Ramon Airbase
-
Many issues here …
Indeed, no pushback.
Other problem is that, you can limit the access to those shelter to a/c with a wing span equal or less than an F-16, but if you (or any theatre builder) add some other a/c type on the airbase (i.e. F-15, F-14, Su-33 …) much larger than F-16, if we set the PkPoint inside the shelter you will have to choose:- Accept graphical issue of wing conflicting with walls.
- Accept to restrict those shelter to F-16 (and less) only but in that case, you have to have a lot of other place where wider a/c can spawn. If you don’t have those places, ATC will be messed up by a/c spawning in the wild.
This shelter can handle F-15 as well (less wingtip space but safe to use by F-15s).
BTW, same shelters can be found in Nevatim and Ovda air bases (Ovda is a twin sister to Ramon).
-
This shelter can handle F-15 as well (less wingtip space but safe to use by F-15s).
BTW, same shelters can be found in Nevatim and Ovda air bases (Ovda is a twin sister to Ramon).
I wasn’t speaking about Spearhead hangar, but was replying to Radium about the issue of trying to implement a “pushback” feature in game.
I understand now why some ppl thought that my comment was about the project … but it wasn’t.Anyway … I’ll refrain myself to try to communicate in the future.
If some 3rd party Devs are doing something “wrong/not optimal”, they will probably see it a some point and will just have to redo/correct it. I am not interested share knowledges. Other db devs will maybe do. -
Haven’t updated for a long while, been very busy at work
Last couple of days i had some time to put into optimizing and texturing the new HAS model.
hopefully soon when I have more time I will start testing the base ingame to make sure everything is working correctly
Cheers :israel:
Spearhead -
Damn! Impressive! :shocked:
-
I would be more interested in looking at lower LODs and transitions.
Normal models looks really good so far!
-
Great work Spearhead!!
-
Yummi. Good looking Spearhead. Keep walking
-
Hello,
It might seem like I’ve abandoned this project, but after working on and off for a long time it is finally done. all models and texturing is done and tested
This is my first big project for BMS done. I hope it will serve us good.
Hangar LODs as was requesed here (poly info in link)
Cheers,
Spearhead -
Great job Spearhead. That is looking f****** awesome. :thumb:
-
Stunning!
-
Great work Spearhead, those models and taxiway textures look amazing!!
Are you going to edit the underlying photoreal tile to match the airbase? I used to create photoreal scenery for FSX so maybe I could help out. I have no idea what tools are needed to properly fit photoreal ground textures into BMS however.
-
Wow…!!! very impresive. Thanks for the hard work
-
@DUSTOFF17:
Great work Spearhead, those models and taxiway textures look amazing!!
Are you going to edit the underlying photoreal tile to match the airbase? I used to create photoreal scenery for FSX so maybe I could help out. I have no idea what tools are needed to properly fit photoreal ground textures into BMS however.
Its would be covered in the future
-
Great work there.
Bravo!!! -
wow this is amazing!!! keeu up the job