AI not responding & emergency landing.
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I was flying a strike mission in campaign. noted following observations.
1. asked AI element to attack AAA at strike base with AGM65 D. they didn’t bother to release even a single missile.
2. to my surprise number 3 & 4 returned to base without permission or my knowledge. while I was still in target area
3. got hit by AAA resulting FCR failure, IFF failure, hyd B failure. managed to come back but despite hyd B failure LG, Air brakes NWS and throttle worked perfectly fine.
4. declared emergency but ATC gave preference to other landing flights so I had to violate everything and landed myself between other flights on runway.should I be worried??
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one thing more. everytime I instruct AI to attack my AG target I have to literally beg and tell them again and again that they are free to fire. is it normal? had no issues in AA targets.
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Hello!
Press R on the keyboard and look at the drop down menu to attack targets !!
With R you control the three elements of the package!
There are three keys that you control, the package: W, E and R
Good flights!
Stay safe!! -
Hello!
Press R on the keyboard and look at the drop down menu to attack targets !!
With R you control the three elements of the package!
There are three keys that you control, the package: W, E and R
Good flights!
Stay safe!!I said earlier number 3 and 4. means E. I glued 2 to my wing at initial point in holding pattern away from SAMs and initially sent 3 & 4 to kill AAA at target base. I held there for maybe 6 mins and initiated my attack. sent 2 to attack runway while I took out dumps and radar etc. after completion of attack I asked my 2 to rejoin at the holding point which I made just outside the range of SAMs. my wingman joined back. I ran the DL cycle and there I came to know that 3 & 4 are already near the home base approx 79Nm away from me and that too without firing anything.
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Hi viperboy,
I think there’s a little confusion on your side about ai commands…I’ll try to clarify, if I don’t misunderstood.
1st, attack my target issue a command to your wingmen , flight or element to target whatever is under your cursor on your spi. The ai will take their time to get in position to do so. And if there are several weapons available, you cannot choose wich one will he use. Every time you give the order to weapons free, it will override the attack my target one. Why? Because weapons free give the ai the freedom to choose their targets, wich could be different from yours.
Your element RTB probably was a “finger problem” on your end, by mistake.
The command glue wing, or split wing, only make sense using if your #3. Otherwise nothing change. Suggest reading comms manual, on docs folder, pages 34 and 35.
Cheers -
@Alienslayer:
Hi viperboy,
I think there’s a little confusion on your side about ai commands…I’ll try to clarify, if I don’t misunderstood.
1st, attack my target issue a command to your wingmen , flight or element to target whatever is under your cursor on your spi. The ai will take their time to get in position to do so. And if there are several weapons available, you cannot choose wich one will he use. Every time you give the order to weapons free, it will override the attack my target one. Why? Because weapons free give the ai the freedom to choose their targets, wich could be different from yours.
Your element RTB probably was a “finger problem” on your end, by mistake.
The command glue wing, or split wing, only make sense using if your #3. Otherwise nothing change. Suggest reading comms manual, on docs folder, pages 34 and 35.
Cheersthanks for clarifying. but…. issue is.
1. by glued I meant that my wingman was with me all the time. I only sent 3 & 4 to attack my target under cursor. they were carrying only AGM65.
2. I guess I shouldn’t be giving command of free to fire once I have given them some food to enjoy. agreed.
3. I m 100% sure that I haven’t touched any Comm mistakenly coz if I have done that I should have atleast Comm page displayed or pop. I was actually myself busy attacking my primary target and after completing the attack when I went back to Rejoining Point I came to know that 3&4 are long gone. -
but I am more concerned that hydraulic failure didn’t effect anything on AC. it was blk50. I had emergency checklist in hand and was waiting for something to happen after being hit. but I guess it was just fancy lights and no effect on performance. flown 100miles perfectly fine. retracted gears opened brakes all was against the checklist. unexpected. while my hyd gauges read zero
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I may be wrong. but over a couple of years I have felt that I have to reinstall BMS to keep things smooth. I don’t know what happens to installation package. but I have to reinstall again to kill these stupid bugs
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Lost hydraulic system B after being hit by AAA. Checklist says normal landing gear extension not available so plan alternate landing gear procedure. On final I lower the gear with the handle IAW the checklist and I have 3 green, but I shouldn’t have based on not having B hydraulics. So I landed normally and am rewarded with a nosewheel collapse after touchdown. I suppose I should have completed the checklist and pulled the alt gear extension despite the “safe” gear extension? On the bright side, I had no trouble grinding to a halt on the runway since I had no brakes or nws.
Never had any issues with ATC and declaring an emergency as far as priority goes, but I don’t think the AI in the pattern has the sense to give way. -
@viperboy:
…
1. asked AI element to attack AAA at strike base with AGM65 D. they didn’t bother to release even a single missile.
2. to my surprise number 3 & 4 returned to base without permission or my knowledge. while I was still in target area
…I tested behavior of AI Air to Ground behavior to see what they did. In a BMS 4.33 modified campaign that reduced the number of ground and air units to a minimum. The target was a radar suppressed SA-2 site attacked by a package where different munitions were changed out to test the effects. I was an escort flight, observing the AI flight close enough to keep watch (keeping them in my 3D bubble).
