Aegean theater v1.5
-
I think I may have found a minor bug with the TACAN stations. When checking Tripolis Airport through Recon, it automatically centres on the TACAN station, but it appears to be approximately 2150ft below ground. No other objects on this airbase seem to have this problem.
I have also noticed that after selecting any other object, I can no longer select the TACAN station. If the TACAN station is not the first object in the list (as is the case at Makedonia, Ifaistos, Dalaman, … Airport), it can’t be selected either, and because of this, I can’t test if the problem is local to Tripolis or global. I also haven’t checked if this causes any issues in 3D (for example, if it can be destroyed by a bomb).
Hi there mate.
Well i can’t understand exactly the issue inside the recon window.
You correct said that automatically centres on the TACAN station as also to be below the ground its view, but inside the 3D world it is correct.
Also TACAN station can’t be destroyed, and be fully functional even after got a great bombing… :p.
Nikos. -
Okay, it just seemed weird to me that the centre point of the TACAN station is so far underground, as zooming in on it (in the Recon screen) will have you skid along the grass unless you are directly overhead already, but if that’s intended behaviour, please disregard.
-
I’ve found the recon screen to be somewhat unreliable with regard to vehicles, but I have no idea about stationary objects. Have you checked the airport / TACAN station visually in a flyby or similar?
Cheers, Uwe
-
In order to clarify this important nice question to all:
Gents, the new version 1.5 is a stand alone version!
That means that you simply first delete (or keep it with an other folder name like “Add-on Aegean 1.3”) your previous “Add-on Aegean” folder and then run the new Aegean theater v1.5 installer.Nikos.
Thanks a lot, Nikos, I just needed this clarification.
Best regards,
-
-
I have a problem asking the QNH from the tower. He replies with 111.3, but i can’t set it on my altimeter. I have no problems with other theaters. Any idea?
-
I have a problem asking the QNH from the tower. He replies with 111.3, but i can’t set it on my altimeter. I have no problems with other theaters. Any idea?
Can you give some more infos to take a look?
At which airport’s ATC and with which weather conditions?
Nikos. -
I have a problem asking the QNH from the tower. He replies with 111.3, but i can’t set it on my altimeter. I have no problems with other theaters. Any idea?
I bet that you just do not understand what the ACT is saying … please activate the subtitles and post screenshot.
-
I bet that you just do not understand what the ACT is saying … please activate the subtitles and post screenshot.
Good suggestion. Thanks mate ;).
Nikos. -
Hi,
at first, good job for this new theatre. It looks great.
But I’ve one question. Could it be that the Block 52 Version has CFT Tanks without any function? -
Hi,
at first, good job for this new theatre. It looks great.
But I’ve one question. Could it be that the Block 52 Version has CFT Tanks without any function?Hi there mate.
Thank you for your kindly words.
Well about your question we have:
HAF (greek air force) and TuAF (turkish air force) have both the F-16C block 50 and TuAF has also the block 50+. But we can’t use them both (the block 50) at the same 3D model, it’s a limitation, so we decided to keep the HAF block 50 at the 3D model of F-16C block 50 and to put the TuAF F-16C block 50+ at the 3D model of F-16C block 52.
That means that even if you see the 3D model with CFTs, actually it has the data of the block 50, the default fuel of 7,200 lbs ;).
Anyway, good remark.
I hope to enjoy it.
Nikos. -
Hi guys.
Well some good news: A Hotfix is on the way, fixing the issue with trees and gives some nice steps ahead.
So it will have 3 extras, 2 surprises and these tails by my friend Jan “JanHas” for 340 and 343 squadrons that use the F-16C/D block 52+ in the real airbase of Ioannis Daskalogiannis (ex Souda):
Stand by…
Nikos. -
The AGRS seems to be having some issues as well. Hope it can still be included in the hotfix.
In 2D UI and in-pit:
No issues from outside view (wingman did have the green/brown camo, but I assume this is intended?)
-
The AGRS seems to be having some issues as well. Hope it can still be included in the hotfix.
In 2D UI and in-pit:
It’s the new stealth mode
-
The AGRS seems to be having some issues as well. Hope it can still be included in the hotfix.
In 2D UI and in-pit:
No issues from outside view (wingman did have the green/brown camo, but I assume this is intended?)
Mathias my friend,
Very good spot, thank you.
The issue inside the GUI is normal and confirmed by “JanHas”, no problem. But the issue of not been seemed the wing is our fault.
I think that we will also included this fixed in the upcoming Hotfix. Also maybe to we can fix the non same wingman camo ;).It’s the new stealth mode
:rofl: Very good one…
Nikos.
-
Quick fix for Guam months ago:
In Jans defense “Read The Friendly Manual” included in the DL’d……LOL!!!
Regards,
demer(no Nikos, you cannot have the Guam version, let Jan finish it…it will be much better that way, trust me )
-
While checking something on this beautiful and tough airport…
Nikos.
-
Thanks for your efforts!!!
-
Thanks for your efforts!!!
Haha, you are just amazing my friend Thomas.
Thank you for your continuously support to me :p.
Enjoy it, and remember what WE have agreed: ILS are for p…. :mrgreen:
Nikos. -
darthkata, I dare you to ask Nikos about VFR Procedures… Do you have the guts for that??? :mrgreen:
Greetings