000000000000000 0000000000000000 .bW@............................ 0x000000001C41F9B8: 0000000000000000 FFFFFFFFFFFFFFFE 0000000140329B59 4136F27260000000 ................Y.2@.......`r.6A 0x000000001C41F9D8: 0000000000000000 413C9C9D20000000 0000000000000000 0000000000000000 ........... ..<a................ 0x000000001c41f9f8:="" 0000000140574778="" 000000007c7805a0="" 0000000009de3e20="" 0000000000000000="" [email protected]|....="">.............. 0x000000001C41FA18: 0000000000000000 000000003DCCCCCD 0000000000000000 0000000000000000 ...........=.................... 0x000000001C41FA38: 0000000000000000 0000000000000000 0000000000000000 0000000042D08A10 ...........................B.... 0x000000001C41FA58: 000000014069C3C8 0000000042D08A10 0000000000000000 0000000000000000 [email protected].................... 0x000000001C41FA78: 000000007C7805A0 0000000043CFFE57 0000000000000000 0000000000000000 ..x|....W..C.................... 0x000000001C41FA98: 0000000000000000 0000000000001FBF 000000014071559A 0000000000000000 .................Uq@............ 0x000000001C41FAB8: 0000000000000000 0000000000000000 0000000000000000 3D255788E0000000 .............................W%= 0x000000001C41FAD8: 0000000000000000 3FF00000000000AB 0000000000000000 0000000000000000 ...............?................ 0x000000001C41FAF8: 0000000000000000 0000000000000000 0000000000000000 00000001408E7900 .........................y.@.... 0x000000001C41FB18: 00000001408D87F0 00000001407F63A8 0000000000000000 000000007C697D30 [email protected][email protected]}i|.... 0x000000001C41FB38: 000000007C697D2C 000000007C697D28 000000014069C664 0000000000000000 ,}i|....(}i|....d.i@............ 0x000000001C41FB58: 345110B400000000 0000000000000000 0000000000000000 0000000000000000 ......Q4........................ 0x000000001C41FB78: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000001C41FB98: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000001C41FBB8: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ ================================================================================ Object at RCX(0000000000000000) Data inaccessible ================================================================================ Compiler Options: _MSC_VER=1916 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601 NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 _AMD64_ _WIN64 Release* System Information: 'C:\Falcon BMS 4.34\Bin\x64\Falcon BMS.exe', run by User. Error occurred at 23:33:32 on 2019-06-18. Version: Falcon BMS 4.34.0 (x64) 19631 Game is Campaign type Local Theater terrain path: 'C:\Falcon BMS 4.34\Data\Add-on Kuwait\Terrdata' Operating System: Windows 10 (10.0.17134) Platform 2 . Computer Name: DESKTOP-9346RU5 Domain: WORKGROUP. 8 logical processor(s), type 8664. CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz. GenuineIntel. Stepping: A Model: E Family: 6. GPU 0: NVIDIA GeForce MX150\. Vendor: 4318\. Device: 7440\. SubSys: 454037571\. Revision: 161. 33% memory in use: 12175 MB physical memory 8086 MB physical memory free 14031 MB paging file 7660 MB paging file free 134217728 MB user address space 134210790 MB user address space free Module List: C:\Falcon BMS 4.34\Bin\x64\dbghelp.dll, loaded at 0x0000000071be0000 - 1558912 bytes - TimeDateStamp 0x 4b673670 - File date is 18:33:04 on 2010-03-03 Environment Variables: 2: <adsk_clm_wpad_proxy_check=false> 3: <allusersprofile=c:\programdata> 4: <appdata=c:\users\user\appdata\roaming> 5: <asl.log=destination=file> 6: <commonprogramfiles=c:\program files\common="" files=""> 7: <commonprogramfiles(x86)=c:\program files="" (x86)\common=""> 8: <commonprogramw6432=c:\program files\common="" files=""> 9: <computername=desktop-9346ru5> 10: <comspec=c:\windows\system32\cmd.exe> 11: <driverdata=c:\windows\system32\drivers\driverdata> 12: <fps_browser_app_profile_string=internet explorer=""> 13: <fps_browser_user_profile_string=default> 14: <homedrive=c:> 15: <homepath=\users\user> 16: <localappdata=c:\users\user\appdata\local> 17: <logonserver=\\desktop-9346ru5> 18: <number_of_processors=8> 19: <nvidiawhitelisted=0x01> 20: <onedrive=c:\users\user\onedrive> 21: <os=windows_nt> 22: <path=c:\program