JanHas Models & Skin Thread -Compatible with 4.36
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sorry to ask, but how do you install these? i mean, i followed each step, like i had done before with every other janhas models, but i still cannot see the new pilons, just the oldones
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Not Windows “notepad” … but Notepad++
do not use Windows Notepad, nor Wordpad … prefer Notepad++ as advised by JanHas.
Well…thanks for explanation, now it’s clear why I’ve messed up my installation. Lukly I’ve ready to use a back-up. Unfortunately I have a very limited skill and in any case a “vanilla wordpad” of my W7 been able to fix everything. So for those among us that don’t know how or where to find a notepad++…don’t loose hope…:-D wordpad done the job … in my case. ( This means that I don’t experience a CTD or something like that.) In the next days I will go to search a notepad++
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I recommend VSCODE
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WOW Jan still at it great to see!
:hail:
Q; after getting back into BMS (4.34U4) im wanting to perhaps use some of these awesome skins, not just for the airframe, what do i need to DL, are they all in one pack?
Many thanks for the info
John.
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WOW Jan still at it great to see!
:hail:
Q; after getting back into BMS (4.34U4) im wanting to perhaps use some of these awesome skins, not just for the airframe, what do i need to DL, are they all in one pack?
Many thanks for the info
John.
Hi John,
Check this https://www.benchmarksims.org/forum/showthread.php?36489-Jan-Has-F-16-LV4-Update-packs
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Despite warning to use notepad instead wordpad, after a couple of try where having messed the installation, I try to use wordpad to edit fm file within sim folder. Everything run perfectly now …I don’t know why but work fine in my case
In our tests with Jan last year we discovered that any notepad application (Windows notepad, notepad++, Notepad2, wordpad) that for any reason (Windows region, main language, location settings etc) changes encoding (mainly between UTF-8 vs ANSI) each time the application is opened to edit a FM/AFM/.dat file, it might save file characters in different format due to the encoding so pork the FM/AFM and result to bad things within game (e.g. seen the landing gears in half extended angles) up to CTD.
As a rule, always check & keep the encoding of the stock FM files coming with BMS.
For a quick example IIRC below, in F-16’s FM in the ENGINE part there are “temperature degrees” symbols, try to play with encodings and see that happens.
FTITStart 6.170 #Dash-1 limitation 680° (Dee-Jay)
FTITIdle 4.770 #Dash-1 limitation 575° (Dee-Jay)
FTITMax 9.070 #Dash-1 limitation 980° (Dee-Jay)
FTITAB 9.070 #Dash-1 limitation 980° (Dee-Jay) -
Found out and downloaded Notepad++ Edited file.dat, everything goes smooth like a silk… again many thanks to JanHas for great job and to everybody for headup and help.
Have a great time everyone.
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Anyone need a tow? The new towbar can be downloaded via this link: https://www.janhas.net/Files/MD-1.zip
The model had been added to the N-GSE (v2) package. It has a 4096 texture but smaller size textures are included as well (2048/1024).
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You are really good, very cool !!!
Take care!!! -
Great work again!!!
Thank you. -
I’m currently figuring out how to export complete LOD’s in 3dsMax that can pass the 100k limit and I’m creating some small test models before I will get back to a new aircraft model (either finishing a Legacy Hornet of continue with the F-35A).
I tested a 8192 size texture in both DXT1a and DXT5a and it works too. -
I’m currently figuring out how to export complete LOD’s in 3dsMax that can pass the 100k limit and I’m creating some small test models before I will get back to a new aircraft model (either finishing a Legacy Hornet of continue with the F-35A).
I tested a 8192 size texture in both DXT1a and DXT5a and it works too.F-35 please
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I’m currently figuring out how to export complete LOD’s in 3dsMax that can pass the 100k limit and I’m creating some small test models before I will get back to a new aircraft model (either finishing a Legacy Hornet of continue with the F-35A).
I tested a 8192 size texture in both DXT1a and DXT5a and it works too.JanHas,
Could you explain us what are you going to do when you succeed in breaking 100k limit?
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Mostly p@rn stuff. :munch:
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Mostly p@rn stuff. :munch:
I hope F-16 engine inlet detail improvement is part of the porn.
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Thank you for your great works as always.
Our squardron are happy if you could plan a CATM-9X.Thank you,
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Thank you for your great works as always.
Our squardron are happy if you could plan a CATM-9X.Thank you,
Yes, that model is pinging louder and louder. I’m currently working on the F-35A, I need to find some time for that CATM-9X model.
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I’m currently figuring out how to export complete LOD’s in 3dsMax that can pass the 100k limit and I’m creating some small test models before I will get back to a new aircraft model (either finishing a Legacy Hornet of continue with the F-35A).
I tested a 8192 size texture in both DXT1a and DXT5a and it works too.nice to hear that, we will have a F-18 janhas made