Mission Commander beta release
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Double post
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Sorry to step in the middle of the peace talks :D, but it’s just to give my 2 cents.
During POH development, we have tested several times that, in fact, if any objective has more than 8 links (link #0 through link #7), no issue is detected during flight but, after exiting the mission, we always get a CTD.
Removing excessive links from those objectives solved the issue and was thoroughly debated some time ago.
Cheers, guys!
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@Nuno:
Sorry to step in the middle of the peace talks :D, but it’s just to give my 2 cents.
During POH development, we have tested several times that, in fact, if any objective has more than 8 links (link #0 through link #7), no issue is detected during flight but, after exiting the mission, we always get a CTD.
Removing excessive links from those objectives solved the issue and was thoroughly debated some time ago.
Cheers, guys!
Thanks Nuno.
However, the explanation has nothing to do about CTD or not. It’s just that C9 wants to talk about his CTD.
Focusing on this CTD is pointless. For who can read between the line “I don’t have this CTD”.
If you still don’t get it I am sorry.Please read again. First of all if you just follow this you won’t get an CTD in the first place.
But what is more important is having as few as possible links to one Obj so the code just works better.Can’t give you a good answer to this one as it is not so black and white
The links are needed so the campaign engine can find its way around the theater.
If there is no link between Obj A and B, the battalions will not move that route.That said, you need enough links to make it work.
But the code can not correctly handle massive and massive amount of links.
Try to restrict the amount of links to one Obj. If needed route the links through an Obj close by to “share the load”Am getting pretty sick of this aggressive tone of C9, so I am not going to help out here on the forum anymore.
Way to much work to do in anther forum.Falcas out
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Aggressive tone…LMAO!!!
You most certainly did claim something:
For example a city with 10-12 links will not work so good. (no you won’t get a CTD)
Edit: If you hadn’t claimed something(see your quote above), that is untrue, this conversation would never taken place!!
Regardless, it’s NOT just a CTD that I only get, as Nunos stated and reaffirmed it has to do with a CTD that happens any time there are excessive links and experienced by many people!
Aren’t you a part of the BMS team? Nice to know that a member of the team says that ANY CTD doesn’t matter. I have always believed that the BMS team has done everything possible to circumvent and prevent any CTD possible. But now I see, at least one doesn’t really care! What a shame. Never seen Dee-Jay or Mav-jp react in this manner to an issue like this! Hmmm……
Also, as I noted, this was an issue with TacEdit also, reproduced and confirmed just like now. You act like I’m coming in here and attacking you, that’s not the case, I’m letting you know there is a problem, and I’m totally positive with a minor code change it can be fixed.
Yet you won’t have any of it because you really don’t care. Pretty sad!!
C9
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You have had multiple hints in multiple previous posts.
I can’t help it if you don’t read and specially if you don’t understand a hint.As its the only thing that matters for you and you can’t even stop and count to 10… Totally agree with you and YOU are right.
YOU get a CTD.
Now ask yourself WHY I don’t get a CTD. With a little luck you can now start to understand why this CTD is a total non-issue.
Especially that it is explained why think about campaign engine when you work on Links, the CTD should not be a issue for you as well.
And as it is a total non-issue, you can also understand that I don’t care about it.I am very sorry to see you are so frustrated about this CTD and you only want to take it out on me.
Go find another place to discuss this as I didn’t even want to discuss it in the first place.So this was my last and final post about this.
Have a happy day
Gr Falcas
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@Cloud:
Regardless, it’s NOT just a CTD that I only get, as Nunos stated and reaffirmed it has to do with a CTD that happens any time there are excessive links and experienced by many people!
Aren’t you a part of the BMS team? Nice to know that a member of the team says that ANY CTD doesn’t matter. I have always believed that the BMS team has done everything possible to circumvent and prevent any CTD possible. But now I see, at least one doesn’t really care! What a shame. Never seen Dee-Jay or Mav-jp react in this manner to an issue like this! Hmmm……
Also, as I noted, this was an issue with TacEdit also, reproduced and confirmed just like now. You act like I’m coming in here and attacking you, that’s not the case, I’m letting you know there is a problem, and I’m totally positive with a minor code change it can be fixed.
Yet you won’t have any of it because you really don’t care. Pretty sad!!
C9
Ok you’ve found a bug which does go back to original Microprose Code…
So cheers for you!
:woohoo:What Falcas is talking about is something completely different.
If you’re flooding the campaign with objectives with lots of links, path finding for 2D engine (ground units) will get horrible slow as complexity for the algorithm doing this does skyrocket.Biker
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Is the mission data tab a wip? it will be available some day?
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@Cloud:
Never seen Dee-Jay or Mav-jp react in this manner to an issue like this! Hmmm……
Are sure? …
Funny fact is : Falcas is certainly one of the coolest and kindest guy of the team. … I mean it.
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Are sure? …
Funny fact is : Falcas is certainly one of the coolest and kindest guy of the team. … I mean it.
Are the “names” of the pilots hardcoded? I change them in MC but in game remains the same…. i know has nothing to do with what you said im just asking you sorry
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Pilot names are stored in the Stings. See the Strings tab to edit the names.
Gr Falcas
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Thanks a lot.
And is that available to extend slots for valid AC list on MC?
Whenever I use the edit korea 2012 campaign by MC , Top of slot 192 message box is pop up.
I checked that actual valid A/C for Korea 2012 theater is 195 but MC’s slots are 192. So I can’t choose F35A or B in any campaign.Have a good day sir!
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just editing again:
latest version of mission commander works fine with every accessible theater BUT in Kuwait theater you can not make a squadron. The “Add squadron” tab would take me to the red side although everything indicates that the squadron is added to the blue side!! I can still resupply and add weapon of choice as well as change the call sign with no problem, only adding squadrons is not working and when going back to the mission commander the unit tab is completely blank!
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Is it possible to manually frag QRA missions in campaigns using MC?
(until now I have been cloning QRA missions and editing them afterwards)
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New version released, see first post for the details.
gr Falcas
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