MidEast theater 128 segments (for 4.35 U3)
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I experimented with different time settings and I just forgot to set the time back to +3
Please donât be sorry for anything, mate, with all you have been obliged to be accomplished⌠that mine was only a question, put not to criticize you.
Only glad if I happened to help you in anything.With best regards.
Inviato dal mio Tab8 utilizzando Tapatalk
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Add-On Mideast128 4-35-2v8
Link in first post.
- Updated ATC sound file. (Author TomcatTwo)
- Added new Squadron Patches (Author TomcatTwo)
- Added oil refineries and air strips south of Qatar.
- Added model M-109 Iran (desert skin) Author Radium.
- Some areas with monotonous tiles are processed to add variety.
Approximately about a thousand square kilometers of desert territory has been processed, mainly the places where the player operates.
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Nice job! Did some flying around and took some shots (Reshade on). Must say this is one of the better looking desert terrains.
And thanks for the screenshots with the theater download sticky. Not many theaters offer a preview.
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Hi, I tried Instant Action but there was âno actionââŚ
- Sweep (Ace Mode) - none of the enemy aircraft engaged me
- Mud Moving (Ace Mode) with SAMs and AAA - no SAMs or AAA engaged me, no RWR contacts or warnings
Is this normal for Add-Ons?
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Great!! thanks a million, Iâll check it out tonight.
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@spbgoro said in MidEast theater 128 segments (for 4.35 U2):
Add-On Mideast128 4-35-2v8
Link in first post.
- Updated ATC sound file. (Author TomcatTwo)
- Added oil refineries and air strips south of Qatar.
- Added model M-109 Iran (desert skin) Author Radium.
- Some areas with monotonous tiles are processed to add variety.
Approximately about a thousand square kilometers of desert territory has been processed, mainly the places where the player operates.
HE did it again! Great this, dear Goro, thanks a lot.
Just a little question now: where is and how can I found out that first post here? I am a noob again
Wait a minute: got itWith best regards.
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@jackal click on the double arrow that points upwards![alt text]( image url)
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@jackal said in MidEast theater 128 segments (for 4.35 U2):
Just a little question now: where is and how can I found out that first post here? I am a noob again
In the forum settings, you can also enable topic splitting into pages and set the number of posts per page.
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
Hmm⌠I am quite sure itâs not working properly. Itâs as if the enemy sees me as being on their side in Instant Action. Hence, they donât engage me at all. They are just target practice. They donât shoot back even if shot at. They donât even evade or use counter measures.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
Hmm⌠I am quite sure itâs not working properly. Itâs as if the enemy sees me as being on their side in Instant Action. Hence, they donât engage me at all. They are just target practice. They donât shoot back even if shot at. They donât even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
Hmm⌠I am quite sure itâs not working properly. Itâs as if the enemy sees me as being on their side in Instant Action. Hence, they donât engage me at all. They are just target practice. They donât shoot back even if shot at. They donât even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite âinactiveâ.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I havenât tried the campaigns. I wonder if they will work properly given the above issues.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
Hmm⌠I am quite sure itâs not working properly. Itâs as if the enemy sees me as being on their side in Instant Action. Hence, they donât engage me at all. They are just target practice. They donât shoot back even if shot at. They donât even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite âinactiveâ.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I havenât tried the campaigns. I wonder if they will work properly given the above issues.
Campaign works fine
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was âno actionââŚ
I am not sure if âInstant Actionâ is working properly. Therefore, I never use this type of game.
Hmm⌠I am quite sure itâs not working properly. Itâs as if the enemy sees me as being on their side in Instant Action. Hence, they donât engage me at all. They are just target practice. They donât shoot back even if shot at. They donât even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite âinactiveâ.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I havenât tried the campaigns. I wonder if they will work properly given the above issues.
You can read about âinstant-actionâ and âDogfightâ in 4-35 in this thread:
https://forum.falcon-bms.com/topic/19861/hang-in-instant-action
Pay attention to the messages from DeeJay. -
You can read about âinstant-actionâ and âDogfightâ in 4-35 in this thread:
https://forum.falcon-bms.com/topic/19861/hang-in-instant-action
Pay attention to the messages from DeeJay.Your point being�
I donât have hanging or CTDs in Instant. Itâs useful for quick testing and practice and is part of the Falcon feature. Iâve tested other Add-Ons like ITO, POH, Georgia and they work fine in Instant/Dogfight. So it would be much appreciated if it could be fixed.
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Yes works. I tried Desert Storm yesterday - enemy fighters seemed a bit âpassiveâ? But I guess in ODS, allied forces did have overwhelming air superiority.
Of the 3 campaigns, only ODS has F-16s. I hope further add-on campaigns if planned will feature conflicts with F-16s in them (as Iâm not really into flying non-F16s in BMS).
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Yes works. I tried Desert Storm yesterday - enemy fighters seemed a bit âpassiveâ? But I guess in ODS, allied forces did have overwhelming air superiority.
Of the 3 campaigns, only ODS has F-16s. I hope further add-on campaigns if planned will feature conflicts with F-16s in them (as Iâm not really into flying non-F16s in BMS).
if you choose the ace level they will shoot for sure and it will be very hard to do a strike with them flying. Make sure you choose Ace (it will say medium level). SAâs are aggressive too, and if they donât shoot it would be because they are busy shooting another target. MIG-25/29/23 will definitely come after you. Once I had to add so many sweep missions on the way to the target just to safeguard any bugger, that was in addition to the escorts I added. Early in the campaign it is very aggressive but as you destroy their runways they are softened more.
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@greaselitenin said in [MidEast theater 128 segments (for 4.35 U2)
I donât have hanging or CTDs in Instant. Itâs useful for quick testing and practice and is part of the Falcon feature. Iâve tested other Add-Ons like ITO, POH, Georgia and they work fine in Instant/Dogfight. So it would be much appreciated if it could be fixed.
You can download the corrected file.
https://www.mediafire.com/file/5hlb5i9i0j08ced/Instant.zip/file
Place the file âinstant.camâ from the archive in the folder:
\Add-On Mideast128\Campaign\ -
if you choose the ace level they will shoot for sure and it will be very hard to do a strike with them flying. Make sure you choose Ace (it will say medium level). SAâs are aggressive too, and if they donât shoot it would be because they are busy shooting another target. MIG-25/29/23 will definitely come after you. Once I had to add so many sweep missions on the way to the target just to safeguard any bugger, that was in addition to the escorts I added. Early in the campaign it is very aggressive but as you destroy their runways they are softened more.
Ahh I see⌠I must have missed that. I went with the default setting, thanks. Will try.
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You can download the corrected file.
https://www.mediafire.com/file/5hlb5i9i0j08ced/Instant.zip/file
Place the file âinstant.camâ from the archive in the folder:
\Add-On Mideast128\Campaign\Hey thanks! Instant and Dogfight working great now
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yes it worked for me too, looks like we needed that file. But why I cannot build any mission in TE other than BARCAP