files="" (x86)\intel\icls="" client\;c:\program="" files\intel\icls="" client\;c:\windows\system32;c:\windows;c:\windows\system32\wbem;c:\windows\system32\windowspowershell\v1.0\;c:\program="" (x86)\nvidia="" corporation\physx\common;c:\program="" (x86)\intel\intel(r)="" management="" engine="" components\dal;c:\program="" files\intel\intel(r)="" components\ipt;c:\program="" components\ipt;%systemroot%\system32;%systemroot%;%systemroot%\system32\wbem;%systemroot%\system32\windowspowershell\v1.0\;%systemroot%\system32\openssh\;c:\users\user\appdata\local\microsoft\windowsapps;=""> 23: <pathext=.com;.exe;.bat;.cmd;.vbs;.vbe;.js;.jse;.wsf;.wsh;.msc> 24: <processor_architecture=amd64> 25: <processor_identifier=intel64 6="" 142="" family="" model="" stepping="" 10,="" genuineintel=""> 26: <processor_level=6> 27: <processor_revision=8e0a> 28: <programdata=c:\programdata> 29: <programfiles=c:\program files=""> 30: <programfiles(x86)=c:\program files="" (x86)=""> 31: <programw6432=c:\program files=""> 32: <psmodulepath=c:\program files\windowspowershell\modules;c:\windows\system32\windowspowershell\v1.0\modules=""> 33: <public=c:\users\public> 34: <sessionname=console> 35: <systemdrive=c:> 36: <systemroot=c:\windows> 37: <temp=c:\users\user\appdata\local\temp> 38: <tmp=c:\users\user\appdata\local\temp> 39: <userdomain=desktop-9346ru5> 40: <userdomain_roamingprofile=desktop-9346ru5> 41: <username=user> 42: <userprofile=c:\users\user> 43: <windir=c:\windows> 44: <__COMPAT_LAYER=HighDpiAware> ===============================================================================</windir=c:\windows></userprofile=c:\users\user></username=user></userdomain_roamingprofile=desktop-9346ru5></userdomain=desktop-9346ru5></tmp=c:\users\user\appdata\local\temp></temp=c:\users\user\appdata\local\temp></systemroot=c:\windows></systemdrive=c:></sessionname=console></public=c:\users\public></psmodulepath=c:\program></programw6432=c:\program></programfiles(x86)=c:\program></programfiles=c:\program></programdata=c:\programdata></processor_revision=8e0a></processor_level=6></processor_identifier=intel64></processor_architecture=amd64></pathext=.com;.exe;.bat;.cmd;.vbs;.vbe;.js;.jse;.wsf;.wsh;.msc></path=c:\program></os=windows_nt></onedrive=c:\users\user\onedrive></nvidiawhitelisted=0x01></number_of_processors=8></logonserver=\\desktop-9346ru5></localappdata=c:\users\user\appdata\local></homepath=\users\user></homedrive=c:></fps_browser_user_profile_string=default></fps_browser_app_profile_string=internet></driverdata=c:\windows\system32\drivers\driverdata></comspec=c:\windows\system32\cmd.exe></computername=desktop-9346ru5></commonprogramw6432=c:\program></commonprogramfiles(x86)=c:\program></commonprogramfiles=c:\program></asl.log=destination=file></appdata=c:\users\user\appdata\roaming></allusersprofile=c:\programdata></adsk_clm_wpad_proxy_check=false></a................></unsigned>
-
fly A-10, about to use AGM65 to attack a red GU. then screen freeze and ctd.
It looks like an error when drawing the display of a maverick.
Was it when you turned on the display of the Maverick, or was some target model drawn in the mav.lock ?- Does this happen all the time?
- How does A-10 work in other theaters?
Just for yourself.
What happens when you are in the A-10 cab when you press the F1 key?For example. I get an input error.
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 000000004042D600 Falcon BMS.exe, [b]SimRadarRangeStepDown[/b]()+112 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\[b]siminput[/b]\commands.cpp, line 440
-
It looks like an error when drawing the display of a maverick.
Was it when you turned on the display of the Maverick, or was some target model drawn in the mav.lock ?- Does this happen all the time?
- How does A-10 work in other theaters?
i fly the same mission for three times.
first time - i uncage mav and bsgt target > screen freeze and CTD.
second time - uncage mav, switch to viz mode, while aiming tgt > CTD.
third time - wierd, no ctd, fire all mav and bomb GUs.i’ve not tested a10 in other theater. kuwait theater is a better theater for a10 gun strafing, simple terrain tile background helps spotting tanks… i’ve difficulity finding them in green terrains.
Just for yourself.
What happens when you are in the A-10 cab when you press the F1 key?For example. I get an input error.
