Rypley's Hangar
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Good!
Now, i have two questions:
1.What’s a Ptype?
2.how do i change the pov in ogllod? the vanilla cockpit look like this and mine like this:
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Good!
Now, i have two questions:
1.What’s a Ptype?
2.how do i change the pov in ogllod? the vanilla cockpit look like this and mine like this:
https://i.imgur.com/PQKx0oQ.png1. The Ptype is the defenition of what kind of texture setup you aplied to the model
Check here and download the PDF its a must https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS&p=73329&viewfull=1#post73329
Also download some more info that Wave have put in the OneDrive just in case.
The Ptypes can be define by the different textures options and smooth groups in 3ds max.
Example:
A Ptype 9 ( the most used) is for opaque surfaces it must have smooth groups assigned and the texture must be opaque.2. POV in OGGLOD can be changed via either the mouse pad (rotate/pan/zoom) or for us pit builders try press the letter p or P to have the pit view.
IMPORTANT. The X/Y/Z “0” axis in your model must be somewhere were the pilot head/eyes are. -
1. The Ptype is the defenition of what kind of texture setup you aplied to the model
Check here and download the PDF its a must https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS&p=73329&viewfull=1#post73329
Also download some more info that Wave have put in the OneDrive just in case.
The Ptypes can be define by the different textures options and smooth groups in 3ds max.
Example:
A Ptype 9 ( the most used) is for opaque surfaces it must have smooth groups assigned and the texture must be opaque.2. POV in OGGLOD can be changed via either the mouse pad (rotate/pan/zoom) or for us pit builders try press the letter p or P to have the pit view.
IMPORTANT. The X/Y/Z “0” axis in your model must be somewhere were the pilot head/eyes are.How do i setup the xyz axis?
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How do i setup the xyz axis?
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Just move the all model around X/Y/Z axis like so…
Imagine that this sphere is your pilot head, so somewhere around here would be your “0” axis
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For the ptypes besides the PDF Bible for 3d modelers you can check in the hotlist.
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No i just selected everything and assigned a material, then exported it. I guess that’s how it should be done right?
For export, it’s saver to select objects, and then “Export” - wait a little until the menu expand - “Export Selected”.
At least this is how most modellers do here.Anyway, I’m glad to read the crash is solved.
Additionally to what Decimalminimal and Arty wrote about PTypes, read sticky:
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-OrganisationCheers, :yo:
LS -
For export, it’s saver to select objects, and then “Export” - wait a little until the menu expand - “Export Selected”.
At least this is how most modellers do here.Anyway, I’m glad to read the crash is solved.
Additionally to what Decimalminimal and Arty wrote about PTypes, read sticky:
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-OrganisationCheers, :yo:
LSFor the ptypes besides the PDF Bible for 3d modelers you can check in the hotlist.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Sorry Arty did nor remember your hotlist. A must also.
Lazy points a good thing here but we never properly discussed how many polys a cockpit must have to compile with BMS rules.
Pits are it self full of hiden polys.
For example my baseline pit prior dofing and switch was around 90k
After all lights and switches in place it jumped to 130kBut a good reminder since this is a viper pit
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Woah thanks for the help! I’ll be sure to check out the hotlist.
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Announcement
Back in the game!
Now, Some changes:
(image worthy change)
-Remade the left wall to include a better curved and added bezels on the rough edges(the one above is the old and the one below is the new one).
(not image worthy changes)
-Glareshield Changes.
-Front instrument size changes.
-Tweaked the right aux console. -
updated main post go check it!
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[Request]
Anyone have any good photos of the left wall? if so, please PM me.Best regards,
Ry.
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[Request]
Anyone have any good photos of the left wall? if so, please PM me.Best regards,
Ry.
Only 3 Photos my friend sorry
Over 10 years old sorry again. PM inbound.
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[Request]
Anyone have any good photos of the left wall? if so, please PM me.Best regards,
Ry.
Get this book if you can! It’s a marvelous piece of reference material and really worth the money!
https://www.reidairpublishing.com/product-p/rap009.htmSend me an e-mail so I can send you a link of some pics.
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Get this book if you can! It’s a marvelous piece of reference material and really worth the money!
https://www.reidairpublishing.com/product-p/rap009.htmSend me an e-mail so I can send you a link of some pics.
Jan! what an honor to have you in my humble post!
Unfortunately in my country buying ebooks in usd or euros is quite a very hard task :(, i appreciate the recommendation though! -
Hi everyone!, its been awhile since i posted any progress, Beforehand i apologize for that, school started and my free time has been scarce, but i managed to do something today!:
Any critics are welcome!
Best Regards,
Ry.
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Right Arm Rests Done!
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Very nice work Ripley!
Here I have two pictures for you, where you can see, how and where these Goodies are mounted exactly.
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Very nice work Ripley!
Here I have two pictures for you, where you can see, how and where these Goodies are mounted exactly.
https://www.47df.com/attachment/10393-img-20190810-wa0004-jpeg/
https://www.47df.com/attachment/10394-20190810-012844-jpg/Thanks mate!, Really appreciate it.
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Well, as i said in September 9th, It’s coming along…
Edit: As you can see the right wall is not the same as the left one, that’s because the right wall is inaccurate and i yet have to modify it.