JanHas Models & Skin Thread -Compatible with 4.36
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I haven’t had a chance to go through all 1600+ posts in this thread, but do we have an easy way to install these mods? They look great!
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I haven’t had a chance to go through all 1600+ posts in this thread, but do we have an easy way to install these mods? They look great!
Best way to install them is is to follow Jan Has instructions with 3ddbuilder. If you find that too challenging try here:
https://www.benchmarksims.org/forum/showthread.php?40926-Jan-Has-F-16-LV5-Update-packs -
Best way to install them is is to follow Jan Has instructions with 3ddbuilder. If you find that too challenging try here:
https://www.benchmarksims.org/forum/showthread.php?40926-Jan-Has-F-16-LV5-Update-packsThanks! Got it working!
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Thank you guys for the last few posts, they also answer my questions. :headb:
Downloaded many files in the last few years but never tried to mod BMS or really using the old LOD-Editor.
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JanHas,
Hi! I just realized your F-16s have a graphic glitch in BMS 4.35 U2.
Maybe, this is only happening to me? I can see some parts of tires out side of lower fuselage in Tactical mission 18, 19 as attachment.
I did not check them from other missions so not sure I have the same issue with different F-16 variants. -
JanHas,
Hi! I just realized your F-16s have a graphic glitch in BMS 4.35 U2.
Maybe, this is only happening to me? I can see some parts of tires out side of lower fuselage in Tactical mission 18, 19 as attachment.
I did not check them from other missions so not sure I have the same issue with different F-16 variants.I have seen that issue. It is a model installation issue. Reinstall the models.
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I have seen that issue. It is a model installation issue. Reinstall the models.
Thanks. Reinstalled the Janhas mod and fixed.
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I tried adding F16CM-50 to another skin set but it will mix up all existing squadron textures (eg: fuselage with stabilizer texture)
Is BMS or Janhas model has a limitation of 7 texture sets or do I have to edit somewhere else? -
I tried adding F16CM-50 to another skin set but it will mix up all existing squadron textures (eg: fuselage with stabilizer texture)
Is BMS or Janhas model has a limitation of 7 texture sets or do I have to edit somewhere else?In parent.dat should be the value about texture sets you need
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In parent.dat should be the value about texture sets you need
Oh, I was missing it. thank you dema!
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Have there been any updates since the 4.35.1 release from JanHas? I see that JanHas.net is down…:(
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@jstnj said in JanHas Models & Skin Thread -Compatible with 4.35:
Have there been any updates since the 4.35.1 release from JanHas? I see that JanHas.net is down…:(
JanHas.net is working now ^^
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@silverius said in JanHas Models & Skin Thread -Compatible with 4.35:
@jstnj said in JanHas Models & Skin Thread -Compatible with 4.35:
Have there been any updates since the 4.35.1 release from JanHas? I see that JanHas.net is down…:(
JanHas.net is working now ^^
fun fact…you can’t access his site if you use a VPN…or at least my VPN
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@peca_chuck Hey! I’ve recently discovered this thread and came across your post a few years ago regarding the model proportions. I’m aware that it’s quite old and some things might have been fixed, but something I’d like to help with and add is the shape of the Pratt & Whitney intakes. I felt as if they were big, so I compared them to images. Then I traced out the edge of the inlets and matched the tops to see the difference in curvature. Here’s what I gathered:
The real intake has more of a curve across the top and does not reach as far down towards the bottom. The sides are also much more rounded.
Nonetheless the work that has been put into these models is awesome! Keep up the great work JanHas.
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@kujo
They both look fine to me. But I don’t think that they both show the PW intake.
https://glomilstrat.blogspot.com/2017/07/the-two-types-of-intakes-on-f-16.html -
@razor161 I’m aware of the two different intakes. The first photo is indeed the Block 52 model in-game. But good that you mention that because the JanHas 52’s currently look like they have a slimmer 50-style intake when there’s a little more geometric difference between the two in real life.
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I have been hamering on some models including the F-35A (pit is build and mapped) and the HMIT helmet for the next F-16AM BAF. Currently I’m checking all LV5’s and updating where needed so the fps hit will be less when models are loaded. The intake fix is planned after a new BMS version is released.
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@janhas Really cool news! Will be great to see the JH treatment on the F35 in BMS.
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JanHas,
I just figured out a new feature of your F-16 models.
I wonder if you could add pilot ramp starting animation on your F-16 models.