Suggestion: Make Radio Com sound a bit more Radio like
-
I think IVC digitally processes the comm audio on the fly so that distance etc. is simulated. It does a good job from memory.
Yes but it applies effects in different sound channels depending on X factors.
Having access to effects audio files I can apply those effects on AI radio call audio files to create a similar “vibe” . -
The radios in BMS are good. Stop complaining, and stop comparing them to YouTube enhanced audio recordings. The sound you get depends on the Quality of your speakers etc etc etc …
-
The radios in BMS are good. Stop complaining, and stop comparing them to YouTube enhanced audio recordings. The sound you get depends on the Quality of your speakers etc etc etc …
It’s not about complaining… it’s about to make them better.
I’ll give them a look hoping to have time this weekend. -
I guess he means adding effects to AI radio calls ( flight , ATC , AWACS , etc ).
Are IVC background noise sound files available? I think I can create a batch with Audacity to massively change actual radio calls with new effects.
Is it possible to get a sample?
-
Yes but it applies effects in different sound channels depending on X factors.
Having access to effects audio files I can apply those effects on AI radio call audio files to create a similar “vibe” .The comms audio engine is limited to 8 bit 22khz which is not a compliment to quality. The existing audio clips are from the original Falcon 4.0 and can use a complete replacement.
(I still shudder when I hear some of those “I heard the Airlines are hiring…” clips when returning back to 2D)
Don’t think adding a band-pass with some distortion is going to do much considering a complete overhaul would be a much better long term solution.
Not to mention, you would have to apply the same radio effect(s) to all segments of a specific voice and wouldn’t be able to change the amount of fx applied based on any factors.
Better method would be to have cleaner, updated voice clips and have the sim apply some band-pass and add random static depending on the distance from the transmission.
-
Not to mention, you would have to apply the same radio effect(s) to all segments of a specific voice and wouldn’t be able to change the amount of fx applied based on any factors
Yep, IIRC approximately 32,000 clips, and rising… lot of work for someone!
-
Actually not really, you can script these type of audio operations using sox command line tool or dll. My point was more along the lines of fidelity.
Then again it’s why I made this application to do this via text to speech. Wth the right voices installed (good ones are payware) the entire process is automated.
https://www.benchmarksims.org/forum/showthread.php?33733-TlkTool-GUI
-
Better method would be to have cleaner, updated voice clips .
Sure, but that’s 30000 samples to either re-record, with 14 different voice actors (12 pilots 2 ATCs) –> hugely impractical, or have an automated voice do --> so the authenticity you might gain in radio effects, you will lose out on voice intonation.
-
You can listen to the results from some payware (and non payware) voices this example video…
The text strings are stored in the F4Talk95v1-0-0.csv file so linking them to the fragfile.xml is trivial.
Since we know both the ID and strings it’s completely automated.
Of course TTS has it’s limitations, but you can also edit the strings to have the proper pronunciation, and this also only has to be edited once for all voices.
-
As far as I know, TTS is seriously considered … But still need to wait a bit more for technology to be more “democratised” (and enhanced for emotions/intonations). For the moment, free softwares are still too luch robotic for real satisfying results.
-
So IVC uses canned samples for some things – the blocked sound for instance. Aside from that though, the other effects, including things like 400Hz AC hum, are generated via signal processing routines on the fly. In part that is to allow things like atmospheric and altitude effects to be applied dynamically so that you get the effect of more severe signal impairment at longer ranges and when flying low in clutter. Trying to do the same thing via a static edit of the individual sound samples will of necessity not deliver as satisfying result since you won’t get the dynamic attenuation that IVC’s implementation delivers.
AI sounds are processed a little with some parameterized distortion by the main game code but the effect is weak and kind of arbitrary by comparison. I’ve considered porting the DSP effects from IVC to the main code to use those on the AI speech as well but formats aren’t compatible and so forth making it not exactly straightforward either. On top of that there is some serious discussion about changing the way that AI speech is curated in future – perhaps not on-demand TTS but rather using TTS to generate the equivalent of frags and what have you. Given that, it didn’t seem like a good time at the moment to put a great deal of energy into this area.
-
Getting rid of the classic radio voices would be a major nostalgia killer for me
-
Is it possible to get a sample?
Sure! As for now I have a generic background noise with open and close click , I think IVC effects are more close to what we hear in some RL videos but they are good anyway.
My 2 cents, I think only flight radio calls needs some effects. Maybe even AWACS and tanker… ATC is good as it is now.
-
Getting rid of the classic radio voices would be a major nostalgia killer for me
+1
Hopefully it will never happen.
-
+1
Hopefully it will never happen.
Yeah, still missing the ‘Guns,guns,guns…’ from the original.
-
Hopefully it will never happen.
It will happens.
I mean, if we like to go forward and consider more about AWACS comms’ JTAC etc … there is not ither solution since current available frags do not cover our needs any more. This is also why CeckIn freq is not yet really implemented in 3.34 … And why ATC and AI calls are not 100% accurate in terms. Tweaking exisitng frags has a its limits. -
It will happens.
I mean, if we like to go forward and consider more about AWACS comms’ JTAC etc … there is not ither solution since current available frags do not cover our needs any more. This is also why CeckIn freq is not yet really implemented in 3.34 … And why ATC and AI calls are not 100% accurate in terms. Tweaking exisitng frags has a its limits.OK, I will understand and appreciate expansion in area of communication (more speeches), but I really want to have current voices with Falcon 4.0 origin kept in future releases.
-
People want to keep 8 bit 22khz radio voices? LMAO…
Are you guys also running 640x480 in 3D for that “classic” experience?
-
OK, I will understand and appreciate expansion in area of communication (more speeches), but I really want to have current voices with Falcon 4.0 origin kept in future releases.
Imagine if we mix TTS an real voice frag! … for a same pilot … and differences on each words!? … The day we will switch into full TTS, it will just be impossible to keep old voices. Unless you can fine original actors and ask them to records new frags/sentences with the same tone they did 20y ago …
For instance : you guys want the L16 … how to make AIs saying “Hook” “Zap” “Markpoint” “Track Number” … etc … if the frags doesn’t exist!
Do you understand why we can’t (existing frags vs non existing frags)? -
There are some good TTS nowadays ( mostly payware ), the problem is, if you want to do a “good” job, you have to work on a single sentence , doing a mass porting will make things worst.
I use this for DCS voiceovers. They work very well but they are not perfect.