Rypley's Hangar
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2754 ?
C9
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@Cloud:
2754 ?
C9
nope, that’s not the texture.
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So i applied a material to the whole pit and then exported it in .LOD but when i want to preview it with OGLLOD it just crashes:
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You have selected the pit and choosed to export selected?
What is the tri- count of this export?
Any Switch- or DOF- helpers involved as yet?Please show a Summary Info Srceenshot from the exporter tool.
For a quick try, you can select just one object and export selected.
Does it still crash?Cheers, :yo:
LS -
Oh, and please make sure you use latest OpenGLLOD.exe from your 4.34 tools folder,
not any old OGLLOD.exe.Cheers, :yo:
LS -
You have selected the pit and choosed to export selected?
What is the tri- count of this export?
Any Switch- or DOF- helpers involved as yet?Please show a Summary Info Srceenshot from the exporter tool.
For a quick try, you can select just one object and export selected.
Does it still crash?Cheers, :yo:
LSNo i just selected everything and assigned a material, then exported it. I guess that’s how it should be done right?
Poly:49.854
Tris:110.190
Verts:55.827No switch DOF helpers yet
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No i just selected everything and assigned a material, then exported it. I guess that’s how it should be done right?
Poly:49.854
Tris:110.190
Verts:55.827No switch DOF helpers yet
Sent from my Redmi 7A using Tapatalk
Check as Lazy said here your OGLLOD.exe. is located and make sure is the latests on the 4.34 tools folder.
Which material you assigned? Some image already in the texture folder or outside the BMS folder,. Wich settings?
Tri count its not a problem, for now
Which Ptype were you trying to do?
BTW i have several Portugal Block 15 OCU photos. Not Sure which old A model are you doing but it can be useful.
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Check as Lazy said here your OGLLOD.exe. is located and make sure is the latests on the 4.34 tools folder.
Which material you assigned? Some image already in the texture folder or outside the BMS folder,. Wich settings?
Tri count its not a problem, for now
Which Ptype were you trying to do?
BTW i have several Portugal Block 15 OCU photos. Not Sure which old A model are you doing but it can be useful.
I just used the 4.34 OGLLOD and worked!
Any block 15 photos are useful!
PD:i am doing a block 15 cockpit. -
I just used the 4.34 OGLLOD and worked!
Any block 15 photos are useful!
PD:i am doing a block 15 cockpit.Thats the spirit.
I will search for it and pass on to you.
Check Ptypes all the way. Those smooth groups have a tendency to miss one or two polys sometimes.
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BTW PM me if you need any help.
I finished Alpha Jet PIT and if you have some question count me in.
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Good!
Now, i have two questions:
1.What’s a Ptype?
2.how do i change the pov in ogllod? the vanilla cockpit look like this and mine like this:
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Good!
Now, i have two questions:
1.What’s a Ptype?
2.how do i change the pov in ogllod? the vanilla cockpit look like this and mine like this:
https://i.imgur.com/PQKx0oQ.png1. The Ptype is the defenition of what kind of texture setup you aplied to the model
Check here and download the PDF its a must https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS&p=73329&viewfull=1#post73329
Also download some more info that Wave have put in the OneDrive just in case.
The Ptypes can be define by the different textures options and smooth groups in 3ds max.
Example:
A Ptype 9 ( the most used) is for opaque surfaces it must have smooth groups assigned and the texture must be opaque.2. POV in OGGLOD can be changed via either the mouse pad (rotate/pan/zoom) or for us pit builders try press the letter p or P to have the pit view.
IMPORTANT. The X/Y/Z “0” axis in your model must be somewhere were the pilot head/eyes are. -
1. The Ptype is the defenition of what kind of texture setup you aplied to the model
Check here and download the PDF its a must https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS&p=73329&viewfull=1#post73329
Also download some more info that Wave have put in the OneDrive just in case.
The Ptypes can be define by the different textures options and smooth groups in 3ds max.
Example:
A Ptype 9 ( the most used) is for opaque surfaces it must have smooth groups assigned and the texture must be opaque.2. POV in OGGLOD can be changed via either the mouse pad (rotate/pan/zoom) or for us pit builders try press the letter p or P to have the pit view.
IMPORTANT. The X/Y/Z “0” axis in your model must be somewhere were the pilot head/eyes are.How do i setup the xyz axis?
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How do i setup the xyz axis?
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Just move the all model around X/Y/Z axis like so…
Imagine that this sphere is your pilot head, so somewhere around here would be your “0” axis
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For the ptypes besides the PDF Bible for 3d modelers you can check in the hotlist.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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No i just selected everything and assigned a material, then exported it. I guess that’s how it should be done right?
For export, it’s saver to select objects, and then “Export” - wait a little until the menu expand - “Export Selected”.
At least this is how most modellers do here.Anyway, I’m glad to read the crash is solved.
Additionally to what Decimalminimal and Arty wrote about PTypes, read sticky:
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-OrganisationCheers, :yo:
LS -
For export, it’s saver to select objects, and then “Export” - wait a little until the menu expand - “Export Selected”.
At least this is how most modellers do here.Anyway, I’m glad to read the crash is solved.
Additionally to what Decimalminimal and Arty wrote about PTypes, read sticky:
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-OrganisationCheers, :yo:
LSFor the ptypes besides the PDF Bible for 3d modelers you can check in the hotlist.
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Sorry Arty did nor remember your hotlist. A must also.
Lazy points a good thing here but we never properly discussed how many polys a cockpit must have to compile with BMS rules.
Pits are it self full of hiden polys.
For example my baseline pit prior dofing and switch was around 90k
After all lights and switches in place it jumped to 130kBut a good reminder since this is a viper pit
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Woah thanks for the help! I’ll be sure to check out the hotlist.
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Announcement
Back in the game!
Now, Some changes:
(image worthy change)
-Remade the left wall to include a better curved and added bezels on the rough edges(the one above is the old and the one below is the new one).
(not image worthy changes)
-Glareshield Changes.
-Front instrument size changes.
-Tweaked the right aux console. -
updated main post go check it!