3d Models how hard would it be to add this
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Hey Guys
I am willing to buy this, if it can be added to the sim. Can anyone tell me or post links on adding models to the game. Thankshttps://www.cgtrader.com/3d-models/exterior/other/military-camp-elements
or this
https://www.cgtrader.com/free-3d-models/military/vehicle/sa-8-gecko-9k33a-osa
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You don’t like it:
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lol not really I’m just curious how hard would it be to get a small team of modders together to make some new vehicles.
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lol not really I’m just curious how hard would it be to get a small team of modders together to make some new vehicles.
I like this idea, and indeed in 3dDB, community can help us a lot. There is still many things to do.
But…
Before you start using payware or freeware models, read thisNext thing is Model Requirements
Personally I recommend trying to build some model yourself. On YT you can find many tutorials how to do and you can start with simple objects like buildings or hangars etc… A lot of fun and really addictive.
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Yup that’s no problem Im just hoping for a couple of others who may have some experience in this to help me out. I want to add static vehicles and ships….Just looking to make them more eye pleasing…
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A good start example here:
https://www.benchmarksims.org/forum/showthread.php?31374-WIP-M109&p=437615&viewfull=1#post437615@ Arty
We are still waiting for your M109. -
Yea and something else.
Sent from my SAMSUNG-SM-T818A using Tapatalk
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Well if I had a couple of guys we could make a team and get the project started. I am more then willing to help with anything I can. I have 3ds max 2010 and just need guidance with it. we really need to get better vehicles and ships into the game. alot of the ones we have are horrible to look at. Anyone willing to get the team together….??
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Hey Guys
I am willing to buy this, if it can be added to the sim. Can anyone tell me or post links on adding models to the game. Thankshttps://www.cgtrader.com/3d-models/exterior/other/military-camp-elements
or this
https://www.cgtrader.com/free-3d-models/military/vehicle/sa-8-gecko-9k33a-osa
Probably to much detail for a flight sim and lack of a series of lower detail models (LODs) which Falcon needs so the graphics engine can be efficient.
We don’t want to be processing and attempting to render such models when its visually unnecessary due to range from object.
All knowledgeable and approved modelers know this and prepare at least two other renders of the object so it can be sequenceally rendered as you approach it.
eg:
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Probably to much detail for a flight sim and lack of a series of lower detail models which Falcon needs so the graphics engine can be efficient.
We don’t want to be processing and attempting to render such models when its visually unnecessary due to range from object.
All knowledgeable and approved modelers know this and prepare at least two other renders of the object so it can be sequenceally rendered as you approach it.
All depends on the use of LODs distance in a smart way. If you drastically reduce triangles, draw call, etc … You can use 3d models slightly over the limit. Everything is on how the whole model is built (with all LODs).
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All depends on the use of LODs distance in a smart way. If you drastically reduce triangles, draw call, etc … You can use 3d models slightly over the limit. Everything is on how the whole model is built (with all LODs).
This is true , I love taxing around the base and enjoy the efficient use of hi detail models with appropriately reduced poly counterparts, it please’s the eye and keeps the FPS manageable.
You know the LOD distances are right when its hard to pick the change over point.
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This is why we should get a few modders together to make better or more updated models. It can be a huge game changer to really make this sim that much better.
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You could already start doing some models you know. And when you got some questions I’m sure you can post them on this forum and the ones involved in modding will help you.
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As far as purchasing\obtaining model’s for use in BMS.
MAKE SURE you get a free license to alter\distribute it.
Otherwise it is a no go with BMS.
Read my Sig……For what it is worth, I have not seen a significant FPS drop now in BMS 4.34 when it comes to Static Feature’s greater than 4K Tri’s.
Case in point,from the busy cockpit (FPS killer by itself):
The R11 refueler truck now in GUAM ('Cause I can…LOL). Total Poly’s processed ~10k, Total Polys rendered in One draw call ~4500K.
Model config. Cab and chassis from Sketchup under free license. Rest by me……see??The age of Multiple LOD’s and Multiple MipMap’s is slowly going away…(As I have seen in the latest DB 4.34 Y’all learned sumthin" did’nt you??)…as a render engine, Direct X is far behind the latest and greatest that are out there. But, it would take a HUGE undertaking to replace in Falcon…!!!
Kind regard’s,
Demer -
There are tools that make different LODs based on a starting 3d models.
It’s been a long time since I’ve modeled something but I remember they were plugins for 3D Studio MAX.
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The age of Multiple LOD’s and Multiple MipMap’s is slowly going away……(As I have seen in the latest DB 4.34 Y’all learned sumthin" did’nt you??)
Multiple LODs? Possibly - There should be balance yes.
Multiple Mipmaps?? No, A mipmap chain isn’t something you can alter, Mipmap chain should be from whatever resolution of texture you use to the very last 1x1 pixel. It’s not for you to choose selectively per case, but for the rendering engine (And specifically the pixel shader Sample function) to automatically select according to screen-space size that the texture hold in real time. So EVERY art texture must have a full mipmap chain, unless we are talking about side cases of special textures, for example cockpit textures which will get blurred text by the mipmaps.
……as a render engine, Direct X is far behind the latest and greatest that are out there. But, it would take a HUGE undertaking to replace in Falcon…!!!
DirectX isn’t behind anything… Vulkan mainly has better PR. DX12 appear to be no less efficient in rendering stuff from multiple threads and with a huge number of draw calls. DX11 is also great, and the main advantage of DX12/Vulkan over it is that they can deliver a much higher mass of draw calls, but that will mainly be relevant if your GPU isn’t already pushed to its limits.
I’m not a huge fan of M$, and the multi-platform APIs has that advantage, but don’t underestimate M$ for the DX API, it is GREAT and in many ways has much more support than the others.
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DirectX isn’t behind anything… Vulkan mainly has better PR.
Bottom line - if Vulkan in its exact form today was created/released by Microsoft, everyone would be calling it shite…
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Any rough estimates on how long it would take to model a new/refine a current aircraft and cockpit for BMS? Been looking around the forums to try and find something as I am interested. Thank you.
Edit - I ask this because I am huge fan of the F-15E Strike Eagle, and would like to see it’s cockpit updated. So I figured I would try to contribute a bit and try to figure out how to do it myself
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Any rough estimates on how long it would take to model a new/refine a current aircraft and cockpit for BMS? Been looking around the forums to try and find something as I am interested. Thank you.
Edit - I ask this because I am huge fan of the F-15E Strike Eagle, and would like to see it’s cockpit updated. So I figured I would try to contribute a bit and try to figure out how to do it myself
Glad you have committed to update the 3d pit of the F-15.
Please start a new thread WIP.
Lot’s of guys will help.If you are total newb on 3dsmax and Falcon moding and you have adequate time and stamina like Everest, then in about a year from now you could enjoy your model in BMS.
So if you need the tools to get started don’t hesitate to ask as I’m sure you will not find them anymore.
oh don’t forget the F-15 Cockpit WIP thread.
Best wishes may the force be with you.