Not consistently, but every so often, they would overfly the target without weapon release then RTB. Once in a while, they would enter engagement range, loiter, then RTB. At least once, the AI departed to about 20 nm, turned around and re-engaged.
Maddening because this is logical behavior if I only knew the programming and what triggered what behavior. I tried everything I could think of to figure out how AI engaged. I failed.
It is possible that this simulates hung armament, equipment failure, or something else. It could be how I set the flights up or some other erroneous choice I made. Some pilots just leave their AI in their hangers at base and don’t bother to take them along. But I like what drtbkj said,
“We need to work with the concept that our BMS AI can’t do everything, and find work-arounds. The AI can’t/won’t do a “Slapshot, SA-2, bearing xxx”, where they just fire a HARM to suppress the threat. So, I try to give them something they can work with. It’s actually more fun then them just lobbing HARM’s from 40 miles. While they do their thing you can bracket the target, timing off their moves.” Link:
(AI-not-following-attack-instructions…) -
I tested behavior of AI Air to Ground behavior to see what they did. In a BMS 4.33 modified campaign that reduced the number of ground and air units to a minimum. The target was a radar suppressed SA-2 site attacked by a package where different munitions were changed out to test the effects. I was an escort flight, observing the AI flight close enough to keep watch (keeping them in my 3D bubble).
Not consistently, but every so often, they would overfly the target without weapon release then RTB. Once in a while, they would enter engagement range, loiter, then RTB. At least once, the AI departed to about 20 nm, turned around and re-engaged.
Maddening because this is logical behavior if I only knew the programming and what triggered what behavior. I tried everything I could think of to figure out how AI engaged. I failed.
It is possible that this simulates hung armament, equipment failure, or something else. It could be how I set the flights up or some other erroneous choice I made. Some pilots just leave their AI in their hangers at base and don’t bother to take them along. But I like what drtbkj said,
“We need to work with the concept that our BMS AI can’t do everything, and find work-arounds. The AI can’t/won’t do a “Slapshot, SA-2, bearing xxx”, where they just fire a HARM to suppress the threat. So, I try to give them something they can work with. It’s actually more fun then them just lobbing HARM’s from 40 miles. While they do their thing you can bracket the target, timing off their moves.” Link:
(AI-not-following-attack-instructions…)thanks vapor. yes I totally agree AI has inherent limitations. I am thinking to change role of 3&4 as mini escorts with AAweapons only in my flights. gives me more room to think rather worrying about their behaviour.
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Lost hydraulic system B after being hit by AAA. Checklist says normal landing gear extension not available so plan alternate landing gear procedure. On final I lower the gear with the handle IAW the checklist and I have 3 green, but I shouldn’t have based on not having B hydraulics. So I landed normally and am rewarded with a nosewheel collapse after touchdown. I suppose I should have completed the checklist and pulled the alt gear extension despite the “safe” gear extension? On the bright side, I had no trouble grinding to a halt on the runway since I had no brakes or nws.
Never had any issues with ATC and declaring an emergency as far as priority goes, but I don’t think the AI in the pattern has the sense to give way.I hope what happened to me was one time thing by ATC.
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Have you considered to join as a number 4 and study AI from that perspective?
I noticed that when being number 1, AI usually respond well to the rejoin command.
But and especially the nr2, is sometimes hard to make comply with given command.
If they “see” a target they start requesting ‘let me out’, sometimes they just go and attack.And when you as a, for instance strike 4-ship, just want to get to the planned targets and let the escort flight do their job.
Sometimes I anticipate before the hostile areas and deviate my strike flight away from any temptations the AI might experience.Also AI has a very thirsty behavior.
Probably the main reason I focus so much on their compliance has to do with their erratic fuel consumption, I want them to make it back to home plate.Meanwhile, it is awesome to do the missions, especially now that POH0.83 is out
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Have you considered to join as a number 4 and study AI from that perspective?
I noticed that when being number 1, AI usually respond well to the rejoin command.
But and especially the nr2, is sometimes hard to make comply with given command.
If they “see” a target they start requesting ‘let me out’, sometimes they just go and attack.And when you as a, for instance strike 4-ship, just want to get to the planned targets and let the escort flight do their job.
Sometimes I anticipate before the hostile areas and deviate my strike flight away from any temptations the AI might experience.Also AI has a very thirsty behavior.
Probably the main reason I focus so much on their compliance has to do with their erratic fuel consumption, I want them to make it back to home plate.Meanwhile, it is awesome to do the missions, especially now that POH0.83 is out
hahahaha. most elaborate post on AI stupid childish behaviour. I will try n join as 4 will update soon
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Have you considered to join as a number 4 and study AI from that perspective?
I noticed that when being number 1, AI usually respond well to the rejoin command.
But and especially the nr2, is sometimes hard to make comply with given command.
If they “see” a target they start requesting ‘let me out’, sometimes they just go and attack.And when you as a, for instance strike 4-ship, just want to get to the planned targets and let the escort flight do their job.
Sometimes I anticipate before the hostile areas and deviate my strike flight away from any temptations the AI might experience.Also AI has a very thirsty behavior.
Probably the main reason I focus so much on their compliance has to do with their erratic fuel consumption, I want them to make it back to home plate.Meanwhile, it is awesome to do the missions, especially now that POH0.83 is out
POH is my most fav theatre. love the scenery