4.35 Output Resolution problem
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@airtex2019
I am not on a 4K, but I am on 1440p and the UI is very small indeed. At some point I used 150% scaling through this Windows feature. That worked out to be a nice compromise between hideous full-screen and the UI being way too small. Only thing is you need to scale back to 100% before committing to 3D -
@jayb Why the scale back to 100%? I honestly set it and leave it at 150%. I thought the issue was 3d menu/subtitles sizing but it hasn’t given me issues.
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You can leave it at 150% if you like. Once I go and fly, I prefer to fly in 3D in my monitors native resolution (ie. 100% scaling).
I found that the upscaling to 150% was most useful for me for the 2D work, to basically have a larger map in the map room. When it was time to commit, I scaled back again to 100% (native)
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does this mean the UI will be at lower resolution until further update?
i have the same issue, output will be 1024x768 as a max setting on display if fullscreen is selected. otherwise if set to borderless my output max is my native monitor resolution of 1920x1080 -
Thank you all.
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@airtex2019 That is what I was experiencing. The 2-D screen was so small, even on my 65", I couldn’t read it. What i did find out is when I used NVIDIA CP to set windows monitor resolution, it didn’t affect the BMS 2-D window size. I had to use windows display properties, and set my monitor to a lower res. The 2-D window now takes up over a quarter of the monitor.
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@mailman Not sure if mentioned already in this thread or a different one – but it’s also possible to use [Win+NumpadPlus] to enable the Magnifier tool, to navigate the 2D screens.
Then [Win+Escape] to cancel it, as you transition from 2D to 3D…
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Hi everyone.
Try this:
In the shortcut to bms, right click and properties, compatibility tab and click the “disable full screen optimizations” box, accept and that’s it.
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@sniper29 said in 4.35 Output Resolution problem:
Hi everyone.
Try this:
In the shortcut to bms, right click and properties, compatibility tab and click the “disable full screen optimizations” box, accept and that’s it.
Can you clarify – what effect does that have, for your setup – more reliable [alt+enter] and [alt+tab] behavior in fullscreen mode? Or better scaling for the 2D window?
I don’t think that setting can help with DPI scaling issues (the small 2D screen on 4k and higher resolutions).
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
Sounds like it just helps reduce DWM input-lag for games running in a borderless-fullscreen window. I haven’t measured to see if it provides any benefit for BMS, but it doesn’t seem to be causing any problem on my system.
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Great heads-up, thank you. This setting really improves the Alt-ENTER behaviour in BMS to toggle the 2d GUI to fullscreen mode and back to native desktop resolution (more) reliably.
All the best,
Uwe
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@airtex2019 said in 4.35 Output Resolution problem:
@mailman Not sure if mentioned already in this thread or a different one – but it’s also possible to use [Win+NumpadPlus] to enable the Magnifier tool, to navigate the 2D screens.
Then [Win+Escape] to cancel it, as you transition from 2D to 3D…
@airtex2019
Funny… I’m using to do that since a lot of time, and I was regretting for, too, but just until now.Thanks a lot, bro, a matter to be worried about less.
With best regards.
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@jayb Re: 4.35 Output Resolution problem
Yes this set up I confuse also, because my computer has an APU CPU so it has an inbuilt GPU and also has a dedical GPU which is a geforce 1050TI.
But in the BMS setup menu, I can’t setup the resolution what I like, because the computer is connected with my TV and I would like to play on it.
My monitor is only FHD ,but my TV is 4K. and the daily use I set up to clone the monitor resolution and everything else on it, but when I want to play I would like to get a 4K resolution on my TV.But I can select only FHD Resolution in BMS.
And also I have a problem whit the menu , why can I use it in full screen even it has only 1024x768 resolution ? Because in 4K TV it is very small to see anything what I want to change. The borderless doesn’t help either, because it won’t be full screen then either.and also have a problem if I want to change the resolutions and full screen , when I apply it the sounds are all gone. in the menu and the 3d game also totally silent
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Here are some suggestions that come to mind.
As for the cloning of monitor and TV when you are not gaming, I would suggest that you try and switch that off before launching BMS.
Check the Windows Settings-Display menu to verify that you have your two screens at their native different resolutions and that the TV is numbered as 1 (number maybe not so important). That gives BMS the best shot at picking up the high resolution that you want on the TV.
Maybe you should also double-check that you run your cables for the 4K TV out of the dedicated graphics card? Because sound is part of the video cable signal and maybe that could explain why you lose sound.
As an alternative to full-screen you could try scaling to just 150% but stay in borderless windowed.
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@jayb
“Maybe you should doublecheck that you run your cables for the 4K TV out of the dedicated graphics card? Because if you use a HDMI cable, sound is part of the video cable signal and maybe that could explain why you lose sound”I have only one hdmi port in my computer and no other display connectivity, so I can’t do other way to plug my TV on it.
But it could be a problem, because if I use the computer just a desktop it use only the IGP APU and when I want to play a game it switch the dedicated one and after this switch I lost the sound.
But on the mother board has a soundcard independent from the GPU’s, but somehow it doesn’t send the sound to the another way.
It is a Lenovo legion Y520 with 2 GPU, win 10 64bit latest drivers -
@repvez
This is a laptop with a “hybrid” GPU … it’s not really 2 GPUs, in the desktop sense. The Intel IGP always owns the front-buffer and the scanouts. There are some Nvidia cores and dedicated graphics ram, which the IGP offloads some of the shader work to… then there’s a special bridge where the Nvidia cores render-into the buffers owned by the Intel chip.https://en.wikipedia.org/wiki/Nvidia_Optimus
Be sure to set this in your NVidia settings:
If you want to game in 4k… you’ll probably have to select external-monitor-only (hit [Win+P])
Or (maybe) possible to set “extend” instead of duplicate … then ensure each monitor is set to its native resolution in Windows. (Then launch BMS on the 4k monitor and select it in Settings/Graphics.) But I have never tried this… just something to try.
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In addition to what @airtex2019 said, I found this illustration of how to configure the y500 for gaming. I know that you are on y520 but it may still apply:
You set this up inside the nVidia Control Panel. The important part is that SLI covers both GPUs as the bottom green bar shows
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@jayb
I don’t have this kind of option in my driver . no SLI and only he IGP show this connectors the other is blank -
A 4K monitor is not equivalent tech to a 4K TV - just saying. If the 4K TV has a ‘game mode’, this would come as close as possible (but nowhere near perfect) approximation of what a 4K monitor can do. Refresh rate, pixel density, response time, color accuracy, and other factors including optimal viewing distance all come into play as differences between a TV and PC monitor. These are definitely less of an issue with modern tech and a good manufacturer with a good ‘game mode’ than years past, but these differences don’t go away with fancy 4K TV’s … a TV is still a TV, different tech.
If you like it and it looks/plays good, that’s great! Just tossing these facts out there for anyone considering a TV over a PC monitor, that they are not the same beast and each have their own specialties to take into account.
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@jayb said in 4.35 Output Resolution problem:
that SLI covers both GPUs
Wow I must admit I had no idea SLI laptops were a thing. My mind is boggled!
I guess that explains the sudden rise, and necessity of “laptop cooling pads” … lol