Kuwait Theater tester version 1 now available
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just flew some missions on Tornado, F4G, F16A and F14 …wow the war machine is rolling…the sky is very busy!
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Congratulations !
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What is the filename of the movie it is trying to start? In case of when I want it to start a custom made movie at campaign selection?
Cheers Obi1
I don’t know for sure, but judging by the trigger file, this video file is most likely named “#PLAY_MOVIE 100”
Personally, I have, for a very long time - the Play Video box is unchecked.
just flew some missions on Tornado, F4G, F16A and F14 …wow the war machine is rolling…the sky is very busy!
Your new EE9/11 models, with rotating wheels - look just great!
Version with a simple Iraqi skin.
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Looking incredible!!!
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Would it be too much to ask to get a version of this theater with the Janhas Blk25s and 40s already installed? :bowd:
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Great to see someone with real artistic talent pick this up and run with it as it deserves - kudos again SpbGoro (check PM please)
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Great to see someone with real artistic talent pick this up and run with it as it deserves - kudos again SpbGoro (check PM please)
yes… hope we still keep those missing mods!
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Semi O/T:
I just want to say that there needs to be some SLUF in here:
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SU-25 added a second skin in the desert style.
Model updated from CCC1tv.Air Base 26-08. Lod from Nove.
Air Base 30-12. Lod “EG-As Salihiyah” from the old CCC1tv archive.
Ali-Salem Airbase is similar to Osan.
MIG-25 can carry bombs (2xFAB500) and carry out high-altitude bombardment.
Added Mirage-3 (5) United Arab Emirates. UAE - Participated in a coalition.
Some standard objects are replaced by models from Nove.
For power plant feature - “has smoke stack” flag is on, and it works.
- On some tiles, the transitions between sands are changed to smoother and less angular.
- Added V-150s BTR (replacing CT BTR-70) the Kuwaiti Trophy, and the BTR-OT-64 (replacing CT BTR-80) were added to Iraq’s armaments.
- For the corresponding aircraft, the sounds of guns GS-301 and NR-23 were added.
- Roland ADS replaced by Roland AMX, restored the symbol “R” to RWR.
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stunning works !
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Very nicely coming along. Great work Spbgoro and team helpers…
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- Added Kuwaiti FV-601 saladin to coalition battalions.
- Added HART battalion howitzer M-198.
- Enabled flags “airforce”, “marines”, “allweather” - to unit and squadron AV-8b (disabled by default).
Link to download: http://www.mediafire.com/file/r6yrq426r8f6mpw/Add-On_Kuwait434-5.zip/file
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Love this theater. Only with latest version I got a CTD without crashlogs being created. It was after successful first sweep mission and returning to base. It happened after ESC from plane after parking on the airfield (closest F-16 base to the front, forgot the name).
Not sure if it could be airfield based problem. It was dark but I could swear the airbase had changed from the 4 version and even looked like taxiway was gone after landing.
Did 4 missions in the previous version (4) and did not encounter CTD’s
Not sure what has caused the CTD (BMS itself or the newer Kuwait 5 version or maybe just bad luck this time).
Somehow the latest BMS version gives problems when exiting after a mission, much more the the 4.33 version ever did. But maybe the U1 will correct this, hoping for it to come out soon.Cheers Obi1
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A couple of times I saw this when leaving the mission on earth and in the air. When the screen fades away, the AI takes over the control of the aircraft, active radio talks begin. Once a successful log showed some error in the ATC.
This rarely happens, possibly on the condition of a larger number of other planes around.Now reached the 3rd day of the campaign. I observe in the 3rd “action camera” - active AI activity on the destruction of military equipment - both by airplanes and by helicopters while advancing to Kuwait, and so far not a single CTD. Maybe just lucky
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Thanks a lot for this update, Goro.
I’m involved now to see what happens in campaign, in my first attempt I couldn’t go further than 1st day at 1300 almost… I will see what happens by reiterating the flights with the saves I made at precise hours.
I chose a AMI Tornado IDS squadron (of course).Update: I started again from that last save point I made, and all ran fine, until I decided to add a custom package flight, just for fun. When I exited from this mission after having accomplished it, bam! CTD. Let’s see if it still is that random 4.34 bug happening to campaigns, first of all.
With best compliments in any case.
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If you start again from the autosave file, the progress and results of this mission are lost? Or the campaign has managed to continue, given the progress of this mission.
