Falcon Editor Manual WIP
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Good morning, Arty, dear mate.
It’s only me, probably, but when I was trying to download that DR .pdf manual I was asked for a username and a password to go further… would you help me, if you don’t mind of course?
With many thanks in advance, and best regards.
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Well the links where hosted on my squadron ftp, unfortunately due to many logins (anonymous) the admin had to lock the folder thinking of hacks, and i was unaware of it, he forgot or didn’t knew or missed the part that those files where publicly shared. So i uploaded elsewhere.
I believe i didn’t 're upload the .gui file which opens with dr explain.
In case someone wants it just ask.
Just a reminder of you don’t have a license for dr explain it will place a watermark on pictures, also a specific older version must be used as i have licence for older version only unfortunately.
Don’t recall it now, ill update later on for the specific version and share a download link.Sent from my SAMSUNG-SM-T818A using Tapatalk
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Arty, is there a way to contol the BARCAP/DCA mission created by the HQ ?
They are always at 30min, very short time, i think.
I like to extend it to an hour or more. -
Arty, is there a way to contol the BARCAP/DCA mission created by the HQ ?
They are always at 30min, very short time, i think.
I like to extend it to an hour or more.You can edit the waypoint patrol time in game!
C9
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@Cloud:
You can edit the waypoint patrol time in game!
C9
This i know.
I would like that all mission made by HQ (DCA/BARCAP) will make it by default so i will not have to change every mission seperetlly.
0.5h is too short, the aircrafts are in the air, why not use it for more time (1/1.5h) ?
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MISSION.DAT.NEW file, change the Loiter Time accordingly
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This i know.
I would like that all mission made by HQ (DCA/BARCAP) will make it by default so i will not have to change every mission seperetlly.
0.5h is too short, the aircrafts are in the air, why not use it for more time (1/1.5h) ?
Do they have enough fuel to maintain a 1H30 station and still enough fuel for recovery … ? In other words: Are you sure that any a/c will always have at least 1H30 playtime whatever their departing airbase.
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Do they have enough fuel to maintain a 1H30 station and still enough fuel for recovery … ? In other words: Are you sure that any a/c will always have at least 1H30 playtime whatever their departing airbase.
Every aircraft is always has 2 external fuel tanks so 1/1.5h is ok, i think.
Anyway, if it run out of fuel the mission will end but definatlly it will be much more then 0.5h.I allways keep a TANKER in the air near SEOUL, so maybe they can refuel.
I will check it after i will do the changes to the file mentioned above.
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Every aircraft is always has 2 external fuel
Nope. Not always. What’s up if no more tanks available? … BARCAP are is canceled (not generated)? … Take a look at F-5 and see what would be their fuel consummations taking in account at least one engagement of 1min … Same about the MiG-21 … MiG-29 …
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Nope. Not always. What’s up if no more tanks available? … BARCAP are is canceled (not generated)? … Take a look at F-5 and see what would be their fuel consummations taking in account at least one engagement of 1min … Same about the MiG-21 … MiG-29 …
Ok, i will have to check it.
Actually you mentioned the f-5 . . . this is the type (F-5A) i use for HQ controlled QRA/BARCAP.
The other one is A-4EAGRS. I change this types missions in the FE so they will only make AA missions.In All their missions they carry 2 external fuel tanks. The mission area do not exceed the KOREA DMZ.
I think that definatlly 1h will be ok . . . 1.5h maybe will be a problem, not sure.Have to make tests after the file change.
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I would like that all mission made by HQ (DCA/BARCAP) will make it by default
You didn’t ask that! Next time please be a little more clear in what you’re trying to accomplish!!
C9