WIP - Guam Theatre
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It would require that @ transition 2 textures be allowed to occupy 1 space. It is not in Falcon4, but this in fact is how most transitions are being handled in engines which allowed for that and is called texture splatting.
Other than that DXT5 is 342 KB and nontransparent DXT1 is exactly half of that. So, no saving by not having transition prerendered.
lol Size doesn’t matter… lol Really with this new gfx and terrain engine it seems that there will be no problem as the “OLD” days.
The thing is that this transparency is set to sea tiles only?
Well to tell us the truth nope.
Cause as the guides say u put alpha not to sea tiles but coastline tiles and the same for rivers and lakes…
So let’s say if we declare all tiles as sea tiles than we will have the transparency? Right?
Does it affect anything else except the massive suicide attempts, strokes and heart attacks by tile and theater creators??? LOL -
except the massive suicide attempts, strokes and heart attacks by tile and theater creators
I hope not!
Transparency is not limited to water tiles. You can put alpha channel in any tile you want.
The question is to what purpose? ATM for water and also I have used that same trick for mountains and snow.
Anything else? Transitions? Possible. Currently, however, that would not work, unless coders introduce some new ways the textures are handled and used. -
This is incredible. Can’t wait to fly in it.
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Redflag campaign is heating up……
Heading south to take care of a few Blue guy’s:
Buzzing past NAS Guam:
Getting ready for some Cat and Mouse play:
demer
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Cheers,
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Not bad my friend. Needs more resolution below 7000, but quite immersive! Now add those alphas for seatiles and up it goes.
Main base still levelling issues, took a screen, but I assume that’s not new to you, also only took a short flight last night.:lol: -
Not bad my friend. Needs more resolution below 7000, but quite immersive! Now add those alphas for seatiles and up it goes.
Main base still levelling issues, took a screen, but I assume that’s not new to you, also only took a short flight last night.:lol:Thank’s for taking it for a spin there Bugbutt,
Yeah,Ted and I are looking at the resolution and manipulating the Alpha’s ATM….we’ll “see” what come’s of it…LOL
AB leveling is known,they are just placeholder’s in A2 build.
Short flight’s is the Norm for this theater.If you fly more than 40 minute’s in any direction,then you fly right off the MAP!!!..LOL (maybe I can put in a “Return to Battle” message like in COD\MW or your K’dIA???)
You have about 10-15 minute’s Flight Time in Campain’ B4 you are either engaged or reach your target.Sometime’s less ala “SCRAMBLE,Enemy inbound’s”…hehehe
I think it will provide some intense action for the player,once I slap the “ScriptMonkeys” around a bit more…;)Dave
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I was based on Guam nearly 10 years. I even occasionally saw F-16s on the upper J’s making the trip south from Japan with tanks. Very nice!
BTW, I find the 2D map shot showing the bad guys holding Tinian and Saipan somehow disturbing
Another BTW: the hills to the south are quite off.
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Good points Smoking hole. Thanks. I am currently working on some improvements to Guam and those hills are on my agenda. I have learned from ITO2 to visit Google Earth and Panoramio photos of the area in works to get the better feel of how the terrain looks. It is part of the fun too.
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Keep up the great work guys. Can’t wait to fly this baby.:twisted:
Hammer97
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A little RedFlag campain’ action,everything was going smooth til’ those pesky F18’s showed up….LOL:
http://s632.photobucket.com/albums/uu49/demer928/?action=view¤t=Movie-3.mp4
Stay tuned,
demer -
Progress shots on Guam project:
Corrected tiles (still in progress) and amended topography plus same view from Google Earth
Overal view from air and the same in real.
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Given the importance Guam is taking IRL to US defense in the Pacific, this theater is an outstanding idea and well worth the effort being put forth. Certainly, it will be a challenge to all. Couple of suggestions. If the intent is to include a Red Flag scenario for training as part of the theater, then it should be named Cope North vice RF. RF is a Nellis and Alaska (RF-Alaska) exercise. While the USN Aggressor F-5s certainly are a worthy adversary, most likely Cope North would (and does) feature the 18th Aggressor Sq from Eielson AFB as the host adversary unit. Certainly other unit augment them from time to time so the JASDF F-15DJ of the Hiko Kyodotai (Tactical Fighter Training Squadron) would be outstanding in this scenario. Thanks for the great work in progress.
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You guys even captured that bump in the runway…way cool.
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Pilot: Oh baby, say something dirty to me.
Guam: Fox 1:=)
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First let me say that this is very cool!
Regarding the “bump” in Agana’s 6L, it’s not nearly that pronounced. Maybe the elevation change from end to end is balanced over more of the length of the runway. Nimitz Hill, the mountain on the departure end of 24R, is a more prominent feature. The ILS still flys over the mountain, so it’s nothing extreme, but it is hard to ignore when flying in and out of the airport.
Again, it looks more like my old home than any addon to any flight sim I’ve ever played. Thanks for doing it. I’ll be a happy camper when I can buzz Two Lovers Point in the new bug!
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Given the importance Guam is taking IRL to US defense in the Pacific, this theater is an outstanding idea and well worth the effort being put forth. Certainly, it will be a challenge to all. Couple of suggestions. If the intent is to include a Red Flag scenario for training as part of the theater, then it should be named Cope North vice RF. RF is a Nellis and Alaska (RF-Alaska) exercise. While the USN Aggressor F-5s certainly are a worthy adversary, most likely Cope North would (and does) feature the 18th Aggressor Sq from Eielson AFB as the host adversary unit. Certainly other unit augment them from time to time so the JASDF F-15DJ of the Hiko Kyodotai (Tactical Fighter Training Squadron) would be outstanding in this scenario. Thanks for the great work in progress.
Something like this???
Done!!!
demer
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Sweeeeet. Now release it already.
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To expedite things I would love and really appreciate some help from anyone who has Photoshop and is willing to give a hand in rather “not too exciting” task of creating masks for the shoreline tiles. I’ll explain, guide and prepare work package to make the task simple. I’ll even buy a beer and to make equal and balanced workload sharing deal - drink it too.:D