Lockheed C5 Galaxy
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@all : Thanks
@Zeus_ Thanks for the tips
@lazystone :
Yes, thanks but i have a lot more facility to modeling in Blender. I have already use the exporter to 3DSmax (via .obj) and haven’t problem (only some normals issues and animation can’t be exported in obj).
After finish the UV, i will try a rapid export to 3ds max to check if it’s OK.My advance: 3D model completed (for the wheel gears, I simplified to save polygons, despite this already a bit over the limit but with 28 wheels…)
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@genius hello ! That’s great ! How many triangles ?
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Thanks, 106K triangles actually.
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No, only gear bay.
Does i need to model cargo bay and the cockpit ? Do we have specific animation for this?
Thanks
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@genius I think an open bay is nice for C-5 ! Especially because we will mostly see her on ground :
What do you think ?
Radium
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Need more works (112 K triangles)
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Hello !
No problem, as long as they are not going to fly in formation, you can do it !
Radium
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Just bear in mind that current limitations will be pushed in 4.37 thanks to the new rendering engine…
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Hi,
Again, @Genius your C-5 is beautiful !!!
Just one detail : do not underestimate texturing job.
You have everything here to make one on the greatest models we have in the database, please spend later a good time on the texturing phase !
Cheers,
Radium
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Thanks,
@Radium : Texturing is where i have less experience.
I think internal and external is now ok:
- Door nose
- Front low door
- Cargo bay
- rear low and high doors
(I did’nt make all the axes for the doors, only for door nose)
Some screenshots:
For the interior of the cockpit, i didn’t know if this simplified modeling is OK ?
For the pilots, what can i do ? BMS 3D model are available ?
@MaxWaldorf thanks for the information
Actually: 116 K triangles
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@genius Nice looking !
You can allow yourself to slightly add some 3D inside !
Here is some reference.
Later, I strongly recommend some photorealistic texturing for inside ! This is the best way to fake some details
Cheers,
Radium
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Like this ?
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@genius You are a Genius buddy !
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Beginning UVmap, i reduced the texel density of 20% for the interior (cargo bay / gear trap).
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Hello,
UV_map just near to finish.
I have many questions:
Texturing
- What is the recommended texture resolution 2K ?
3D modeling:
- Are the pilots to be modeled ? (in the Rise of Flight simulation, it is the object’s LUA that indicates the coordinates of another object [the pilot] to be inserted into the plane)
Thanks for help
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@genius Hello !
Great progress !
1 x 4096 x 4096 dds1 texture file for your aircraft
1 x 2048 x 2048 dds5 for your alpha filePlease use Nvidia export tools to get the best result. And especially mipmaps levels.
Once done, please also think about low res textures. Then, resize them to 2048 x 2048 and 1024 x 1024.
Please also the pilots !
Center of gravity shall be aircraft CG.
Cheers,
Radium
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Man, it is going to be nuts to see that thing take off. Great work !
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Just wondering if this is still a WIP?
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@cougar56th said in Lockheed C5 Galaxy:
Just wondering if this is still a WIP?
Genius isn’t around AFAIK since years ago