4.35 Output Resolution problem
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@airtex2019 I agree with you on Output and Resolution controls. When I select Output I see my monitors in a drop-down. Which is why I find it strange that OP only sees a 1024x768 option in that case. That would be an unusual setup
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@jayb
It’s complicated … in Borderless mode it’s showing us our monitor’s current (native) resolution.If in Fullscreen-exclusive mode, it tells the monitor to switch to 1024x768 mode while in 2D. (Note sometimes depending on Nvidia console settings, the GPU will “fake” it and perform scaling on the GPU instead of asking monitor to change modes … so the monitor may stay in its happy native resolution … but in such case I think it still enumerates to the OS/DirectX as a 1024x768 monitor.
And it’s all further complicated by the values on the BMS screen don’t update unless you exit and re-open the Setup screen…
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Interesting, so that is why he sees that legacy resolution.
They should really do away with Fullscreen mode altogether, or at the very least make Borderless or Windowed the default setting. One can always Alt+Enter to scale up 2D temporarily. On some monitors the scaling can be bearable
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@33ismet99 said in 4.35 Output Resolution problem:
Hello, I am using BMS version 4.35.3. In the settings, the Resolution is 1920x1080, but the Output part is Display 1/// 0 0 1024 768 and the resolution looks very bad. Can you help me?
I’m sorry for my bad english.
Which native resolution has your monitor?
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They should really do away with Fullscreen mode altogether,
In another thread (about bugginess of [alt+enter]) I think some of the devs reached basically the same conclusion.
But for those of us with 4k monitors… the 1024x768 2D window is almost impossibly tiny. (Can’t imagine 8k.) And it doesn’t do Windows dpi-scaling.
If they could make the 2D window do DPI-scaling properly (or internally, uniform-scale it to fill the screen, like the 3D borderless window), I think it would eliminate the need to support FSE mode (and the complexities of [alt+enter] mode switching).
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@airtex2019
I am not on a 4K, but I am on 1440p and the UI is very small indeed. At some point I used 150% scaling through this Windows feature. That worked out to be a nice compromise between hideous full-screen and the UI being way too small. Only thing is you need to scale back to 100% before committing to 3D -
@jayb Why the scale back to 100%? I honestly set it and leave it at 150%. I thought the issue was 3d menu/subtitles sizing but it hasn’t given me issues.
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You can leave it at 150% if you like. Once I go and fly, I prefer to fly in 3D in my monitors native resolution (ie. 100% scaling).
I found that the upscaling to 150% was most useful for me for the 2D work, to basically have a larger map in the map room. When it was time to commit, I scaled back again to 100% (native)
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does this mean the UI will be at lower resolution until further update?
i have the same issue, output will be 1024x768 as a max setting on display if fullscreen is selected. otherwise if set to borderless my output max is my native monitor resolution of 1920x1080 -
Thank you all.
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@airtex2019 That is what I was experiencing. The 2-D screen was so small, even on my 65", I couldn’t read it. What i did find out is when I used NVIDIA CP to set windows monitor resolution, it didn’t affect the BMS 2-D window size. I had to use windows display properties, and set my monitor to a lower res. The 2-D window now takes up over a quarter of the monitor.
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@mailman Not sure if mentioned already in this thread or a different one – but it’s also possible to use [Win+NumpadPlus] to enable the Magnifier tool, to navigate the 2D screens.
Then [Win+Escape] to cancel it, as you transition from 2D to 3D…
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Hi everyone.
Try this:
In the shortcut to bms, right click and properties, compatibility tab and click the “disable full screen optimizations” box, accept and that’s it.
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@sniper29 said in 4.35 Output Resolution problem:
Hi everyone.
Try this:
In the shortcut to bms, right click and properties, compatibility tab and click the “disable full screen optimizations” box, accept and that’s it.
Can you clarify – what effect does that have, for your setup – more reliable [alt+enter] and [alt+tab] behavior in fullscreen mode? Or better scaling for the 2D window?
I don’t think that setting can help with DPI scaling issues (the small 2D screen on 4k and higher resolutions).
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
Sounds like it just helps reduce DWM input-lag for games running in a borderless-fullscreen window. I haven’t measured to see if it provides any benefit for BMS, but it doesn’t seem to be causing any problem on my system.
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Great heads-up, thank you. This setting really improves the Alt-ENTER behaviour in BMS to toggle the 2d GUI to fullscreen mode and back to native desktop resolution (more) reliably.
All the best,
Uwe
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@airtex2019 said in 4.35 Output Resolution problem:
@mailman Not sure if mentioned already in this thread or a different one – but it’s also possible to use [Win+NumpadPlus] to enable the Magnifier tool, to navigate the 2D screens.
Then [Win+Escape] to cancel it, as you transition from 2D to 3D…
@airtex2019
Funny… I’m using to do that since a lot of time, and I was regretting for, too, but just until now.Thanks a lot, bro, a matter to be worried about less.
With best regards.
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@jayb Re: 4.35 Output Resolution problem
Yes this set up I confuse also, because my computer has an APU CPU so it has an inbuilt GPU and also has a dedical GPU which is a geforce 1050TI.
But in the BMS setup menu, I can’t setup the resolution what I like, because the computer is connected with my TV and I would like to play on it.
My monitor is only FHD ,but my TV is 4K. and the daily use I set up to clone the monitor resolution and everything else on it, but when I want to play I would like to get a 4K resolution on my TV.But I can select only FHD Resolution in BMS.
And also I have a problem whit the menu , why can I use it in full screen even it has only 1024x768 resolution ? Because in 4K TV it is very small to see anything what I want to change. The borderless doesn’t help either, because it won’t be full screen then either.and also have a problem if I want to change the resolutions and full screen , when I apply it the sounds are all gone. in the menu and the 3d game also totally silent
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Here are some suggestions that come to mind.
As for the cloning of monitor and TV when you are not gaming, I would suggest that you try and switch that off before launching BMS.
Check the Windows Settings-Display menu to verify that you have your two screens at their native different resolutions and that the TV is numbered as 1 (number maybe not so important). That gives BMS the best shot at picking up the high resolution that you want on the TV.
Maybe you should also double-check that you run your cables for the 4K TV out of the dedicated graphics card? Because sound is part of the video cable signal and maybe that could explain why you lose sound.
As an alternative to full-screen you could try scaling to just 150% but stay in borderless windowed.
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@jayb
“Maybe you should doublecheck that you run your cables for the 4K TV out of the dedicated graphics card? Because if you use a HDMI cable, sound is part of the video cable signal and maybe that could explain why you lose sound”I have only one hdmi port in my computer and no other display connectivity, so I can’t do other way to plug my TV on it.
But it could be a problem, because if I use the computer just a desktop it use only the IGP APU and when I want to play a game it switch the dedicated one and after this switch I lost the sound.
But on the mother board has a soundcard independent from the GPU’s, but somehow it doesn’t send the sound to the another way.
It is a Lenovo legion Y520 with 2 GPU, win 10 64bit latest drivers