WIP - Guam Theatre
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Thank you mate for posting that and my special thanks to Khronik (Carlo) for his great work ;).
Nikos.!!! +1 here, and well done Polak and Khronik.
Gianni. -
My bro’s headed there.
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There has been some general discussion on Objective Density\Feature Count that we can shove into Falcon.Though I know for a FACT we cannot exceed ~5000 Objective’s (due to Feature’s on the Objective) in a 64 Segment Theater,there is a work around.
Now, I am doing this in GUAM, for a different reason. That being that the individual PR Tile’s suck ALOT!!! of FPS (Basically no repeated\load once tile’s). It’s just the way Falcon build’s,then send’s the list to the GFX engine\card.(Has to go via CPU I believe)Guess I should explain the difference……Some will counter that we have over 1 million or whatever Seatile’s in Korea Theater and the FPS is fine with that.That is because she only load’s that Tile ONCE into MEM and render’s all from that single tile…get it???
Lot simpler math for her to do then rendering 1100+ individual Tile’s every millisecondNow back to a work around…whilst building the Custom Airbase’s for Guam I ran into a FPS problem with the FEATURE’S on the OBJECTIVE…sucked alot of Frame’s.
So this is what I am doing to remedy the problem for you guy’s with lesser rig’s so we can enjoy a PR Terrain.I’ll explain in picture’s so that our non-native English speaking PEEP’s get a better idea. No offense M8’s!!!
OK, Pic #1 is from ~1500 ft. and 1 km out.
The runway to the left (a feature) is being “Rendered” in 3D,the one to the right is being “Rendered” off the 2D tile.As you can see from the FPS Counter, I have already “Bought” a 50% increase by removing the runway “feature” on the right
Pic#2 As we move away,at this point (~10000ft ~10Km’s away) we still see the left runway trying to be rendered as if we were 1000 ft away???, but the right runway is starting to fade using DXT5 and Fading Mip’s.
Pic#3 Now we are still ~10000ft altitude BUT ~15km’s away and they have both “Faded” into what I believe the human eye see’s.
But the FPS remain’s constant (~60)…good thing!!!Anyhoooo…that’s how it goe’s with the “Beatch”…LOL
demer(BTW The Limestone Cliff’s in the first pic are an illusion\eye trick brought to you by Polak, Thank’s M8 )
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Wow thats looking good.
Huge air Base cant wait.
Fantastic work guys!
Cheers,
:drink:
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@SkyKnight:
Wow thats looking good.
Huge air Base cant wait.
Fantastic work guys!
Cheers,
:drink:
Thanks M8……BUT alot of work to do yet.
BTW…Just for those who think we cannot render a 2D runway as sharp as a 3D runway,I have new’s for you:
demer(P.S…I’ve also been told that you will not be able to bomb\destroy a runway this way……:rofl:
Well IMNSHO in HvH\PvP MP environ’s that is an EGO induced strategy and should be avoided.All you are doing is reducing\removing the available slot’s\seat’s for the OPFOR player\squad.Eventually,little boyz,you will have no one left in your sandbox to play with… BUT in this Proof of Concept you can bomb and destroy the Feature,she is just not allowed to render the first texture in the LOD\Model so to speak) -
Dave, as usual you have raised the bar for theatre development:D
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The left pic is without NVGs, the right one is with NVGs… taken from the northeast looking southwest at 20,000ft from nearly the same viewpoint.
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Soooooooo……work continue’s @ AndersonAFB:
The Runway to the left (where my AI wingy is taking off) is being rendered as a feature.The Runway to the right (where I’m idling) is being rendered on the TILE….!!!
A fairly good compromise,I think, ATM.
I have run up against the 72PPI limit for WWW image’s,so it’s a little hard to get the detail I would like on the Tile Texture.
B4 we suggest to add the new Texture’s to korea.obj and render them as a Feature.Do we understand that the Objective and it’s Feature’s would have to be totally built from scratch??? Just doing the Vertice’s give’s me nightmare’s…LOL!!!So this “Shortcut\Compromise” for the Proof of Concept, is enuff’ for me ATM.
Regard’s
demer -
Getting there……!!!
Where I started:
Where I’m at:
Remember……there is NO Runway “Feature” on this Airbase, only PHD\PD Data…;)
demer
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Looks very nice demer, congrats
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Getting there……!!!
Remember…there is NO Runway “Feature” on this Airbase, only PHD\PD Data…;)
demer
Bout’ time you did something. So what exactly is your point about “no feature”??
Brian
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@RAM22:
Bout’ time you did something. So what exactly is your point about “no feature”??
Brian
:rofl:
LOL……NO RUNWAY’S,ATM,as a Feature on the Objective…we can’t bomb a TILE!!!..Bawahaaa!!!
Serious though, I did a quick check a week or so ago to see if I could remove the feature’s from LOD 0 on the Objective so that she only render’s the tile.BUT keeps the Hitbox intact so that we can bomb runway’s and show damage, i.e. crater’s (rendered in the lower LOD’s).This seem’s to work as long as you don’t point the LOD 0 ROOT to a texture.More to do……wanna help!!! LOL
Dave
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What is the purpose of having Guam runways with “no feature”? I is something specific to Guam theater, which as per your other post, should be fought only from carriers?
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What is the purpose of having Guam runways with “no feature”? I is something specific to Guam theater, which as per your other post, should be fought only from carriers?
LOL……NO TED…it’s apparent we are not getting what I am doing here.
Yes it is specific to Guam ATM.Let me explain better,for those that seem to be having a hard time grasping it.
AAFB is an “OBJECTIVE” in Guam,which contain’s “FEATURE’s” i.e. “Model’s” that are drawn\textured in 3D
Soooooooo……what I am doing here is “Drawing” the runway on the 2D texture.
AND removing that texture from the “FEATURE” from LOD0……Get it???Sooo…when we get in Game,we are sitting on the 2D “Image”,but we are also on the “FEATURE”…Get it??
SOOOO…we can STILL bomb the “FEATURE’S”…but,those “IMAGE’s” Will Not match the 2D,ATM…Get it???
I prob’ly just confused you more…LOL,
demer -
Can this make sloped runways work?
Or is it still a 3d object just not rendered texture?Cheers
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No MAX,
ALL 3D Object’s\Feature’s are still there on the “OBJECTIVE” except THAT the First Runway’s texture’s (the one’s you see OTW) are rendered on the TILE instead of through the “MODEL”……get it???
Guess I’m having a hard time explaining…:(
Try me in TS,maybe that would be better…demer
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Yeh, I re-read your posts a couple times more and it slowly went in to the small brain.
I’ll try one more time(can’t be on ts right now), the pro is that the runway we see won’t be divided into texture segments that may not always “fit” to one other? We get a “complete” runway texture.Cheers
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@mAXpOWER:
Yeh, I re-read your posts a couple times more and it slowly went in to the small brain.
I’ll try one more time(can’t be on ts right now), the pro is that the runway we see won’t be divided into texture segments that may not always “fit” to one other? We get a “complete” runway texture.CheersNow your gettin’ the “PICTURE” Bro’……
demer
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Guess I’m having a hard time explaining…
No, if you know to DO IT, DO IT!