What error is indicated in the crashlog?
From myself I will add.
With intensive use of helicopters, rarely, but there may be an error associated with the AI helicopters. The error occurs in the 3D world.Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 00000000406CE16A Falcon BMS.exe, [b]HeliBrain[/b]::[b]GoToCurrentWaypoint[/b]()+58 byte(s), e:\wip\bms\svn\source\rel-4.34\sim\hdigi\[b]h_waypoint.cpp[/b], line 49
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Right, good questions these yours, Goro.
Here are my answers:
- about the first, no. All the results have been wiped, so the campaign started up from a dynamically generated new point;
- about the crashlog, here you go.
================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000400EF1C6 Falcon BMS.exe, ImageBuffer::Cleanup()+70 byte(s), e:\wip\bms\svn\source\rel-4.34\graphics\ddstuff\imagebuf.cpp, line 501+3 byte(s)
Exception handler called in UnhandledExceptionHandler.
Read from location 0000000080000010 caused an access violation.
Bytes at CS:RIP: FF 50 10 48 C7 43 10 00 00 00 00 48 83 C4 20 5BRegisters:
RAX=0x00007ff980000000 RBX=0x00000000efa5ba20 RCX=0x000000004b800978 RDX=0x00000000efa5ba20
RSI=0x0000000000000007 RDI=0x0000000000000188 RBP=0x0000000000000001 RSP=0x000000001cf8fb50
RIP=0x00000001400ef1c6 FLG=0x0a0d207300010206
R8=0x0000000000183840 R9=0x0000000000000001 R10=0x0000000000008000 R11=0x000000001cf8faa0
R12=0x0000000000000000 R13=0x00000001407f63a8 R14=0x0000000000000000 R15=0x00000001408e7900
CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B================================================================================
Object at RCX(000000004B80097
Data inaccessible================================================================================
Compiler Options:
_MSC_VER=1916 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601
NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 AMD64 _WIN64 Release*System Information:
‘C:\Falcon BMS 4.34\Bin\x64\Falcon BMS.exe’, run by Gianni.
Error occurred at 12:18:26 on 2019-06-16.
Version: Falcon BMS 4.34.0 (x64) 19631
Game is Campaign type Local
Theater terrain path: ‘C:\Falcon BMS 4.34\Data\Add-on Kuwait\Terrdata’
Operating System: Windows 10 (10.0.18362) Platform 2 .
Computer Name: STRIX-Z390-F Domain: WORKGROUP.
16 logical processor(s), type 8664.
CPU: Intel Core i9-9900K CPU @ 3.60GHz. GenuineIntel. Stepping: C Model: E Family: 6.
GPU 0: NVIDIA GeForce RTX 2080 Ti. Vendor: 4318. Device: 7687. SubSys: 503779504. Revision: 161.
15% memory in use:
32687 MB physical memory
27474 MB physical memory free
33487 MB paging file
19662 MB paging file free
134217728 MB user address space
134204308 MB user address space free================================================================================ My apologies, maybe this post was long too much.
With best regards.
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- about the first, no. All the results have been wiped, so the campaign started up from a dynamically generated new point;
It turns out that the result of the mission and the progress of the campaign was saved. Not lost
The game does autosave before entering the 3D world and then when leaving it.If campaign progress was lost, when starting from autosave after CTD, you would be at the point where you entered 3D world for the last time. And again, there would be an opportunity to repeat your mission.
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000400EF1C6 Falcon BMS.exe, ImageBuffer::Cleanup()+70 byte(s), e:\wip\bms\svn\source\rel-4.34\graphics\ddstuff\imagebuf.cpp, line 501+3 byte(s)Thanks.
I have not seen this before. This is not connected with the ATC, not with the AI.
Some kind of error related to the graphic part.Perhaps the problem occurs when moving from 3D to 2D. Maybe it somehow depends on the settings of vertical synchronization, smoothing or triple buffering. Unfortunately I can not say for sure.
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Thanks for your attention, Goro.
Anything it was, it happened once only… and good hint that about the graphic settings.
I don’t use the triple buffering option, but it’s a starting point anyway. And my 2080Ti can be an exigent b…
more than sometimes, you know.With best regards.
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I see some SLUF love, but as far as I can tell, the USAF left their birds at home with the Guard. Only the USN deployed the A-7E in theater.