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 000000004042D600 Falcon BMS.exe, [b]SimRadarRangeStepDown[/b]()+112 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\[b]siminput[/b]\commands.cpp, line 440
i set up a TE in kuwait.
first time - i press F1 /or F2, in few seconds i got CTD and the same log.
second time - no CTD, i press F1/F2, no CTD at all.BTW fly buc, jag, A6, A7, AV8, F14 and F15 in kuwait cam, no CTD.
-
-Added the airforce interaction flags “army” “all-weather” and the “main role” tab for the squadron and OV-10d Bronco unit. Also for C-130, AB-8b and some others. The database is based on the original KTO. It seems to require a revision for these settings.
-
Made some settings in the mission file.
In the category AMIS_HighThreat added STSTRIKE (Stealth Strike), AMIS_RECONPATROL (this revived the activity of reconnaissance helicopters), AMIS_ONCALLCAS (+AMIS_flyalways)Removed from the same category
- AMIS_OCASTRIKE and AMIS_STRIKE
falcon4.aii reduced:
MaxFlymissionThreat = 65
MaxFlymissionHighThreat = 90All this will reduce the generation of some suicidal missions. I’m testing the 5th day, the result is pretty good.
- Updated Mirage-3/5 and Mirage F-1 models from CCC1tw
- The M-48 tank was replaced with AMX-30 - the main battle tank in the Gulf countries at that time (Qatar, Saudi arabia). models from CCC1tw.
- Added CH-53 transport helicopter - models from CCC1tw
- Airbase 11_29 - model has been replaced (taxiing and runway).
- Changed the order within the divisions and brigades. The division includes up to 6 brigades. A brigade of up to 4 battalions. The concentration of brigades and battalions in Kuwait has been reduced.
-
Good morning, Goro.
So, conclusively, can I assume since now that Iraqi’s armed forces are more reactive in campaign than they were in RL for a lot of reasons we can’t care of here?
Not that it can worry me, BTW.With best regards.
-
Initially, in the campaign file, the initial initiative was set at 5 to 95. Apparently on this, one of the parties behaved rather sluggishly.
Conducting experiments, I changed the initial initiative 40 to 60. And reduce the initial number of ground forces in Kuwait.
According to falcon4.aii - 20 is the lower limit for the “Min Secure Initiative”.To increase the initiative you need:
Destroy enemy airfields - reducing the value of AirPower - while achieving superiority in the air, the AI begins to initiate the onset of ground forces. Generates BAI missions and more.
The same will happen if you actively destroy military equipment, reducing the value of “ground power”.The campaign ends after the liberation of Kuwait and the capture of the Basrah area.
- The old model F-5e for RSAF has been replaced by the F-5e model from the CCC1tw pack. With texture correction.
- In the database. One of the two battalions of the SAM HAWK - changed to the state of statics. Used for the defense of airfields.Otherwise, even with “set by HQ” disabled, they love to leave the designated point and leave for their business.
In the folder “music” - added tracks (ui1-6) from old flight simulators, can be used for UI.
Link: http://www.mediafire.com/file/ij4ntlb6wzzorni/Add-On_Kuwait434-6.zip/file
-
Thanks for this update, Goro.
So, let’s have a look to this too.
With best regards.
-
Campaign test(4.34-5 version, not -6) : Blue side wins on Day 11 0:00, after capturing Al Majarr Al Kabir.
i use [add package] to maximized A-G attack, wipe out all Red GUs/AD units before Day 9 0300.
on J-Star map, no Red GU dots left. then i periodically disable all Red AFBs and hit red Army bases to clear the sky. BUT Blue GUs did not move aggressively…tho major offensive targets at Baghdad for a long while…then i start to control GU movment, order some to capture all obj in Kuwait, some toward Al Barsa, and few aim at Baghdad. Tho no air/ground resistance, GUs move pretty slow… it takes a while to capture all obj in Barsa and Baghdad - but the campaign clock keeps ticking. the war finally ends when a GU capture Al majarr al Kabir…sounds like an insignificant obj at NW Barsa?
in short, trigger file may need further tweak, to push all Blue GUs advancing north along all frontline.
the ground op target keeps aiming at Baghdad- may aim at Kuwait first then Barsa, then Baghdad.Apart from A-10 CTD bug, i fly several ac in 3d, no CTD. great job modding…and looking forward to more aggressive GU maneuvor. Actually lots Red GUs did move toward Kuwait in the beginning and neutralized by Blue air power…it’s Blue GUs lack of drive to fight back in later stage.
PS- missing B-1 and B-52, and H-6 in cam.