Mission Commander beta release
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Hey Ena, You can ask as many questions as you want. That is still a free world.;-)
I can import air units from 4.35 in 4.35 CAM/TE without any error. I did not try to do that with files exported from 4.34 though.
You can try perhaps to convert your 4.34 to 4.35 files first, AND then export/import what you want. Does that make sense for you? -
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Good morning, dear Falcas.
The Nevada 4.35.1 theater comes with a custom ‘ppt.ini’ file. I made it and I’m responsible for.
Here is what our good friend drtbkj (all the credit to him for having unveiled it) has found out:
@drtbkj:I did some testing of MC and WDP. I did get that “Could not read…ppt.ini” error message but if you click through it ,both work well.
I didn’t test it before submitting to the devs, my fault, but thanks to him, I’ll do that in the future.
This premitted, what do you think about? And how to solve that issue now?
Sorry for bothering and many thanks in advance.
Stay always safe, and with best regards.
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Hey Jackal,
Did you create the PPT.ini with WDP? If not… why not?
Beside that you most likely will not run into any issues if you create/manage the PPT.ini with WDP, you can always blame WDPSend me the PPT.ini and I can take a look.
gr Falcas
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Here is why you are “who” you are well known to be like…
thanks a lot, for the quick answer and kind attention too.
With best regards.
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Falcas hello.
Tell please, the CampObjData.XML file is needed for the campaign or for the mission commander program to work?
Is it safe to delete it?When I save the te_new file, a CampObjData.XML file is generated in the campaign folder. And with this file, the mission commander program, - function “open objective with bms editor” doesn’t work anymore - crashes.
Similar to how described here: https://www.benchmarksims.org/forum/showthread.php?10005-Mission-Commander-beta-release&p=564502&viewfull=1#post564502
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Reading your post I think you are running an older version of MC.
Make sure to get the latest, which is 563.About the CampObjData.xml.
Yeah you can delete this file without any problem. BMS and MC don’t need it.
It only used for communication between MC and the Editor.
Older version of MC still save a old XML file and so the Editor crashes.
Which has been solved some time ago already.Gr Falcas
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Here is why you are “who” you are well known to be like…
thanks a lot, for the quick answer and kind attention too.
With best regards.
Jackal,
Wait for The Master to check it out, but I have been playing in WDP. I did not have any ppt on my list, so I went to ppt management, clicked on "save ppt.ini, it asked me if I wanted to overwrite (I said yes). I exited WDP, then went back in. I did not get the error message, and WDP worked normally. I haven’t tested in’pit, yet -
Dear NIL,
thanks for your wise advise and aid, bro.
After that, I had that Falcas’ answer I needed to learn what was wrong in my ppt.ini and proceed consequently.
So I did, following those some steps you have pointed out - and no wonder, I succeeded, as you sure know after receiving my PM.With best regards.
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Excellent Jackal.
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Hi Mr. Falcas… (oh nooo problems again) … No. Everything is still ok.
There is one small? (maybe) thing I think it would be warm welcome change in MC.
That thing is -> allow change/reset AObj to 0 = zero , … aObj of everything , battalions , brigade … maybe at first just for single land unit (brigade type also) , then as a filtered select group … to reduce clicking…
But why… - > well , here I’m in favor of original campaign setup from F4 … so everything (except things we want scripted) starts … not quite random , but in GTM (God knows,…) ways of campaign
What is happening, and I’m sure its not quite ok, … eg… when creating a brigade with AOBJ preset same as its descendants , battalions, most of them bunch up in preset objective , so essentially , units stacking… so some objectives get “overstacked” … yes GTM will move them around when able … but it wont happen for the next 4 hrs give or take … and then we have to wait for the next cycle which some wont get because still on the move… so then wait next cycle… etc… we wasted a day just because we had already preset AOBJ’s from start because they need to finish that order …
If we would start from 0 scratch …, my humble guess is that at least 2/3rds of units would get different aobjs and head their own (God’s) mysterious ways … so probably less stacking, much less
What do you say,… would you have will and time to make this change.?
Cheers and Thanks for MC … again and again…
(P.s. Well you know the drill, if campaign doesn’t work as expected we can always blame MC :uham:)
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Yes you can always blame MC. Got a cardboard box for those and they all fall in there… never to be looked at anymore
Jokes aside, yep got your point and makes sense.
But only for specific things like Battalions, Brigades and Taskforces.
Squadrons for example need to be assigned to there respective airbase.Been very busy lately (on BMS matters and RL work) so MC and WDP has been slow.
I’ll add a reset button for sure.Gr Falcas
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Yep… exactly , only for land. - well, that what I said “everything” really meant , battalions and brigades only
Since squadrons are not our problem, and their aobj must be set as their home, we don’t care about them. There is no sense to zeroize their aobj.
hmmm Taskforces… now, I haven’t really thought about that, and I’m not sure even of their aobj, if existing and set, have some “real” impact/meaning. Does moving (on sea) Taskforces really have their aobj set? … maybe the ones locked to the ports … “anchored” to objective
So… don’t bother yourself with them… if you think it is a waste of time.
… I’ll be around.
Thank you.
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Thx lots for this,
What an amazing program/tool.
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Hey Falcas,
Just installed MC 5.16.563 on new W10 rig and upon opening MC am getting unhandled exception based on not being allowed to access the ObjectsCountry.txt file. Any workaround or fix I need to do that is known?
Thanks
Duke -
Hey Falcas,
Just installed MC 5.16.563 on new W10 rig and upon opening MC am getting unhandled exception based on not being allowed to access the ObjectsCountry.txt file. Any workaround or fix I need to do that is known?
Thanks
DukeWhere did you extract the MC files? Does your system block files in that place?
Gr Falcas
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New version available, latest is 0.5.17.607.
Changelog in the first post.
Enjoy,
Falcas -
Had them in the X86 file which was causing the issue. User error totally……
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New version available, latest is 0.5.17.607.
Changelog in the first post.
Enjoy,
FalcasYahoo… that’s the way to do it … TYVM!!! aobj = NONE(0) !!!
One question tho, unrelated… IF/IS there a way to change “Divison Type” once after creation (so, edit) … I never needed it before … but now I see I’ve created some “stupid” structures … like, armoured and scud artillery brigades inside Airdefence division … so… yeah
What I can is create new eg. “Artillery divison” and transfer/move those “orphans” into that newly created… so…
But, what really interests me … is there a point , other then “correctness” of naming … so, would different divison type impact GTM div/brig/batt calcs in some way … else, cosmetic only…
Thank you again Falcas…
:yo:
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MC Version 0.5.17.607, 05 May 2021
This is at the start of the Tiger Spirit Campaign. Saved at sitting on runway.
If I bypass the caution, the program enters the state of “Not responding”. What could be the reason for this?