Multiplayer zoom feature request
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After reading all comments again, consulting with others and thinking about it further here are my final thoughts:
1. I request to have a dogfight option for outer zoom disabling.
2. As it is some players use zoom as the base for ACM “special” tactics and when flying with a person one doesn’t know it can ensure that it won’t be used.
3. Zoom has become a tool used quite often in flight sims to the extent many persons shall not fly without it on regular flights.
Most use it as a tool and not as an exploitation method and therefore it is up to the devs if they wish to include the zoom disabling option in TEs and campaigns.
4. As for those who use lower resolution and/ or video card tweaking for improved long distance visualization instead of having realistic graphics for DF…I shall be quite rude and ask them why don’t they fly Sony Playstation or Xbox…Till this issue is fixed I, personally, shall refrain from flying against people I don’t know or participate in DF challenges.
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The most realistic 20/20 eye vision and 1:1 size fov setup for BMS:
- Purchase 4K monitor and set FOV to 64
(3840 px / 60 minOfDegreeVisualAcuity = 64 horizontalFov) - Disable Smart Scaling
(Serfoss research was done by 1600*1200 projector and 4K has twice horizontal pixels, therefore without 2.0x magnification for distant aircraft it is already as precise as enabling Smart Scaling) - Distance to Screen = Monitor Width * 0.8
(Results in 64 monitorHorizontalFov)
For who plays in FHD:
- Set FOV to 64
(1920 px / 64 horizontalFov = 30 minOfDegreeVisualAcuity) - Enable Smart Scaling
(Now distant plane will be magnified 2.0x larger and you will have an as precise image as 60 minOfDegreeVisualAcuity, Serfoss research was also done by 1600*1200 projector wihich pixel size is almost same to that of FHD resolution) - Distance to Screen = Monitor Width * 1.75
(Results in 32 monitorHorizontalFov, but distant plane magnified by Smart Scaling is now 1:1 size)
For who want wider horizontalFov
- Purchase 5K monitor and set FOV to 85
(5120 px / 60 minOfDegreeVisualAcuity = 85 horizontalFov) - Disable Smart Scaling.
- Distance to Screen = Monitor Width * 0.55
(Results in 85 monitorHorizontalFov)
EDIT:
For 2560*1440 it should be 2560 / 60 = 42 hFOV, disabling Smart Scaling and monitor distance = width * 1.3 (42FOV). Or 2560 / 30 = 85 hFOV, enabling Smart Scaling and monitor distance = width * 0.55(85 hFOV).
- Purchase 4K monitor and set FOV to 64
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For sure Rosenkranz in’ vipers in the storm’ uses binoculars for mud missions, but I can’t see some pilot in a 9g BFM setup peering through his binoculars to gain tally or something like that. I’m sure there’s some way to disable/moderate players unrealistic use of the zoom function in Falcon. After all, those of us who fly regular BFM/ACM setups are aware of how zoom affects realism in Falcon. But there’s bigger fish to fry falcon friends: We need to get our 4.34 falcon community up and running with large scale events, whether that’s through Badboys TVT, co op missions or Falcon online. Lets think macro before micro.
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One possible way to achieve it could be to allow the zoom only from +5° to -90° relative ot a/c axis. So one could use the zoom to simulate binoculars for an air to ground task (target visual identification/recon …) but not being able to use it in air to air engagement. And/or make it as specific MP option enforced by host.
Another way (much more elegant IMO) would be to simulate the weight of binoculars (including NVGs) and makes the head proportionally bending downward (dynamic head positioning) and being unstable with G loads increasing accosiated to the impossibility (beyond a given G load) to raise the head without going back to a lower G load close to 2Gs => no more dog-fight with zoom of NVGs.
But I wouldn’t hold my breath on any of them.
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I would consider a server or "multi"player option that restricted zoom to the use of the “Look” function only.
I currently don’t know if that callback is a “variable” or fixed in the code. Is it tamper proof ?
Would this make those concerned happy.
My FOV is set to 50 which makes main-screen MFDs closer to the size of my MFD bezels mounted on my pit secondary monitor.
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Now this is not really handy in a turning fight but considering that Eagle pilots have used scopes to enable them to visually acquire and ID targets, I don’t think that Zoom is all that bad.
Then again, I do not play PvP dogfights so I don’t really have an issue either way.
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You could just as simply get the same effect by having a high resolution display and a standard FoV. If the FoV is limited, getting a higher res screen gives you that zoom anyway…
The person asking doesn’t understand how displays work.
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You could just as simply get the same effect by having a high resolution display and a standard FoV. If the FoV is limited, getting a higher res screen gives you that zoom anyway…
The person asking doesn’t understand how displays work.
Just because you have a High def screen doesn’t make things easier to see from a distance. Does not change FOV/Zoom or perceived object size. It means that an “object” that occupies the same personal FOV (not screen FOV) has greater detail. Single pixel gets smaller but more are used.
