3DS Max Exporters for BMS
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it would be good if it would be possible to upgrade the tools in 3dsmax, Because I’m modelling in 2020 and I would have liked to import one of my modell into 2017 3dsmax, but it was impossible. So the newest plugin is for 2014 if I remember well.
So what should it do to avoid the multiple 3dsmax intsall and the back and forth import and convert the modell?
It would be nice! Theres a lot better things in newer versions always in 3ds max. I hope Dave if he doesnt want to upgrade his plugins at least give them to someone that can do that
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@WaveyDave : My max crashes when trying to scroll through the switches and specially when trying to get switch #232-noname…. any idea why? or what is this “noname” switch?
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@WaveyDave : My max crashes when trying to scroll through the switches and specially when trying to get switch #232-noname…. any idea why? or what is this “noname” switch?
Don´t click it on the 232 or either all that says noname. Not usable for now and it will crash.
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If you get the latest switch.xml file it should fix the issue.
There is a new exporter on the way.
Regards
Dave -
If you get the latest switch.xml file it should fix the issue.
There is a new exporter on the way.
Regards
DaveThis is amazing news my friend
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Guys need some help. i did a format (much needed actually) need to get the exporter work at 3ds max 14
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Guys need some help. i did a format (much needed actually) need to get the exporter work at 3ds max 14
Copy
callbacks.xml
Colour.xml
DOF.xml
switch.xmlfrom
C:\Users<username>\AppData\Local\Autodesk\3dsmax\2013 - 64bit\ENU\en-US\plugcfg.
to
C:\Users<username>\AppData\Local\Autodesk\3dsmax\2014 - 64bit\ENU\en-US\plugcfg.Cheers, :yo:
LS</username></username> -
Copy
callbacks.xml
Colour.xml
DOF.xml
switch.xmlfrom
C:\Users<username>\AppData\Local\Autodesk\3dsmax\2013 - 64bit\ENU\en-US\plugcfg.
to
C:\Users<username>\AppData\Local\Autodesk\3dsmax\2014 - 64bit\ENU\en-US\plugcfg.Cheers, :yo:
LS</username></username>Yeah Got it thanks!
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I hope this is a relevant thread for my question,
I got hold of a JF-17 lod file that I imported and can now see it in the sim. It came with a default skin for PAF
Now I got hold of another skin, question is how to enable the selection of the skin in Mission Commander or the sim.
I see in the parents folder the parents.dat has Texture value which I can change from 1 to 2 but how to enable the new skin to be selectable. Will it involve going back to 3dMax, importing the lod file and adding an additional skin option there?
The new skin is also in dds format, I don’t want to overwrite the original set (that’s easy) but then I will loose the original one- i want it to be selecatable just like for various version of F-16 we have.
To summarize, how we can enable the selection of various skin texture numbers- currently the model looks for 4500.dds only, how can I enable adding another skin texture set say 4502.dds -
To summarize, how we can enable the selection of various skin texture numbers- currently the model looks for 4500.dds only, how can I enable adding another skin texture set say 4502.dds
3DSMax is not the tool to add texture sets.
https://www.benchmarksims.org/forum/showthread.php?37613-Add-2-or-more-skins-to-a-single-airplane-4-34&p=522649&highlight=textureset#post522649
Cheers, :yo:
LS -
Hello everyone,
There is an issue that I need help about it. I do not know if it is bug or not. The problem is invisible LOD. Basically when I export the model it is invisible in OGGLOD, but I am able to open the model in LOD editor and able to edit. When I upload this invisible model into the Falcon it is also invisible. But there is no other problem within Falcon, no crashing etc.
This model does not have one part. Other part are completely fine. Also, when I open a new file in 3ds Max and merge the problematic model into it the problem still occurs. By the way I am not able to see this file in OGGLOD in any of the object types(spline, mesh, poly). Even if I draw something else within this problematic file, that is also invisible too. Any thoughts guys?
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@mhm:
This model does not have one part. Other part are completely fine.
Uhmm, hard to say without any screenshots and more info.
Generally, I would
- check geometry (flipped normals?)
