MidEast theater 128 segments (for 4.35 U3)
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@jackal said in MidEast theater 128 segments (for 4.35 U2):
Just a little question now: where is and how can I found out that first post here? I am a noob again
In the forum settings, you can also enable topic splitting into pages and set the number of posts per page.
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
Hmm… I am quite sure it’s not working properly. It’s as if the enemy sees me as being on their side in Instant Action. Hence, they don’t engage me at all. They are just target practice. They don’t shoot back even if shot at. They don’t even evade or use counter measures.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
Hmm… I am quite sure it’s not working properly. It’s as if the enemy sees me as being on their side in Instant Action. Hence, they don’t engage me at all. They are just target practice. They don’t shoot back even if shot at. They don’t even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
Hmm… I am quite sure it’s not working properly. It’s as if the enemy sees me as being on their side in Instant Action. Hence, they don’t engage me at all. They are just target practice. They don’t shoot back even if shot at. They don’t even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite ‘inactive’.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I haven’t tried the campaigns. I wonder if they will work properly given the above issues.
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
Hmm… I am quite sure it’s not working properly. It’s as if the enemy sees me as being on their side in Instant Action. Hence, they don’t engage me at all. They are just target practice. They don’t shoot back even if shot at. They don’t even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite ‘inactive’.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I haven’t tried the campaigns. I wonder if they will work properly given the above issues.
Campaign works fine
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@alfred said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Hi, I tried Instant Action but there was ‘no action’…
I am not sure if “Instant Action” is working properly. Therefore, I never use this type of game.
Hmm… I am quite sure it’s not working properly. It’s as if the enemy sees me as being on their side in Instant Action. Hence, they don’t engage me at all. They are just target practice. They don’t shoot back even if shot at. They don’t even evade or use counter measures.
yes I noticed the same thing even in dogfight. The enemy fights only once but the spawned enemy never fights. TE is strange too, I can never do a strike mission only barcap and nothing else.
Yeah just did some Furball too which is also bugged. During team selection, say you are Blue and you want to pick Red for the enemy. The enemy plane icon and in-game labels will not be Red but Blue although he will engage you. Clicking White or Orange on another plane will make it that colour but they will not engage you (Blue) although they will deploy countermeasures when you fire at them. Also, the RWR seems quite ‘inactive’.
Hope Instant Action, Dogfight and TE can get fixed soon because this is a nice map I haven’t tried the campaigns. I wonder if they will work properly given the above issues.
You can read about “instant-action” and “Dogfight” in 4-35 in this thread:
https://forum.falcon-bms.com/topic/19861/hang-in-instant-action
Pay attention to the messages from DeeJay. -
You can read about “instant-action” and “Dogfight” in 4-35 in this thread:
https://forum.falcon-bms.com/topic/19861/hang-in-instant-action
Pay attention to the messages from DeeJay.Your point being…?
I don’t have hanging or CTDs in Instant. It’s useful for quick testing and practice and is part of the Falcon feature. I’ve tested other Add-Ons like ITO, POH, Georgia and they work fine in Instant/Dogfight. So it would be much appreciated if it could be fixed.
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Yes works. I tried Desert Storm yesterday - enemy fighters seemed a bit ‘passive’? But I guess in ODS, allied forces did have overwhelming air superiority.
Of the 3 campaigns, only ODS has F-16s. I hope further add-on campaigns if planned will feature conflicts with F-16s in them (as I’m not really into flying non-F16s in BMS).
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@greaselitenin said in MidEast theater 128 segments (for 4.35 U2):
Yes works. I tried Desert Storm yesterday - enemy fighters seemed a bit ‘passive’? But I guess in ODS, allied forces did have overwhelming air superiority.
Of the 3 campaigns, only ODS has F-16s. I hope further add-on campaigns if planned will feature conflicts with F-16s in them (as I’m not really into flying non-F16s in BMS).
if you choose the ace level they will shoot for sure and it will be very hard to do a strike with them flying. Make sure you choose Ace (it will say medium level). SA’s are aggressive too, and if they don’t shoot it would be because they are busy shooting another target. MIG-25/29/23 will definitely come after you. Once I had to add so many sweep missions on the way to the target just to safeguard any bugger, that was in addition to the escorts I added. Early in the campaign it is very aggressive but as you destroy their runways they are softened more.
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@greaselitenin said in [MidEast theater 128 segments (for 4.35 U2)
I don’t have hanging or CTDs in Instant. It’s useful for quick testing and practice and is part of the Falcon feature. I’ve tested other Add-Ons like ITO, POH, Georgia and they work fine in Instant/Dogfight. So it would be much appreciated if it could be fixed.
You can download the corrected file.
https://www.mediafire.com/file/5hlb5i9i0j08ced/Instant.zip/file
Place the file “instant.cam” from the archive in the folder:
\Add-On Mideast128\Campaign\ -
if you choose the ace level they will shoot for sure and it will be very hard to do a strike with them flying. Make sure you choose Ace (it will say medium level). SA’s are aggressive too, and if they don’t shoot it would be because they are busy shooting another target. MIG-25/29/23 will definitely come after you. Once I had to add so many sweep missions on the way to the target just to safeguard any bugger, that was in addition to the escorts I added. Early in the campaign it is very aggressive but as you destroy their runways they are softened more.
Ahh I see… I must have missed that. I went with the default setting, thanks. Will try.
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You can download the corrected file.
https://www.mediafire.com/file/5hlb5i9i0j08ced/Instant.zip/file
Place the file “instant.cam” from the archive in the folder:
\Add-On Mideast128\Campaign\Hey thanks! Instant and Dogfight working great now
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yes it worked for me too, looks like we needed that file. But why I cannot build any mission in TE other than BARCAP
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is this version going to work with U3? Just installed that now but I am not certain it will work.
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looks like its working because I can see a new model for the F-16 flight stick, also the green MFDs are gone for block 30.
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@alfred said in MidEast theater 128 segments (for 4.35 U2):
is this version going to work with U3? Just installed that now but I am not certain it will work.
Just now I found out about the release of U3.
Later I will try to check how the theater works. -
@spbgoro
So far so good running U3 in Mideast128. I have found no issues running any TEs under U3, of those I I have made under U2/Mideast128 4.35.2v8. I have not tried to run anything in Campaign or Instant Action or Dogfight.
Regards,
TC2 -
@tomcattwo said in MidEast theater 128 segments (for 4.35 U2):
@spbgoro
So far so good running U3 in Mideast128. I have found no issues running any TEs under U3, of those I I have made under U2/Mideast128 4.35.2v8. I have not tried to run anything in Campaign or Instant Action or Dogfight.
Regards,
TC2Great to hear, i’ll likely wait a week before installing MidEast in U3 but looking forward to it!
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@icer (but Goro too):
I have just upgraded, and fixed, to U3, then I made a severe quick test with those two custom TEs I created for this theater. Just after I tried to fly the campaign.
Nothing to remark, mates - no wonder, here. When the stuff has been made the way it deserves, well, it remains still and there is nothing else to do, you know. Just to improve its contents further, maybe, but this is another matter.
Well done, dear Goro, and compliments once again.
With best regards.
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Ah, one more thought:
I guess that the conclusion above might be reasonably applied to all those theaters released or updated according with the U2 standards as well.With best regards.