IF the screen gets larger and occupies more viewing space for a person and retains a lower def (1920x1200), same FOV then view range is increased.
There too many variables, distance to screen, size of screen, dot pitch, level and type of AA, condition of a persons eyes.
For me FOV @ 60 on a 32" 2560x1440 screen, a parked SU-27, viewed from 10,000m or 30,000ft (5.4nm) is >=5 pixels long & has a wing span of <=4 pixels, which is 1.39x1.12mm (rounding).
Still FOV @ 60 on a 32" 1920x1080 screen, a parked SU-27, viewed from 10,000m or 30,000ft (5.4nm) is 4 pixels long & has a wing span of <= 3 pixels, which 1.47mm by 1.11mm (rounding)
And even this is influenced by rendering techniques but still shows that greater pixel density does not change FOV or viewed size. Unless you change the “size” of the screen.
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Hmmm higher res might have a Positive effect on spotting objects early - clearer.
More pixel available and conjunction with smart scalling code.
Not sure but if the res is higher enlarges a bit more.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Disable zoom DF? i get your point and sure you flown with good pilots.
But for me DF is flying the numbers on energie level. After a while you know where the agressor is. You dont even have to look (zoom)
So i think its a lot of work just to give you a excuse that your lost in a DF
And for me having a high res 5940x1200 surround setup with 120FOV its still not as in rl.and for your info
6:04 -
Disable zoom DF? i get your point and sure you flown with good pilots.
But for me DF is flying the numbers on energie level. After a while you know where the agressor is. You dont even have to look (zoom)
So i think its a lot of work just to give you a excuse that your lost in a DF
And for me having a high res 5940x1200 surround setup with 120FOV its still not as in rl.and for your info
6:04Lol
Them I usually fly with (or against…depends on you point of view ) usually hear me cursing them in Italian.
For some reason Italian curses sound beautiful…especially in a DF
As for excuses…they never hear them from me.
I don’t mind getting kicked hard by skilled players.
I have no interest though in flying with those who have zoom manipulation in their tool box.
By the way…I would gladly fly with you the following scenario:
me at 500kts and you at 800kts in the merge at 14,000’.
You pull at 30°-40° up and I point down at full AB and go NOE somewhere.
If you find me within 20sec of the merge 2 out of 4 times I shall withdraw my request.
Statistically speaking, with that merge data, finding the NOE side should be more a matter of chance than of anything else, if no hard zoom is used. -
Hmmm higher res might have a Positive effect on spotting objects early - clearer.
More pixel available and conjunction with smart scalling code.
Not sure but if the res is higher enlarges a bit more.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
It does not enlarge the image.
How can it be clearer if there less then 1/2 dozen pixels in the image @ 5.6nm https://www.benchmarksims.org/forum/showthread.php?36460-Multiplayer-zoom-feature-request&p=506842&viewfull=1#post506842
Have a look at the LODs for a SU-27 at 10,000m (30,000ft) what details do you see.
PS: I don’t remember if LOD distance was ft or meters ?
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Lol
Them I usually fly with (or against…depends on you point of view ) usually hear me cursing them in Italian.
For some reason Italian curses sound beautiful…especially in a DF
As for excuses…they never hear them from me.
I don’t mind getting kicked hard by skilled players.
I have no interest though in flying with those who have zoom manipulation in their tool box.
By the way…I would gladly fly with you the following scenario:
me at 500kts and you at 800kts in the merge at 14,000’.
You pull at 30°-40° up and I point down at full AB and go NOE somewhere.
If you find me within 20sec of the merge 2 out of 4 times I shall withdraw my request.
Statistically speaking, with that merge data, finding the NOE side should be more a matter of chance than of anything else, if no hard zoom is used.If two of those times are at night, that makes things very easy
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yup very realistic to put your nose 90dgr down with 500kts, full burner at 14000 at night.
You would scream and piss yourself while shouting mammie mammie mammie.
Looks like a RL scenerio, i would ditch zoom for that anytime. NOT
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It does not enlarge the image.
How can it be clearer if there less then 1/2 dozen pixels in the image @ 5.6nm https://www.benchmarksims.org/forum/showthread.php?36460-Multiplayer-zoom-feature-request&p=506842&viewfull=1#post506842
Have a look at the LODs for a SU-27 at 10,000m (30,000ft) what details do you see.
PS: I don’t remember if LOD distance was ft or meters ?
Lod distance is in feet.
Regardless of fov and distance from monitor.
Let’s assume scaling is equal on a low res and high res or no scaling.
For the same size of object drawn you have more pixels. Thus more detail. Thus when one on low res sees about one vertical wing the one with high res could see that the aircraft he sees had two vertical wings so it is either f15 or f14 or mig 29 or su. When the low res had a tone of aircraft to consider. Mainly as i recall you can spot easier the nose and where he’s pointing, crucial detail for df`s.Now i must find the graph of scale size and resolution, if i remember it correctly when distance was higher the object got slightly bigger, so again high res is a winner with more pixels and detail.
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