- check material settings
- check material ID 1 (rarely wrong, except you set them)
- check UVW mapping
- check Map channels 1 (rarely wrong, except you set them)
- check “Summary info” on export for correct PTypes.
Cheers, :yo:
LS -
Thanks LS but that is not the case,
I should provide more: It is a spline model not poly or mesh. It is actually air base light model. Summary info section is how it supposed to be. P type is 1 as it should be.
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So those other working ok models are also spline models, exported as PType 1?
In that case you use an “Editable Spline” or an “Edit Spline” modifier.
Maybe try to “Reverse” the problematic spline(s), IIRC in “Edge” sub mode,
… and export again.But to be honest, I’ve no idea.
Cheers, :yo:
LS -
I have no idea what the problem is, guys.
http://www.mediafire.com/file/be873ldwhukkhgk/Damascus+Int+Lights.max/file
Here is the link to the file. I would appreciate the all kind of help.
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@mhm:
I have no idea what the problem is, guys.
http://www.mediafire.com/file/be873ldwhukkhgk/Damascus+Int+Lights.max/file
Here is the link to the file. I would appreciate the all kind of help.
It looks like that number of exported max. splines is limited, at least in OpenGLLOD.
If you export just a few splines, then it shows fine.Maybe it’s worth to separate all those splines into single objects and try again.
… Dunno, sorry.And you still have no idea what the problem is?
Sorry, that’s disappointing! -
And you still have no idea what the problem is?
Sorry, that’s disappointing!Yes I am afraid But thanks for the help LS.
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There is a limit of max. splines which works fine.
Delete everything except the most right splines lines of the “Runway”.
Export that single line of splines to .LOD.Does it work in OpenGLLOD? Yes it does!
Export more splines, for example the whole object “Runway” and it
doesn’t work anymore.At this point you might try to find workarounds yourself, because that
limit is there.Maybe the limit is just about the max. splines within a single object.
Try to splitt your single object into more objects.- right RW right line
- right RW left line
… try to find the limits.
The fact that not usual things like PType 1 stuff still works to some extend doesn’t mean
that it is supported or recommended to work with.Although I have to admit that PType 1 stuff can be usefull here and there,
but this doesn’t change the facts either.Cheers, :yo:
LS -
There is a limit of max. splines which works fine.
Delete everything except the most right splines lines of the “Runway”.
Export that single line of splines to .LOD.Does it work in OpenGLLOD? Yes it does!
Export more splines, for example the whole object “Runway” and it
doesn’t work anymore.At this point you might try to find workarounds yourself, because that
limit is there.Maybe the limit is just about the max. splines within a single object.
Try to splitt your single object into more objects.- right RW right line
- right RW left line
… try to find the limits.
The fact that not usual things like PType 1 stuff still works to some extend doesn’t mean
that it is supported or recommended to work with.Although I have to admit that PType 1 stuff can be usefull here and there,
but this doesn’t change the facts either.Cheers, :yo:
LSSpliting the spline into more parts did not solve my problem I am afraid. Yes, it does works some parts but not for all of them. Actually, my kitten jumped on the keyboard:) while working on this project. But I cannot solve the problem. For this airbase eveything except the lights completed without problem. Funny thing is even the backup files that take has this problem too.
THe only option I have now is recreating the whole taxiway again.
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OK mhm, I have to admit that I was wrong with my post about the limits, sorry.
So I took some more time to look closer into it and found out that your
“System Unit Setup” is set to 1 Millimeter and that seems to make the problems.Create a new empty .max file and set the “System Unit Setup” to 1 Meter or 1 Feet.
Then call “Import -> Merge -> Damacscus Int Lights.max -> All -> OK”.
(or use this file)
http://www.mediafire.com/file/2stbv7aw1jl5tjv/Damascus_Int_Lights_A.max/fileMaybe simply switching “System Unit Setup” to 1 Meter or 1 Feet in your file directly will
produce same results, but I’ve not tried that.Now they export all fine to .LOD and OpenGLLOD.
The scale might be not correct after switching from Milimeter to Meter/ Feet.
… so splines needs rescale.I hope that helps.
Cheers, :yo:
LS